blob: e1c5666d25834eb7c5581498fa71af9fbbf36456 [file] [log] [blame]
/*
This file is part of the WebKit open source project.
This file has been generated by generate-bindings.pl. DO NOT MODIFY!
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "JSWebGLByteArray.h"
#include "WebGLByteArray.h"
#include <runtime/Error.h>
#include <runtime/JSNumberCell.h>
#include <runtime/PropertyNameArray.h>
#include <wtf/GetPtr.h>
using namespace JSC;
namespace WebCore {
ASSERT_CLASS_FITS_IN_CELL(JSWebGLByteArray);
/* Hash table for prototype */
static const HashTableValue JSWebGLByteArrayPrototypeTableValues[3] =
{
{ "get", DontDelete|Function, (intptr_t)static_cast<NativeFunction>(jsWebGLByteArrayPrototypeFunctionGet), (intptr_t)1 },
{ "set", DontDelete|Function, (intptr_t)static_cast<NativeFunction>(jsWebGLByteArrayPrototypeFunctionSet), (intptr_t)0 },
{ 0, 0, 0, 0 }
};
static JSC_CONST_HASHTABLE HashTable JSWebGLByteArrayPrototypeTable =
#if ENABLE(PERFECT_HASH_SIZE)
{ 3, JSWebGLByteArrayPrototypeTableValues, 0 };
#else
{ 4, 3, JSWebGLByteArrayPrototypeTableValues, 0 };
#endif
const ClassInfo JSWebGLByteArrayPrototype::s_info = { "WebGLByteArrayPrototype", 0, &JSWebGLByteArrayPrototypeTable, 0 };
JSObject* JSWebGLByteArrayPrototype::self(ExecState* exec, JSGlobalObject* globalObject)
{
return getDOMPrototype<JSWebGLByteArray>(exec, globalObject);
}
bool JSWebGLByteArrayPrototype::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
{
return getStaticFunctionSlot<JSObject>(exec, &JSWebGLByteArrayPrototypeTable, this, propertyName, slot);
}
bool JSWebGLByteArrayPrototype::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor)
{
return getStaticFunctionDescriptor<JSObject>(exec, &JSWebGLByteArrayPrototypeTable, this, propertyName, descriptor);
}
const ClassInfo JSWebGLByteArray::s_info = { "WebGLByteArray", &JSWebGLArray::s_info, 0, 0 };
JSWebGLByteArray::JSWebGLByteArray(NonNullPassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<WebGLByteArray> impl)
: JSWebGLArray(structure, globalObject, impl)
{
}
JSObject* JSWebGLByteArray::createPrototype(ExecState* exec, JSGlobalObject* globalObject)
{
return new (exec) JSWebGLByteArrayPrototype(JSWebGLByteArrayPrototype::createStructure(JSWebGLArrayPrototype::self(exec, globalObject)));
}
bool JSWebGLByteArray::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
{
bool ok;
unsigned index = propertyName.toUInt32(&ok, false);
if (ok && index < static_cast<WebGLByteArray*>(impl())->length()) {
slot.setValue(getByIndex(exec, index));
return true;
}
return Base::getOwnPropertySlot(exec, propertyName, slot);
}
bool JSWebGLByteArray::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor)
{
bool ok;
unsigned index = propertyName.toUInt32(&ok, false);
if (ok && index < static_cast<WebGLByteArray*>(impl())->length()) {
descriptor.setDescriptor(getByIndex(exec, index), DontDelete);
return true;
}
return Base::getOwnPropertyDescriptor(exec, propertyName, descriptor);
}
bool JSWebGLByteArray::getOwnPropertySlot(ExecState* exec, unsigned propertyName, PropertySlot& slot)
{
if (propertyName < static_cast<WebGLByteArray*>(impl())->length()) {
slot.setValue(getByIndex(exec, propertyName));
return true;
}
return getOwnPropertySlot(exec, Identifier::from(exec, propertyName), slot);
}
void JSWebGLByteArray::put(ExecState* exec, const Identifier& propertyName, JSValue value, PutPropertySlot& slot)
{
bool ok;
unsigned index = propertyName.toUInt32(&ok, false);
if (ok) {
indexSetter(exec, index, value);
return;
}
Base::put(exec, propertyName, value, slot);
}
void JSWebGLByteArray::put(ExecState* exec, unsigned propertyName, JSValue value)
{
indexSetter(exec, propertyName, value);
return;
}
void JSWebGLByteArray::getOwnPropertyNames(ExecState* exec, PropertyNameArray& propertyNames, EnumerationMode mode)
{
for (unsigned i = 0; i < static_cast<WebGLByteArray*>(impl())->length(); ++i)
propertyNames.add(Identifier::from(exec, i));
Base::getOwnPropertyNames(exec, propertyNames, mode);
}
JSValue JSC_HOST_CALL jsWebGLByteArrayPrototypeFunctionGet(ExecState* exec, JSObject*, JSValue thisValue, const ArgList& args)
{
UNUSED_PARAM(args);
if (!thisValue.inherits(&JSWebGLByteArray::s_info))
return throwError(exec, TypeError);
JSWebGLByteArray* castedThisObj = static_cast<JSWebGLByteArray*>(asObject(thisValue));
WebGLByteArray* imp = static_cast<WebGLByteArray*>(castedThisObj->impl());
unsigned index = args.at(0).toInt32(exec);
JSC::JSValue result = jsNumber(exec, imp->get(index));
return result;
}
JSValue JSC_HOST_CALL jsWebGLByteArrayPrototypeFunctionSet(ExecState* exec, JSObject*, JSValue thisValue, const ArgList& args)
{
UNUSED_PARAM(args);
if (!thisValue.inherits(&JSWebGLByteArray::s_info))
return throwError(exec, TypeError);
JSWebGLByteArray* castedThisObj = static_cast<JSWebGLByteArray*>(asObject(thisValue));
return castedThisObj->set(exec, args);
}
JSValue JSWebGLByteArray::getByIndex(ExecState* exec, unsigned index)
{
return jsNumber(exec, static_cast<WebGLByteArray*>(impl())->item(index));
}
WebGLByteArray* toWebGLByteArray(JSC::JSValue value)
{
return value.inherits(&JSWebGLByteArray::s_info) ? static_cast<JSWebGLByteArray*>(asObject(value))->impl() : 0;
}
}
#endif // ENABLE(3D_CANVAS)