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/* Copyright (C) 2008 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
#include "android/avd/info.h"
#include "android/utils/path.h"
#include "android/utils/bufprint.h"
#include "android/utils/filelock.h"
#include "android/utils/tempfile.h"
#include "android/utils/debug.h"
#include "android/utils/dirscanner.h"
#include <ctype.h>
#include <stddef.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
/* global variables - see android/globals.h */
AvdInfoParams android_avdParams[1];
AvdInfo* android_avdInfo;
/* for debugging */
#define D(...) VERBOSE_PRINT(init,__VA_ARGS__)
#define DD(...) VERBOSE_PRINT(avd_config,__VA_ARGS__)
/* technical note on how all of this is supposed to work:
*
* Each AVD corresponds to a "content directory" that is used to
* store persistent disk images and configuration files. Most remarkable
* are:
*
* - a "config.ini" file used to hold configuration information for the
* AVD
*
* - mandatory user data image ("userdata-qemu.img") and cache image
* ("cache.img")
*
* - optional mutable system image ("system-qemu.img"), kernel image
* ("kernel-qemu") and read-only ramdisk ("ramdisk.img")
*
* When starting up an AVD, the emulator looks for relevant disk images
* in the content directory. If it doesn't find a given image there, it
* will try to search in the list of system directories listed in the
* 'config.ini' file through one of the following (key,value) pairs:
*
* images.sysdir.1 = <first search path>
* images.sysdir.2 = <second search path>
*
* The search paths can be absolute, or relative to the root SDK installation
* path (which is determined from the emulator program's location, or from the
* ANDROID_SDK_ROOT environment variable).
*
* Individual image disk search patch can be over-riden on the command-line
* with one of the usual options.
*/
/* this is the subdirectory of $HOME/.android where all
* root configuration files (and default content directories)
* are located.
*/
#define ANDROID_AVD_DIR "avd"
/* the prefix of config.ini keys that will be used for search directories
* of system images.
*/
#define SEARCH_PREFIX "image.sysdir."
/* the maximum number of search path keys we're going to read from the
* config.ini file
*/
#define MAX_SEARCH_PATHS 2
/* the config.ini key that will be used to indicate the full relative
* path to the skin directory (including the skin name).
*/
#define SKIN_PATH "skin.path"
/* default skin name */
#define SKIN_DEFAULT "HVGA"
/* the config.ini key that is used to indicate the absolute path
* to the SD Card image file, if you don't want to place it in
* the content directory.
*/
#define SDCARD_PATH "sdcard.path"
/* certain disk image files are mounted read/write by the emulator
* to ensure that several emulators referencing the same files
* do not corrupt these files, we need to lock them and respond
* to collision depending on the image type.
*
* the enumeration below is used to record information about
* each image file path.
*
* READONLY means that the file will be mounted read-only
* and this doesn't need to be locked. must be first in list
*
* MUSTLOCK means that the file should be locked before
* being mounted by the emulator
*
* TEMPORARY means that the file has been copied to a
* temporary image, which can be mounted read/write
* but doesn't require locking.
*/
typedef enum {
IMAGE_STATE_READONLY, /* unlocked */
IMAGE_STATE_MUSTLOCK, /* must be locked */
IMAGE_STATE_LOCKED, /* locked */
IMAGE_STATE_LOCKED_EMPTY, /* locked and empty */
IMAGE_STATE_TEMPORARY, /* copied to temp file (no lock needed) */
} AvdImageState;
struct AvdInfo {
/* for the Android build system case */
char inAndroidBuild;
char* androidOut;
char* androidBuildRoot;
/* for the normal virtual device case */
char* deviceName;
char* sdkRootPath;
char sdkRootPathFromEnv;
char* searchPaths[ MAX_SEARCH_PATHS ];
int numSearchPaths;
char* contentPath;
IniFile* rootIni; /* root <foo>.ini file */
IniFile* configIni; /* virtual device's config.ini */
/* for both */
char* skinName; /* skin name */
char* skinDirPath; /* skin directory */
/* image files */
char* imagePath [ AVD_IMAGE_MAX ];
char imageState[ AVD_IMAGE_MAX ];
};
void
avdInfo_free( AvdInfo* i )
{
if (i) {
int nn;
for (nn = 0; nn < AVD_IMAGE_MAX; nn++)
AFREE(i->imagePath[nn]);
AFREE(i->skinName);
AFREE(i->skinDirPath);
for (nn = 0; nn < i->numSearchPaths; nn++)
AFREE(i->searchPaths[nn]);
i->numSearchPaths = 0;
if (i->configIni) {
iniFile_free(i->configIni);
