/* | |
This file is part of the WebKit open source project. | |
This file has been generated by generate-bindings.pl. DO NOT MODIFY! | |
This library is free software; you can redistribute it and/or | |
modify it under the terms of the GNU Library General Public | |
License as published by the Free Software Foundation; either | |
version 2 of the License, or (at your option) any later version. | |
This library is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
Library General Public License for more details. | |
You should have received a copy of the GNU Library General Public License | |
along with this library; see the file COPYING.LIB. If not, write to | |
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
Boston, MA 02110-1301, USA. | |
*/ | |
#include "config.h" | |
#if ENABLE(3D_CANVAS) | |
#include "JSWebGLUniformLocation.h" | |
#include "WebGLUniformLocation.h" | |
#include <wtf/GetPtr.h> | |
using namespace JSC; | |
namespace WebCore { | |
ASSERT_CLASS_FITS_IN_CELL(JSWebGLUniformLocation); | |
/* Hash table for prototype */ | |
static const HashTableValue JSWebGLUniformLocationPrototypeTableValues[1] = | |
{ | |
{ 0, 0, 0, 0 } | |
}; | |
static JSC_CONST_HASHTABLE HashTable JSWebGLUniformLocationPrototypeTable = | |
#if ENABLE(PERFECT_HASH_SIZE) | |
{ 0, JSWebGLUniformLocationPrototypeTableValues, 0 }; | |
#else | |
{ 1, 0, JSWebGLUniformLocationPrototypeTableValues, 0 }; | |
#endif | |
const ClassInfo JSWebGLUniformLocationPrototype::s_info = { "WebGLUniformLocationPrototype", 0, &JSWebGLUniformLocationPrototypeTable, 0 }; | |
JSObject* JSWebGLUniformLocationPrototype::self(ExecState* exec, JSGlobalObject* globalObject) | |
{ | |
return getDOMPrototype<JSWebGLUniformLocation>(exec, globalObject); | |
} | |
const ClassInfo JSWebGLUniformLocation::s_info = { "WebGLUniformLocation", 0, 0, 0 }; | |
JSWebGLUniformLocation::JSWebGLUniformLocation(NonNullPassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<WebGLUniformLocation> impl) | |
: DOMObjectWithGlobalPointer(structure, globalObject) | |
, m_impl(impl) | |
{ | |
} | |
JSWebGLUniformLocation::~JSWebGLUniformLocation() | |
{ | |
forgetDOMObject(this, impl()); | |
} | |
JSObject* JSWebGLUniformLocation::createPrototype(ExecState* exec, JSGlobalObject* globalObject) | |
{ | |
return new (exec) JSWebGLUniformLocationPrototype(JSWebGLUniformLocationPrototype::createStructure(globalObject->objectPrototype())); | |
} | |
JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLUniformLocation* object) | |
{ | |
return getDOMObjectWrapper<JSWebGLUniformLocation>(exec, globalObject, object); | |
} | |
WebGLUniformLocation* toWebGLUniformLocation(JSC::JSValue value) | |
{ | |
return value.inherits(&JSWebGLUniformLocation::s_info) ? static_cast<JSWebGLUniformLocation*>(asObject(value))->impl() : 0; | |
} | |
} | |
#endif // ENABLE(3D_CANVAS) |