/* | |
* Copyright (C) 2009 Apple Inc. All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions | |
* are met: | |
* 1. Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
#include "config.h" | |
#if ENABLE(3D_CANVAS) | |
#include "JSWebGLByteArrayConstructor.h" | |
#include "Document.h" | |
#include "WebGLByteArray.h" | |
#include "JSWebGLArrayBuffer.h" | |
#include "JSWebGLArrayBufferConstructor.h" | |
#include "JSWebGLByteArray.h" | |
#include <runtime/Error.h> | |
namespace WebCore { | |
using namespace JSC; | |
const ClassInfo JSWebGLByteArrayConstructor::s_info = { "WebGLByteArrayConstructor", &JSWebGLArray::s_info, 0, 0 }; | |
JSWebGLByteArrayConstructor::JSWebGLByteArrayConstructor(ExecState* exec, JSDOMGlobalObject* globalObject) | |
: DOMConstructorObject(JSWebGLByteArrayConstructor::createStructure(globalObject->objectPrototype()), globalObject) | |
{ | |
putDirect(exec->propertyNames().prototype, JSWebGLByteArrayPrototype::self(exec, globalObject), None); | |
putDirect(exec->propertyNames().length, jsNumber(exec, 2), ReadOnly|DontDelete|DontEnum); | |
} | |
static JSObject* constructCanvasByteArray(ExecState* exec, JSObject* constructor, const ArgList& args) | |
{ | |
JSWebGLByteArrayConstructor* jsConstructor = static_cast<JSWebGLByteArrayConstructor*>(constructor); | |
RefPtr<WebGLByteArray> array = static_cast<WebGLByteArray*>(construct<WebGLByteArray, signed char>(exec, args).get()); | |
if (!array.get()) { | |
setDOMException(exec, INDEX_SIZE_ERR); | |
return 0; | |
} | |
return asObject(toJS(exec, jsConstructor->globalObject(), array.get())); | |
} | |
JSC::ConstructType JSWebGLByteArrayConstructor::getConstructData(JSC::ConstructData& constructData) | |
{ | |
constructData.native.function = constructCanvasByteArray; | |
return ConstructTypeHost; | |
} | |
} // namespace WebCore | |
#endif // ENABLE(3D_CANVAS) |