blob: b56ed109ee6b8301134abff4bd1c489947912f00 [file] [log] [blame]
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "JSWebGLUnsignedByteArrayConstructor.h"
#include "Document.h"
#include "ExceptionCode.h"
#include "WebGLUnsignedByteArray.h"
#include "JSWebGLArrayBuffer.h"
#include "JSWebGLArrayBufferConstructor.h"
#include "JSWebGLUnsignedByteArray.h"
#include <runtime/Error.h>
namespace WebCore {
using namespace JSC;
const ClassInfo JSWebGLUnsignedByteArrayConstructor::s_info = { "WebGLUnsignedByteArrayConstructor", &JSWebGLArray::s_info, 0, 0 };
JSWebGLUnsignedByteArrayConstructor::JSWebGLUnsignedByteArrayConstructor(ExecState* exec, JSDOMGlobalObject* globalObject)
: DOMConstructorObject(JSWebGLUnsignedByteArrayConstructor::createStructure(globalObject->objectPrototype()), globalObject)
{
putDirect(exec->propertyNames().prototype, JSWebGLUnsignedByteArrayPrototype::self(exec, globalObject), None);
putDirect(exec->propertyNames().length, jsNumber(exec, 2), ReadOnly|DontDelete|DontEnum);
}
static JSObject* constructCanvasUnsignedByteArray(ExecState* exec, JSObject* constructor, const ArgList& args)
{
JSWebGLUnsignedByteArrayConstructor* jsConstructor = static_cast<JSWebGLUnsignedByteArrayConstructor*>(constructor);
RefPtr<WebGLUnsignedByteArray> array = static_cast<WebGLUnsignedByteArray*>(construct<WebGLUnsignedByteArray, unsigned char>(exec, args).get());
if (!array.get()) {
setDOMException(exec, INDEX_SIZE_ERR);
return 0;
}
return asObject(toJS(exec, jsConstructor->globalObject(), array.get()));
}
JSC::ConstructType JSWebGLUnsignedByteArrayConstructor::getConstructData(JSC::ConstructData& constructData)
{
constructData.native.function = constructCanvasUnsignedByteArray;
return ConstructTypeHost;
}
} // namespace WebCore
#endif // ENABLE(3D_CANVAS)