/* | |
This file is part of the WebKit open source project. | |
This file has been generated by generate-bindings.pl. DO NOT MODIFY! | |
This library is free software; you can redistribute it and/or | |
modify it under the terms of the GNU Library General Public | |
License as published by the Free Software Foundation; either | |
version 2 of the License, or (at your option) any later version. | |
This library is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
Library General Public License for more details. | |
You should have received a copy of the GNU Library General Public License | |
along with this library; see the file COPYING.LIB. If not, write to | |
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
Boston, MA 02110-1301, USA. | |
*/ | |
#include "config.h" | |
#if ENABLE(3D_CANVAS) | |
#include "JSWebGLByteArray.h" | |
#include "WebGLByteArray.h" | |
#include <runtime/Error.h> | |
#include <runtime/JSNumberCell.h> | |
#include <runtime/PropertyNameArray.h> | |
#include <wtf/GetPtr.h> | |
using namespace JSC; | |
namespace WebCore { | |
ASSERT_CLASS_FITS_IN_CELL(JSWebGLByteArray); | |
/* Hash table for prototype */ | |
static const HashTableValue JSWebGLByteArrayPrototypeTableValues[3] = | |
{ | |
{ "get", DontDelete|Function, (intptr_t)static_cast<NativeFunction>(jsWebGLByteArrayPrototypeFunctionGet), (intptr_t)1 }, | |
{ "set", DontDelete|Function, (intptr_t)static_cast<NativeFunction>(jsWebGLByteArrayPrototypeFunctionSet), (intptr_t)0 }, | |
{ 0, 0, 0, 0 } | |
}; | |
static JSC_CONST_HASHTABLE HashTable JSWebGLByteArrayPrototypeTable = | |
#if ENABLE(PERFECT_HASH_SIZE) | |
{ 3, JSWebGLByteArrayPrototypeTableValues, 0 }; | |
#else | |
{ 4, 3, JSWebGLByteArrayPrototypeTableValues, 0 }; | |
#endif | |
const ClassInfo JSWebGLByteArrayPrototype::s_info = { "WebGLByteArrayPrototype", 0, &JSWebGLByteArrayPrototypeTable, 0 }; | |
JSObject* JSWebGLByteArrayPrototype::self(ExecState* exec, JSGlobalObject* globalObject) | |
{ | |
return getDOMPrototype<JSWebGLByteArray>(exec, globalObject); | |
} | |
bool JSWebGLByteArrayPrototype::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot) | |
{ | |
return getStaticFunctionSlot<JSObject>(exec, &JSWebGLByteArrayPrototypeTable, this, propertyName, slot); | |
} | |
bool JSWebGLByteArrayPrototype::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor) | |
{ | |
return getStaticFunctionDescriptor<JSObject>(exec, &JSWebGLByteArrayPrototypeTable, this, propertyName, descriptor); | |
} | |
const ClassInfo JSWebGLByteArray::s_info = { "WebGLByteArray", &JSWebGLArray::s_info, 0, 0 }; | |
JSWebGLByteArray::JSWebGLByteArray(NonNullPassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<WebGLByteArray> impl) | |
: JSWebGLArray(structure, globalObject, impl) | |
{ | |
} | |
JSObject* JSWebGLByteArray::createPrototype(ExecState* exec, JSGlobalObject* globalObject) | |
{ | |
return new (exec) JSWebGLByteArrayPrototype(JSWebGLByteArrayPrototype::createStructure(JSWebGLArrayPrototype::self(exec, globalObject))); | |
} | |
bool JSWebGLByteArray::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot) | |
{ | |
bool ok; | |
unsigned index = propertyName.toUInt32(&ok, false); | |
if (ok && index < static_cast<WebGLByteArray*>(impl())->length()) { | |
slot.setValue(getByIndex(exec, index)); | |
return true; | |
} | |
return Base::getOwnPropertySlot(exec, propertyName, slot); | |
} | |
bool JSWebGLByteArray::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor) | |
{ | |
bool ok; | |
unsigned index = propertyName.toUInt32(&ok, false); | |
if (ok && index < static_cast<WebGLByteArray*>(impl())->length()) { | |
descriptor.setDescriptor(getByIndex(exec, index), DontDelete); | |
return true; | |
} | |
return Base::getOwnPropertyDescriptor(exec, propertyName, descriptor); | |
} | |
bool JSWebGLByteArray::getOwnPropertySlot(ExecState* exec, unsigned propertyName, PropertySlot& slot) | |
{ | |
if (propertyName < static_cast<WebGLByteArray*>(impl())->length()) { | |
slot.setValue(getByIndex(exec, propertyName)); | |
return true; | |
} | |
return getOwnPropertySlot(exec, Identifier::from(exec, propertyName), slot); | |
} | |
void JSWebGLByteArray::put(ExecState* exec, const Identifier& propertyName, JSValue value, PutPropertySlot& slot) | |
{ | |
bool ok; | |
unsigned index = propertyName.toUInt32(&ok, false); | |
if (ok) { | |
indexSetter(exec, index, value); | |
return; | |
} | |
Base::put(exec, propertyName, value, slot); | |
} | |
void JSWebGLByteArray::put(ExecState* exec, unsigned propertyName, JSValue value) | |
{ | |
indexSetter(exec, propertyName, value); | |
return; | |
} | |
void JSWebGLByteArray::getOwnPropertyNames(ExecState* exec, PropertyNameArray& propertyNames, EnumerationMode mode) | |
{ | |
for (unsigned i = 0; i < static_cast<WebGLByteArray*>(impl())->length(); ++i) | |
propertyNames.add(Identifier::from(exec, i)); | |
Base::getOwnPropertyNames(exec, propertyNames, mode); | |
} | |
JSValue JSC_HOST_CALL jsWebGLByteArrayPrototypeFunctionGet(ExecState* exec, JSObject*, JSValue thisValue, const ArgList& args) | |
{ | |
UNUSED_PARAM(args); | |
if (!thisValue.inherits(&JSWebGLByteArray::s_info)) | |
return throwError(exec, TypeError); | |
JSWebGLByteArray* castedThisObj = static_cast<JSWebGLByteArray*>(asObject(thisValue)); | |
WebGLByteArray* imp = static_cast<WebGLByteArray*>(castedThisObj->impl()); | |
unsigned index = args.at(0).toInt32(exec); | |
JSC::JSValue result = jsNumber(exec, imp->get(index)); | |
return result; | |
} | |
JSValue JSC_HOST_CALL jsWebGLByteArrayPrototypeFunctionSet(ExecState* exec, JSObject*, JSValue thisValue, const ArgList& args) | |
{ | |
UNUSED_PARAM(args); | |
if (!thisValue.inherits(&JSWebGLByteArray::s_info)) | |
return throwError(exec, TypeError); | |
JSWebGLByteArray* castedThisObj = static_cast<JSWebGLByteArray*>(asObject(thisValue)); | |
return castedThisObj->set(exec, args); | |
} | |
JSValue JSWebGLByteArray::getByIndex(ExecState* exec, unsigned index) | |
{ | |
return jsNumber(exec, static_cast<WebGLByteArray*>(impl())->item(index)); | |
} | |
WebGLByteArray* toWebGLByteArray(JSC::JSValue value) | |
{ | |
return value.inherits(&JSWebGLByteArray::s_info) ? static_cast<JSWebGLByteArray*>(asObject(value))->impl() : 0; | |
} | |
} | |
#endif // ENABLE(3D_CANVAS) |