blob: 576a0b94a1e3e22bc43806ae859ecb7298446873 [file] [log] [blame]
/*
This file is part of the WebKit open source project.
This file has been generated by generate-bindings.pl. DO NOT MODIFY!
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "JSWebGLBuffer.h"
#include "WebGLBuffer.h"
#include <wtf/GetPtr.h>
using namespace JSC;
namespace WebCore {
ASSERT_CLASS_FITS_IN_CELL(JSWebGLBuffer);
/* Hash table for prototype */
static const HashTableValue JSWebGLBufferPrototypeTableValues[1] =
{
{ 0, 0, 0, 0 }
};
static JSC_CONST_HASHTABLE HashTable JSWebGLBufferPrototypeTable =
#if ENABLE(PERFECT_HASH_SIZE)
{ 0, JSWebGLBufferPrototypeTableValues, 0 };
#else
{ 1, 0, JSWebGLBufferPrototypeTableValues, 0 };
#endif
const ClassInfo JSWebGLBufferPrototype::s_info = { "WebGLBufferPrototype", 0, &JSWebGLBufferPrototypeTable, 0 };
JSObject* JSWebGLBufferPrototype::self(ExecState* exec, JSGlobalObject* globalObject)
{
return getDOMPrototype<JSWebGLBuffer>(exec, globalObject);
}
const ClassInfo JSWebGLBuffer::s_info = { "WebGLBuffer", 0, 0, 0 };
JSWebGLBuffer::JSWebGLBuffer(NonNullPassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<WebGLBuffer> impl)
: DOMObjectWithGlobalPointer(structure, globalObject)
, m_impl(impl)
{
}
JSWebGLBuffer::~JSWebGLBuffer()
{
forgetDOMObject(this, impl());
}
JSObject* JSWebGLBuffer::createPrototype(ExecState* exec, JSGlobalObject* globalObject)
{
return new (exec) JSWebGLBufferPrototype(JSWebGLBufferPrototype::createStructure(globalObject->objectPrototype()));
}
JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLBuffer* object)
{
return getDOMObjectWrapper<JSWebGLBuffer>(exec, globalObject, object);
}
WebGLBuffer* toWebGLBuffer(JSC::JSValue value)
{
return value.inherits(&JSWebGLBuffer::s_info) ? static_cast<JSWebGLBuffer*>(asObject(value))->impl() : 0;
}
}
#endif // ENABLE(3D_CANVAS)