i->configIni = NULL;
}
if (i->rootIni) {
iniFile_free(i->rootIni);
i->rootIni = NULL;
}
AFREE(i->contentPath);
AFREE(i->sdkRootPath);
if (i->inAndroidBuild) {
AFREE(i->androidOut);
AFREE(i->androidBuildRoot);
}
AFREE(i->deviceName);
AFREE(i);
}
}
/* list of default file names for each supported image file type */
static const char* const _imageFileNames[ AVD_IMAGE_MAX ] = {
#define _AVD_IMG(x,y,z) y,
AVD_IMAGE_LIST
#undef _AVD_IMG
};
/* list of short text description for each supported image file type */
static const char* const _imageFileText[ AVD_IMAGE_MAX ] = {
#define _AVD_IMG(x,y,z) z,
AVD_IMAGE_LIST
#undef _AVD_IMG
};
/***************************************************************
***************************************************************
*****
***** NORMAL VIRTUAL DEVICE SUPPORT
*****
*****/
/* compute path to the root SDK directory
* assume we are in $SDKROOT/tools/emulator[.exe]
*/
static int
_getSdkRoot( AvdInfo* i )
{
const char* env;
char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp);
#define SDK_ROOT_ENV "ANDROID_SDK_ROOT"
env = getenv(SDK_ROOT_ENV);
if (env != NULL && env[0] != 0) {
if (path_exists(env)) {
D("found " SDK_ROOT_ENV ": %s", env);
i->sdkRootPath = ASTRDUP(env);
i->sdkRootPathFromEnv = 1;
return 0;
}
D(SDK_ROOT_ENV " points to unknown directory: %s", env);
}
(void) bufprint_app_dir(temp, end);
i->sdkRootPath = path_parent(temp, 1);
if (i->sdkRootPath == NULL) {
derror("can't find root of SDK directory");
return -1;
}
D("found SDK root at %s", i->sdkRootPath);
return 0;
}
static void
_getSearchPaths( AvdInfo* i )
{
char temp[PATH_MAX], *p = temp, *end= p+sizeof temp;
int nn, count = 0;
for (nn = 0; nn < MAX_SEARCH_PATHS; nn++) {
char* path;
p = bufprint(temp, end, "%s%d", SEARCH_PREFIX, nn+1 );
if (p >= end)
continue;
path = iniFile_getString( i->configIni, temp );
if (path != NULL) {
DD(" found image search path: %s", path);
if (!path_is_absolute(path)) {
p = bufprint(temp, end, "%s/%s", i->sdkRootPath, path);
AFREE(path);
path = ASTRDUP(temp);
}
i->searchPaths[count++] = path;
}
}
i->numSearchPaths = count;
if (count == 0) {
derror("no search paths found in this AVD's configuration.\n"
"Weird, the AVD's config.ini file is malformed. Try re-creating it.\n");
exit(2);
}
else
DD("found a total of %d search paths for this AVD", count);
}
static int
_checkAvdName( const char* name )
{
int len = strlen(name);
int len2 = strspn(name, "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz"
"0123456789_.-");
return (len == len2);
}
/* parse the root config .ini file. it is located in
* ~/.android/avd/<name>.ini or Windows equivalent
*/
static int
_getRootIni( AvdInfo* i )
{
char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp);
p = bufprint_config_path(temp, end);
p = bufprint(p, end, "/" ANDROID_AVD_DIR "/%s.ini", i->deviceName);
if (p >= end) {
derror("device name too long");
return -1;
}
i->rootIni = iniFile_newFromFile(temp);
if (i->rootIni == NULL) {
derror("unknown virtual device name: '%s'", i->deviceName);
return -1;
}
D("root virtual device file at %s", temp);
return 0;
}
/* the .ini variable name that points to the content directory
* in a root AVD ini file. This is required */
# define ROOT_PATH_KEY "path"
static int
_getContentPath( AvdInfo* i )
{
i->contentPath = iniFile_getString(i->rootIni, ROOT_PATH_KEY);
if (i->contentPath == NULL) {
derror("bad config: %s",
"virtual device file lacks a "ROOT_PATH_KEY" entry");
return -1;
}
D("virtual device content at %s", i->contentPath);
return 0;
}
/* find and parse the config.ini file from the content directory */
static int
_getConfigIni(AvdInfo* i)
{
char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp);
p = bufprint(p, end, "%s/config.ini", i->contentPath);
if (p >= end) {
derror("can't access virtual device content directory");
return -1;
}
#if 1 /* XXX: TODO: remove this in the future */
/* for now, allow a non-existing config.ini */
if (!path_exists(temp)) {
D("virtual device has no config file - no problem");
return 0;
}
#endif
i->configIni = iniFile_newFromFile(temp);
if (i->configIni == NULL) {
derror("bad config: %s",
"virtual device directory lacks config.ini");
return -1;
}
D("virtual device config file: %s", temp);
return 0;
}
/***************************************************************
***************************************************************
*****
***** KERNEL/DISK IMAGE LOADER
*****
*****/
/* a structure used to handle the loading of
* kernel/disk images.
