/* | |
* Copyright (C) 2009 Apple Inc. All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions | |
* are met: | |
* 1. Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
#include "config.h" | |
#if ENABLE(3D_CANVAS) | |
#include "config.h" | |
#include "JSWebGLArray.h" | |
#include "JSWebGLByteArray.h" | |
#include "JSWebGLUnsignedByteArray.h" | |
#include "JSWebGLShortArray.h" | |
#include "JSWebGLUnsignedShortArray.h" | |
#include "JSWebGLIntArray.h" | |
#include "JSWebGLUnsignedIntArray.h" | |
#include "JSWebGLFloatArray.h" | |
#include "WebGLArray.h" | |
using namespace JSC; | |
namespace WebCore { | |
JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLArray* object) | |
{ | |
if (!object) | |
return jsUndefined(); | |
if (object) { | |
if (object->isFloatArray()) | |
return getDOMObjectWrapper<JSWebGLFloatArray>(exec, globalObject, static_cast<WebGLFloatArray*>(object)); | |
if (object->isUnsignedByteArray()) | |
return getDOMObjectWrapper<JSWebGLUnsignedByteArray>(exec, globalObject, static_cast<WebGLUnsignedByteArray*>(object)); | |
if (object->isByteArray()) | |
return getDOMObjectWrapper<JSWebGLByteArray>(exec, globalObject, static_cast<WebGLByteArray*>(object)); | |
if (object->isIntArray()) | |
return getDOMObjectWrapper<JSWebGLIntArray>(exec, globalObject, static_cast<WebGLIntArray*>(object)); | |
if (object->isUnsignedIntArray()) | |
return getDOMObjectWrapper<JSWebGLUnsignedIntArray>(exec, globalObject, static_cast<WebGLUnsignedIntArray*>(object)); | |
if (object->isShortArray()) | |
return getDOMObjectWrapper<JSWebGLShortArray>(exec, globalObject, static_cast<WebGLShortArray*>(object)); | |
if (object->isUnsignedShortArray()) | |
return getDOMObjectWrapper<JSWebGLUnsignedShortArray>(exec, globalObject, static_cast<WebGLUnsignedShortArray*>(object)); | |
} | |
return jsUndefined(); | |
} | |
JSValue JSWebGLArray::slice(ExecState* exec, const ArgList& args) | |
{ | |
WebGLArray* array = reinterpret_cast<WebGLArray*>(impl()); | |
int start, end; | |
switch (args.size()) { | |
case 0: | |
start = 0; | |
end = array->length(); | |
break; | |
case 1: | |
start = args.at(0).toInt32(exec); | |
end = array->length(); | |
break; | |
default: | |
start = args.at(0).toInt32(exec); | |
end = args.at(1).toInt32(exec); | |
} | |
return toJS(exec, globalObject(), array->slice(start, end)); | |
} | |
} // namespace WebCore | |
#endif // ENABLE(3D_CANVAS) |