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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLTexture_h
#define WebGLTexture_h
#include "CanvasObject.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>
namespace WebCore {
class WebGLTexture : public CanvasObject {
public:
virtual ~WebGLTexture() { deleteObject(); }
static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*);
// For querying previously created objects via e.g. getFramebufferAttachmentParameter
// FIXME: should consider canonicalizing these objects
static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*, Platform3DObject);
bool isCubeMapRWrapModeInitialized() {
return cubeMapRWrapModeInitialized;
}
void setCubeMapRWrapModeInitialized(bool initialized) {
cubeMapRWrapModeInitialized = initialized;
}
protected:
WebGLTexture(WebGLRenderingContext*);
WebGLTexture(WebGLRenderingContext*, Platform3DObject);
virtual void _deleteObject(Platform3DObject);
private:
bool cubeMapRWrapModeInitialized;
};
} // namespace WebCore
#endif // WebGLTexture_h