*/
typedef struct {
AvdInfo* info;
AvdInfoParams* params;
AvdImageType id;
const char* imageFile;
const char* imageText;
char** pPath;
char* pState;
char temp[PATH_MAX];
} ImageLoader;
static void
imageLoader_init( ImageLoader* l, AvdInfo* info, AvdInfoParams* params )
{
memset(l, 0, sizeof(*l));
l->info = info;
l->params = params;
}
/* set the type of the image to load */
static void
imageLoader_set( ImageLoader* l, AvdImageType id )
{
l->id = id;
l->imageFile = _imageFileNames[id];
l->imageText = _imageFileText[id];
l->pPath = &l->info->imagePath[id];
l->pState = &l->info->imageState[id];
l->pState[0] = IMAGE_STATE_READONLY;
}
/* change the image path */
static char*
imageLoader_setPath( ImageLoader* l, const char* path )
{
path = path ? ASTRDUP(path) : NULL;
AFREE(l->pPath[0]);
l->pPath[0] = (char*) path;
return (char*) path;
}
static char*
imageLoader_extractPath( ImageLoader* l )
{
char* result = l->pPath[0];
l->pPath[0] = NULL;
return result;
}
/* flags used when loading images */
enum {
IMAGE_REQUIRED = (1<<0), /* image is required */
IMAGE_SEARCH_SDK = (1<<1), /* search image in SDK */
IMAGE_EMPTY_IF_MISSING = (1<<2), /* create empty file if missing */
IMAGE_DONT_LOCK = (1<<4), /* don't try to lock image */
IMAGE_IGNORE_IF_LOCKED = (1<<5), /* ignore file if it's locked */
};
#define IMAGE_OPTIONAL 0
/* find an image from the SDK search directories.
* returns the full path or NULL if the file could not be found.
*
* note: this stores the result in the image's path as well
*/
static char*
imageLoader_lookupSdk( ImageLoader* l )
{
AvdInfo* i = l->info;
const char* image = l->imageFile;
char* temp = l->temp, *p = temp, *end = p + sizeof(l->temp);
do {
/* try the search paths */
int nn;
for (nn = 0; nn < i->numSearchPaths; nn++) {
const char* searchDir = i->searchPaths[nn];
p = bufprint(temp, end, "%s/%s", searchDir, image);
if (p < end && path_exists(temp)) {
DD("found %s in search dir: %s", image, searchDir);
goto FOUND;
}
DD(" no %s in search dir: %s", image, searchDir);
}
return NULL;
} while (0);
FOUND:
l->pState[0] = IMAGE_STATE_READONLY;
return imageLoader_setPath(l, temp);
}
/* search for a file in the content directory.
* returns NULL if the file cannot be found.
*
* note that this formats l->temp with the file's path
* allowing you to retrieve it if the function returns NULL
*/
static char*
imageLoader_lookupContent( ImageLoader* l )
{
AvdInfo* i = l->info;
char* temp = l->temp, *p = temp, *end = p + sizeof(l->temp);
p = bufprint(temp, end, "%s/%s", i->contentPath, l->imageFile);
if (p >= end) {
derror("content directory path too long");
exit(2);
}
if (!path_exists(temp)) {
DD(" no %s in content directory", l->imageFile);
return NULL;
}
DD("found %s in content directory", l->imageFile);
/* assume content image files must be locked */
l->pState[0] = IMAGE_STATE_MUSTLOCK;
return imageLoader_setPath(l, temp);
}
/* lock a file image depending on its state and user flags
* note that this clears l->pPath[0] if the lock could not
* be acquired and that IMAGE_IGNORE_IF_LOCKED is used.
*/
static void
imageLoader_lock( ImageLoader* l, unsigned flags )
{
const char* path = l->pPath[0];
if (flags & IMAGE_DONT_LOCK)
return;
if (l->pState[0] != IMAGE_STATE_MUSTLOCK)
return;
D(" locking %s image at %s", l->imageText, path);
if (filelock_create(path) != NULL) {
/* succesful lock */
l->pState[0] = IMAGE_STATE_LOCKED;
return;
}
if (flags & IMAGE_IGNORE_IF_LOCKED) {
dwarning("ignoring locked %s image at %s", l->imageText, path);
imageLoader_setPath(l, NULL);
return;
}
derror("the %s image is used by another emulator. aborting",
l->imageText);
exit(2);
}
/* make a file image empty, this may require locking */
static void
imageLoader_empty( ImageLoader* l, unsigned flags )
{
const char* path;
imageLoader_lock(l, flags);
path = l->pPath[0];
if (path == NULL) /* failed to lock, caller will handle it */
return;
if (path_empty_file(path) < 0) {
derror("could not create %s image at %s: %s",
l->imageText, path, strerror(errno));
exit(2);
}
l->pState[0] = IMAGE_STATE_LOCKED_EMPTY;
}
/* copy image file from a given source
* assumes locking is needed.
