/* | |
* Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) | |
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. | |
* | |
* This library is free software; you can redistribute it and/or | |
* modify it under the terms of the GNU Library General Public | |
* License as published by the Free Software Foundation; either | |
* version 2 of the License, or (at your option) any later version. | |
* | |
* This library is distributed in the hope that it will be useful, | |
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
* Library General Public License for more details. | |
* | |
* You should have received a copy of the GNU Library General Public License | |
* along with this library; see the file COPYING.LIB. If not, write to | |
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
* Boston, MA 02110-1301, USA. | |
* | |
*/ | |
#include "config.h" | |
#include "Animation.h" | |
namespace WebCore { | |
Animation::Animation() | |
: m_name(initialAnimationName()) | |
, m_property(initialAnimationProperty()) | |
, m_iterationCount(initialAnimationIterationCount()) | |
, m_delay(initialAnimationDelay()) | |
, m_duration(initialAnimationDuration()) | |
, m_timingFunction(initialAnimationTimingFunction()) | |
, m_direction(initialAnimationDirection()) | |
, m_fillMode(initialAnimationFillMode()) | |
, m_playState(initialAnimationPlayState()) | |
, m_delaySet(false) | |
, m_directionSet(false) | |
, m_durationSet(false) | |
, m_fillModeSet(false) | |
, m_iterationCountSet(false) | |
, m_nameSet(false) | |
, m_playStateSet(false) | |
, m_propertySet(false) | |
, m_timingFunctionSet(false) | |
, m_isNone(false) | |
{ | |
} | |
Animation::Animation(const Animation& o) | |
: RefCounted<Animation>() | |
, m_name(o.m_name) | |
, m_property(o.m_property) | |
, m_iterationCount(o.m_iterationCount) | |
, m_delay(o.m_delay) | |
, m_duration(o.m_duration) | |
, m_timingFunction(o.m_timingFunction) | |
, m_direction(o.m_direction) | |
, m_fillMode(o.m_fillMode) | |
, m_playState(o.m_playState) | |
, m_delaySet(o.m_delaySet) | |
, m_directionSet(o.m_directionSet) | |
, m_durationSet(o.m_durationSet) | |
, m_fillModeSet(o.m_fillModeSet) | |
, m_iterationCountSet(o.m_iterationCountSet) | |
, m_nameSet(o.m_nameSet) | |
, m_playStateSet(o.m_playStateSet) | |
, m_propertySet(o.m_propertySet) | |
, m_timingFunctionSet(o.m_timingFunctionSet) | |
, m_isNone(o.m_isNone) | |
{ | |
} | |
Animation& Animation::operator=(const Animation& o) | |
{ | |
m_name = o.m_name; | |
m_property = o.m_property; | |
m_iterationCount = o.m_iterationCount; | |
m_delay = o.m_delay; | |
m_duration = o.m_duration; | |
m_timingFunction = o.m_timingFunction; | |
m_direction = o.m_direction; | |
m_fillMode = o.m_fillMode; | |
m_playState = o.m_playState; | |
m_delaySet = o.m_delaySet; | |
m_directionSet = o.m_directionSet; | |
m_durationSet = o.m_durationSet; | |
m_fillModeSet = o.m_fillModeSet; | |
m_iterationCountSet = o.m_iterationCountSet; | |
m_nameSet = o.m_nameSet; | |
m_playStateSet = o.m_playStateSet; | |
m_propertySet = o.m_propertySet; | |
m_timingFunctionSet = o.m_timingFunctionSet; | |
m_isNone = o.m_isNone; | |
return *this; | |
} | |
Animation::~Animation() | |
{ | |
} | |
bool Animation::animationsMatch(const Animation* o, bool matchPlayStates) const | |
{ | |
if (!o) | |
return false; | |
bool result = m_name == o->m_name && | |
m_property == o->m_property && | |
m_iterationCount == o->m_iterationCount && | |
m_delay == o->m_delay && | |
m_duration == o->m_duration && | |
m_timingFunction == o->m_timingFunction && | |
m_direction == o->m_direction && | |
m_fillMode == o->m_fillMode && | |
m_delaySet == o->m_delaySet && | |
m_directionSet == o->m_directionSet && | |
m_durationSet == o->m_durationSet && | |
m_fillModeSet == o->m_fillModeSet && | |
m_iterationCountSet == o->m_iterationCountSet && | |
m_nameSet == o->m_nameSet && | |
m_propertySet == o->m_propertySet && | |
m_timingFunctionSet == o->m_timingFunctionSet && | |
m_isNone == o->m_isNone; | |
if (!result) | |
return false; | |
return !matchPlayStates || (m_playState == o->m_playState && m_playStateSet == o->m_playStateSet); | |
} | |
} // namespace WebCore |