/* | |
* Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. | |
* Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions | |
* are met: | |
* 1. Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
#ifndef RenderMathMLFraction_h | |
#define RenderMathMLFraction_h | |
#if ENABLE(MATHML) | |
#include "RenderMathMLBlock.h" | |
namespace WebCore { | |
class RenderMathMLFraction : public RenderMathMLBlock { | |
public: | |
RenderMathMLFraction(Element* fraction); | |
virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); | |
virtual void updateFromElement(); | |
virtual int baselinePosition(bool , bool) const; | |
virtual void paint(PaintInfo&, int tx, int ty); | |
protected: | |
virtual void layout(); | |
private: | |
void verticalAlignCompute(RenderBlock*); | |
int m_lineThickness; | |
}; | |
} | |
#endif // ENABLE(MATHML) | |
#endif // RenderMathMLFraction_h |