*/
static void
imageLoader_copyFrom( ImageLoader* l, const char* srcPath )
{
const char* dstPath = NULL;
/* find destination file */
if (l->params) {
dstPath = l->params->forcePaths[l->id];
}
if (!dstPath) {
imageLoader_lookupContent(l);
dstPath = l->temp;
}
/* lock destination */
imageLoader_setPath(l, dstPath);
l->pState[0] = IMAGE_STATE_MUSTLOCK;
imageLoader_lock(l, 0);
/* make the copy */
if (path_copy_file(dstPath, srcPath) < 0) {
derror("can't initialize %s image from SDK: %s: %s",
l->imageText, dstPath, strerror(errno));
exit(2);
}
}
/* this will load and eventually lock and image file, depending
* on the flags being used. on exit, this function udpates
* l->pState[0] and l->pPath[0]
*
* returns the path to the file. Note that it returns NULL
* only if the file was optional and could not be found.
*
* if the file is required and missing, the function aborts
* the program.
*/
static char*
imageLoader_load( ImageLoader* l,
unsigned flags )
{
const char* path = NULL;
/* set image state */
l->pState[0] = (flags & IMAGE_DONT_LOCK) == 0
? IMAGE_STATE_MUSTLOCK
: IMAGE_STATE_READONLY;
/* check user-provided path */
path = l->params->forcePaths[l->id];
if (path != NULL) {
imageLoader_setPath(l, path);
if (path_exists(path)) {
DD("found user-provided %s image: %s", l->imageText, l->imageFile);
goto EXIT;
}
D("user-provided %s image does not exist: %s",
l->imageText, path);
/* if the file is required, abort */
if (flags & IMAGE_REQUIRED) {
derror("user-provided %s image at %s doesn't exist",
l->imageText, path);
exit(2);
}
}
else {
const char* contentFile;
/* second, look in the content directory */
path = imageLoader_lookupContent(l);
if (path) goto EXIT;
contentFile = ASTRDUP(l->temp);
/* it's not there */
if (flags & IMAGE_SEARCH_SDK) {
/* third, look in the SDK directory */
path = imageLoader_lookupSdk(l);
if (path) {
AFREE((char*)contentFile);
goto EXIT;
}
}
DD("found no %s image (%s)", l->imageText, l->imageFile);
/* if the file is required, abort */
if (flags & IMAGE_REQUIRED) {
AvdInfo* i = l->info;
derror("could not find required %s image (%s).",
l->imageText, l->imageFile);
if (i->inAndroidBuild) {
dprint( "Did you build everything ?" );
} else if (!i->sdkRootPathFromEnv) {
dprint( "Maybe defining %s to point to a valid SDK "
"installation path might help ?", SDK_ROOT_ENV );
} else {
dprint( "Your %s is probably wrong: %s", SDK_ROOT_ENV,
i->sdkRootPath );
}
exit(2);
}
path = imageLoader_setPath(l, contentFile);
AFREE((char*)contentFile);
}
/* otherwise, do we need to create it ? */
if (flags & IMAGE_EMPTY_IF_MISSING) {
imageLoader_empty(l, flags);
return l->pPath[0];
}
return NULL;
EXIT:
imageLoader_lock(l, flags);
return l->pPath[0];
}
/* find the correct path of all image files we're going to need
* and lock the files that need it.
*/
static int
_getImagePaths(AvdInfo* i, AvdInfoParams* params )
{
int wipeData = (params->flags & AVDINFO_WIPE_DATA) != 0;
int wipeCache = (params->flags & AVDINFO_WIPE_CACHE) != 0;
int noCache = (params->flags & AVDINFO_NO_CACHE) != 0;
int noSdCard = (params->flags & AVDINFO_NO_SDCARD) != 0;
ImageLoader l[1];
imageLoader_init(l, i, params);
/* pick up the kernel and ramdisk image files - these don't
* need a specific handling.
*/
imageLoader_set ( l, AVD_IMAGE_KERNEL );
imageLoader_load( l, IMAGE_REQUIRED | IMAGE_SEARCH_SDK | IMAGE_DONT_LOCK );
imageLoader_set ( l, AVD_IMAGE_RAMDISK );
imageLoader_load( l, IMAGE_REQUIRED | IMAGE_SEARCH_SDK | IMAGE_DONT_LOCK );
/* the system image
*
* if there is one in the content directory just lock
* and use it.
*/
imageLoader_set ( l, AVD_IMAGE_INITSYSTEM );
imageLoader_load( l, IMAGE_REQUIRED | IMAGE_SEARCH_SDK | IMAGE_DONT_LOCK );
/* the data partition - this one is special because if it
* is missing, we need to copy the initial image file into it.
*
* first, try to see if it is in the content directory
* (or the user-provided path)
*/
imageLoader_set( l, AVD_IMAGE_USERDATA );
if ( !imageLoader_load( l, IMAGE_OPTIONAL |
IMAGE_EMPTY_IF_MISSING |
IMAGE_DONT_LOCK ) )
{
/* it's not, we're going to initialize it. simply
* forcing a data wipe should be enough */
D("initializing new data partition image: %s", l->pPath[0]);
wipeData = 1;
}
if (wipeData) {
/* find SDK source file */
const char* srcPath;
imageLoader_set( l, AVD_IMAGE_INITDATA );
if (imageLoader_lookupSdk(l) == NULL) {
derror("can't locate initial %s image in SDK",
l->imageText);
exit(2);
}
srcPath = imageLoader_extractPath(l);
imageLoader_set( l, AVD_IMAGE_USERDATA );
imageLoader_copyFrom( l, srcPath );
AFREE((char*) srcPath);
}
else
{
/* lock the data partition image */
l->pState[0] = IMAGE_STATE_MUSTLOCK;
imageLoader_lock( l, 0 );
}
/* the cache partition: unless the user doesn't want one,
* we're going to create it in the content directory
*/
if (!noCache) {
imageLoader_set (l, AVD_IMAGE_CACHE);
imageLoader_load(l, IMAGE_OPTIONAL |
IMAGE_EMPTY_IF_MISSING );
if (wipeCache) {
if (path_empty_file(l->pPath[0]) < 0) {
derror("cannot wipe %s image at %s: %s",
l->imageText, l->pPath[0],
strerror(errno));
exit(2);
}
}
}
/* the SD Card image. unless the user doesn't want to, we're
* going to mount it if available. Note that if the image is
* already used, we must ignore it.
*/
if (!noSdCard) {
imageLoader_set (l, AVD_IMAGE_SDCARD);
imageLoader_load(l, IMAGE_OPTIONAL |
IMAGE_IGNORE_IF_LOCKED);
/* if the file was not found, ignore it */
if (l->pPath[0] && !path_exists(l->pPath[0]))
{
D("ignoring non-existing %s at %s: %s",
l->imageText, l->pPath[0], strerror(errno));
/* if the user provided the SD Card path by hand,
* warn him. */
if (params->forcePaths[AVD_IMAGE_SDCARD] != NULL)
dwarning("ignoring non-existing SD Card image");
imageLoader_setPath(l, NULL);
}
}
return 0;
}
/* check that a given directory contains a valid skin.
* returns 1 on success, 0 on failure.
*/
static int
_checkSkinPath( const char* skinPath )
{
char temp[MAX_PATH], *p=temp, *end=p+sizeof(temp);
/* for now, if it has a 'layout' file, it is a valid skin path */
p = bufprint(temp, end, "%s/layout", skinPath);
if (p >= end || !path_exists(temp))
return 0;
return 1;
}
/* check that there is a skin named 'skinName' listed from 'skinDirRoot'
* this returns 1 on success, 0 on failure
* on success, the 'temp' buffer will get the path containing the real
* skin directory (after alias expansion), including the skin name.
*/
static int
_checkSkinDir( char* temp,
char* end,
const char* skinDirRoot,
const char* skinName )
{
DirScanner* scanner;
char *p;
int result;
p = bufprint(temp, end, "%s/skins/%s",
skinDirRoot, skinName);
if (p >= end || !path_exists(temp)) {
DD(" ignore bad skin directory %s", temp);
return 0;
}
/* first, is this a normal skin directory ? */
if (_checkSkinPath(temp)) {
/* yes */
DD(" found skin directory: %s", temp);
return 1;
}
/* second, is it an alias to another skin ? */
*p = 0;
result = 0;
scanner = dirScanner_new(temp);
if (scanner != NULL) {
for (;;) {
const char* file = dirScanner_next(scanner);
if (file == NULL)
break;
if (strncmp(file, "alias-", 6) || file[6] == 0)
continue;
p = bufprint(temp, end, "%s/skins/%s",
skinDirRoot, file+6);
if (p < end && _checkSkinPath(temp)) {
/* yes, it's an alias */
DD(" skin alias '%s' points to skin directory: %s",
file+6, temp);
result = 1;
break;
}
}
dirScanner_free(scanner);
}
return result;
}
/* try to see if the skin name leads to a magic skin or skin path directly
* returns 1 on success, 0 on error.
* on success, this sets up 'skinDirPath' and 'skinName' in the AvdInfo.
*/
static int
_getSkinPathFromName( AvdInfo* i, const char* skinName )
{
char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp);
/* if the skin name has the format 'NNNNxNNN' where
* NNN is a decimal value, then this is a 'magic' skin
* name that doesn't require a skin directory
*/
if (isdigit(skinName[0])) {
int width, height;
if (sscanf(skinName, "%dx%d", &width, &height) == 2) {
D("'magic' skin format detected: %s", skinName);
i->skinName = ASTRDUP(skinName);
i->skinDirPath = NULL;
return 1;
}
}
/* is the skin name a direct path to the skin directory ? */
if (_checkSkinPath(skinName)) {
goto FOUND_IT;
}
/* is the skin name a relative path from the SDK root ? */
p = bufprint(temp, end, "%s/%s", i->sdkRootPath, skinName);
if (p < end && _checkSkinPath(temp)) {
skinName = temp;
goto FOUND_IT;
}
/* nope */
return 0;
FOUND_IT:
if (path_split(skinName, &i->skinDirPath, &i->skinName) < 0) {
derror("malformed skin name: %s", skinName);
exit(2);
}
D("found skin '%s' in directory: %s", i->skinName, i->skinDirPath);
return 1;
}
/* return 0 on success, -1 on error */
static int
_getSkin( AvdInfo* i, AvdInfoParams* params )
{
char* skinName;
char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp);
char explicitSkin = 1;
/* this function is used to compute the 'skinName' and 'skinDirPath'
* fields of the AvdInfo.
*/
/* processing here is a bit tricky, so here's how it happens
*
* - command-line option '-skin <name>' can be used to specify the
* name of a skin, to override the AVD settings.
*
* - skins are searched from <dir>/../skins for each <dir> in the
* images search list, unless a '-skindir <path>' option has been
* provided on the command-line
*
* - otherwise, the config.ini can also contain a SKIN_PATH key that
* shall give the full path to the skin directory, either relative
* to the SDK root, or an absolute path.
*
* - skin names like '320x480' corresponds to "magic skins" that
* simply display a framebuffer, without any ornaments of the
* corresponding size. They do not correspond to any real skin
* directory / files and are handled later. But they must be
* recognized here and report a NULL skindir.
*/
if (params->skinName) {
skinName = ASTRDUP(params->skinName);
} else {
skinName = iniFile_getString( i->configIni, SKIN_PATH );
explicitSkin = 0;
}
/* first, check that the skin name is not magic or a direct
* directory path
*/
if (skinName != NULL && _getSkinPathFromName(i, skinName)) {
AFREE(skinName);
return 0;
}
/* if not, the default skinName is "HVGA" */
if (skinName == NULL) {
skinName = ASTRDUP(SKIN_DEFAULT);
explicitSkin = 0;
}
i->skinName = skinName;
/* now try to find the skin directory for that name -
* first try the content directory */
do {
/* if there is a single 'skin' directory in
* the content directory, assume that's what the
* user wants, unless an explicit name was given
*/
if (!explicitSkin) {
p = bufprint(temp, end, "%s/skin", i->contentPath);
if (p < end && _checkSkinPath(temp)) {
D("using skin content from %s", temp);
AFREE(i->skinName);
i->skinName = ASTRDUP("skin");
i->skinDirPath = ASTRDUP(i->contentPath);
return 0;
}
}
/* look in content directory */
if (_checkSkinDir(temp, end, i->contentPath, skinName))
break;
/* look in the search paths. For each <dir> in the list,
* look the skins in <dir>/.. */
{
int nn;
for (nn = 0; nn < i->numSearchPaths; nn++) {
char* parentDir = path_parent(i->searchPaths[nn], 1);
int ret;
if (parentDir == NULL)
continue;
ret=_checkSkinDir(temp, end, parentDir, skinName);
AFREE(parentDir);
if (ret)
break;
}
if (nn < i->numSearchPaths)
break;
}
/* didn't find it */
if (explicitSkin) {
derror("could not find directory for skin '%s',"
" please use a different name", skinName);
exit(2);
} else {
dwarning("no skin directory matched '%s', so reverted to default",
skinName);
AFREE(i->skinName);
params->skinName = SKIN_DEFAULT;
return _getSkin(i, params);
}
return -1;
} while (0);
/* separate skin name from parent directory. the skin name
* returned in 'temp' might be different from the original
* one due to alias expansion so strip it.
*/
AFREE(i->skinName);
if (path_split(temp, &i->skinDirPath, &i->skinName) < 0) {
derror("weird skin path: %s", temp);
return -1;
}
DD("found skin '%s' in directory: %s", i->skinName, i->skinDirPath);
return 0;
}
/* If the user didn't explicitely provide an SD Card path,
* check the SDCARD_PATH key in config.ini and use that if
* available.
*/
static void
_getSDCardPath( AvdInfo* i, AvdInfoParams* params )
{
const char* path;
if (params->forcePaths[AVD_IMAGE_SDCARD] != NULL)
return;
path = iniFile_getString(i->configIni, SDCARD_PATH);
if (path == NULL)
return;
params->forcePaths[AVD_IMAGE_SDCARD] = path;
}
AvdInfo*
avdInfo_new( const char* name, AvdInfoParams* params )
{
AvdInfo* i;
if (name == NULL)
return NULL;
if (!_checkAvdName(name)) {
derror("virtual device name contains invalid characters");
exit(1);
}
ANEW0(i);
i->deviceName = ASTRDUP(name);
if ( _getSdkRoot(i) < 0 ||
_getRootIni(i) < 0 ||
_getContentPath(i) < 0 ||
_getConfigIni(i) < 0 )
goto FAIL;
/* look for image search paths. handle post 1.1/pre cupcake
* obsolete SDKs.
*/
_getSearchPaths(i);
_getSDCardPath(i, params);
/* don't need this anymore */
iniFile_free(i->rootIni);
i->rootIni = NULL;
if ( _getImagePaths(i, params) < 0 ||
_getSkin (i, params) < 0 )
goto FAIL;
return i;
FAIL:
avdInfo_free(i);
return NULL;
}
/***************************************************************
***************************************************************
*****
***** ANDROID BUILD SUPPORT
*****
***** The code below corresponds to the case where we're
***** starting the emulator inside the Android build
***** system. The main differences are that:
*****
***** - the $ANDROID_PRODUCT_OUT directory is used as the
***** content file.
*****
***** - built images must not be modified by the emulator,
***** so system.img must be copied to a temporary file
***** and userdata.img must be copied to userdata-qemu.img
***** if the latter doesn't exist.
*****
***** - the kernel and default skin directory are taken from
***** prebuilt
*****
***** - there is no root .ini file, or any config.ini in
***** the content directory, no SDK images search path.
*****/
/* used to fake a config.ini located in the content directory */
static int
_getBuildConfigIni( AvdInfo* i )
{
/* a blank file is ok at the moment */
i->configIni = iniFile_newFromMemory( "", 0 );
return 0;
}
static int
_getBuildImagePaths( AvdInfo* i, AvdInfoParams* params )
{
int wipeData = (params->flags & AVDINFO_WIPE_DATA) != 0;
int noCache = (params->flags & AVDINFO_NO_CACHE) != 0;
int noSdCard = (params->flags & AVDINFO_NO_SDCARD) != 0;
char temp[PATH_MAX], *p=temp, *end=p+sizeof temp;
char* srcData;
ImageLoader l[1];
imageLoader_init(l, i, params);
/** load the kernel image
**/
/* if it is not in the out directory, get it from prebuilt
*/
imageLoader_set ( l, AVD_IMAGE_KERNEL );
if ( !imageLoader_load( l, IMAGE_OPTIONAL |
IMAGE_DONT_LOCK ) )
{
#define PREBUILT_KERNEL_PATH "prebuilt/android-arm/kernel/kernel-qemu"
p = bufprint(temp, end, "%s/%s", i->androidBuildRoot,
PREBUILT_KERNEL_PATH);
if (p >= end || !path_exists(temp)) {
derror("bad workspace: cannot find prebuilt kernel in: %s", temp);
exit(1);
}
imageLoader_setPath(l, temp);
}
/** load the data partition. note that we use userdata-qemu.img
** since we don't want to modify userdata.img at all
**/
imageLoader_set ( l, AVD_IMAGE_USERDATA );
imageLoader_load( l, IMAGE_OPTIONAL | IMAGE_DONT_LOCK );
/* get the path of the source file, and check that it actually exists
* if the user didn't provide an explicit data file
*/
srcData = imageLoader_extractPath(l);
if (srcData == NULL && params->forcePaths[AVD_IMAGE_USERDATA] == NULL) {
derror("There is no %s image in your build directory. Please make a full build",
l->imageText, l->imageFile);
exit(2);
}
/* get the path of the target file */
l->imageFile = "userdata-qemu.img";
imageLoader_load( l, IMAGE_OPTIONAL |
IMAGE_EMPTY_IF_MISSING |
IMAGE_IGNORE_IF_LOCKED );
/* force a data wipe if we just created the image */
if (l->pState[0] == IMAGE_STATE_LOCKED_EMPTY)
wipeData = 1;
/* if the image was already locked, create a temp file
* then force a data wipe.
*/
if (l->pPath[0] == NULL) {
TempFile* temp = tempfile_create();
imageLoader_setPath(l, tempfile_path(temp));
dwarning( "Another emulator is running. user data changes will *NOT* be saved");
wipeData = 1;
}
/* in the case of a data wipe, copy userdata.img into
* the destination */
if (wipeData) {
if (srcData == NULL || !path_exists(srcData)) {
derror("There is no %s image in your build directory. Please make a full build",
l->imageText, _imageFileNames[l->id]);
exit(2);
}
if (path_copy_file( l->pPath[0], srcData ) < 0) {
derror("could not initialize %s image from %s: %s",
l->imageText, temp, strerror(errno));
exit(2);
}
}
AFREE(srcData);
/** load the ramdisk image
**/
imageLoader_set ( l, AVD_IMAGE_RAMDISK );
imageLoader_load( l, IMAGE_REQUIRED |
IMAGE_DONT_LOCK );
/** load the system image. read-only. the caller must
** take care of checking the state
**/
imageLoader_set ( l, AVD_IMAGE_INITSYSTEM );
imageLoader_load( l, IMAGE_REQUIRED | IMAGE_DONT_LOCK );
/* force the system image to read-only status */
l->pState[0] = IMAGE_STATE_READONLY;
/** cache partition handling
**/
if (!noCache) {
imageLoader_set (l, AVD_IMAGE_CACHE);
/* if the user provided one cache image, lock & use it */
if ( params->forcePaths[l->id] != NULL ) {
imageLoader_load(l, IMAGE_REQUIRED |
IMAGE_IGNORE_IF_LOCKED);
}
}
/** SD Card image
**/
if (!noSdCard) {
imageLoader_set (l, AVD_IMAGE_SDCARD);
imageLoader_load(l, IMAGE_OPTIONAL | IMAGE_IGNORE_IF_LOCKED);
}
return 0;
}
static int
_getBuildSkin( AvdInfo* i, AvdInfoParams* params )
{
/* the (current) default skin name for our build system */
const char* skinName = params->skinName;
const char* skinDir = params->skinRootPath;
char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp);
char* q;
if (!skinName) {
/* the (current) default skin name for the build system */
skinName = SKIN_DEFAULT;
D("selecting default skin name '%s'", skinName);
}
i->skinName = ASTRDUP(skinName);
if (!skinDir) {
#define PREBUILT_SKINS_DIR "development/emulator/skins"
do {
/* try in <sysdir>/../skins first */
p = bufprint( temp, end, "%s/../skins",
i->androidBuildRoot );
if (path_exists(temp))
break;
/* the (current) default skin directory */
p = bufprint( temp, end, "%s/%s",
i->androidBuildRoot, PREBUILT_SKINS_DIR );
} while (0);
} else {
p = bufprint( temp, end, "%s", skinDir );
}
q = bufprint(p, end, "/%s/layout", skinName);
if (q >= end || !path_exists(temp)) {
DD("skin content directory does not exist: %s", temp);
if (skinDir)
dwarning("could not find valid skin '%s' in %s:\n",
skinName, temp);
return -1;
}
*p = 0;
DD("found skin path: %s", temp);
i->skinDirPath = ASTRDUP(temp);
return 0;
}
AvdInfo*
avdInfo_newForAndroidBuild( const char* androidBuildRoot,
const char* androidOut,
AvdInfoParams* params )
{
AvdInfo* i;
ANEW0(i);
i->inAndroidBuild = 1;
i->androidBuildRoot = ASTRDUP(androidBuildRoot);
i->androidOut = ASTRDUP(androidOut);
i->contentPath = ASTRDUP(androidOut);
/* TODO: find a way to provide better information from the build files */
i->deviceName = ASTRDUP("<build>");
if (_getBuildConfigIni(i) < 0 ||
_getBuildImagePaths(i, params) < 0 )
goto FAIL;
/* we don't need to fail if there is no valid skin */
_getBuildSkin(i, params);
return i;
FAIL:
avdInfo_free(i);
return NULL;
}
const char*
avdInfo_getName( AvdInfo* i )
{
return i ? i->deviceName : NULL;
}
const char*
avdInfo_getImageFile( AvdInfo* i, AvdImageType imageType )
{
if (i == NULL || (unsigned)imageType >= AVD_IMAGE_MAX)
return NULL;
return i->imagePath[imageType];
}
int
avdInfo_isImageReadOnly( AvdInfo* i, AvdImageType imageType )
{
if (i == NULL || (unsigned)imageType >= AVD_IMAGE_MAX)
return 1;
return (i->imageState[imageType] == IMAGE_STATE_READONLY);
}
const char*
avdInfo_getSkinName( AvdInfo* i )
{
return i->skinName;
}
const char*
avdInfo_getSkinDir ( AvdInfo* i )
{
return i->skinDirPath;
}
int
avdInfo_getHwConfig( AvdInfo* i, AndroidHwConfig* hw )
{
IniFile* ini = i->configIni;
int ret;
if (ini == NULL)
ini = iniFile_newFromMemory("", 0);
ret = androidHwConfig_read(hw, ini);
if (ini != i->configIni)
iniFile_free(ini);
/* special product-specific hardware configuration */
if (i->androidOut != NULL)
{
char* p = strrchr(i->androidOut, '/');
if (p != NULL && p[0] != 0) {
if (p[1] == 's') {
hw->hw_keyboard = 0;
}
}
}
return ret;
}
const char*
avdInfo_getContentPath( AvdInfo* i )
{
return i->contentPath;
}
int
avdInfo_inAndroidBuild( AvdInfo* i )
{
return i->inAndroidBuild;
}
char*
avdInfo_getTracePath( AvdInfo* i, const char* traceName )
{
char tmp[MAX_PATH], *p=tmp, *end=p + sizeof(tmp);
if (i == NULL || traceName == NULL || traceName[0] == 0)
return NULL;
if (i->inAndroidBuild) {
p = bufprint( p, end, "%s" PATH_SEP "traces" PATH_SEP "%s",
i->androidOut, traceName );
} else {
p = bufprint( p, end, "%s" PATH_SEP "traces" PATH_SEP "%s",
i->contentPath, traceName );
}
return ASTRDUP(tmp);
}