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/* Copyright (C) 2007-2008 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
#pragma once
#include "android/skin/event.h"
#include "android/skin/file.h"
#include "android/skin/trackball.h"
typedef struct SkinWindow SkinWindow;
typedef struct SkinWindowFuncs {
void (*key_event)(unsigned keycode, int down);
void (*mouse_event)(unsigned x, unsigned y, unsigned state);
void (*set_device_orientation)(SkinRotation rotation);
int (*opengles_show)(void* winhandle,
int wx,
int wy,
int ww,
int wh,
int fbw,
int fbh,
float dpr,
float rotation_degrees);
int (*opengles_hide)(void);
void (*opengles_setTranslation)(float px, float py);
void (*opengles_redraw)(void);
void (*opengles_free)(void);
} SkinWindowFuncs;
/* Note: if scale is <= 0, we interpret this as 'auto-detect'.
* The behaviour is to use 1.0 by default, unless the resulting
* window is too large, in which case the window will automatically
* be resized to fit the screen.
*/
extern SkinWindow* skin_window_create(SkinLayout* layout,
int x,
int y,
bool use_emugl_subwindow,
const SkinWindowFuncs* win_funcs);
extern void skin_window_enable_touch( SkinWindow* window, int enabled );
extern void skin_window_enable_trackball( SkinWindow* window, int enabled );
extern void skin_window_enable_dpad( SkinWindow* window, int enabled );
extern void skin_window_enable_qwerty( SkinWindow* window, int enabled );
extern int skin_window_reset ( SkinWindow* window, SkinLayout* layout );
extern void skin_window_free ( SkinWindow* window );
extern void skin_window_redraw( SkinWindow* window, SkinRect* rect );
extern void skin_window_process_event( SkinWindow* window, SkinEvent* ev );
extern void skin_window_set_onion( SkinWindow* window,
SkinImage* onion,
SkinRotation rotation,
int alpha );
extern void skin_window_set_scale( SkinWindow* window,
double scale );
extern void skin_window_set_zoom( SkinWindow* window,
double zoom,
int dw,
int dh,
int scroll_h );
extern void skin_window_position_changed( SkinWindow* window,
int x, int y );
extern void skin_window_scroll_updated( SkinWindow* window,
int dx, int xmax,
int dy, int ymax );
extern void skin_window_set_title( SkinWindow* window,
const char* title );
extern void skin_window_set_trackball( SkinWindow* window, SkinTrackBall* ball );
extern void skin_window_show_trackball( SkinWindow* window, int enable );
extern void skin_window_zoomed_window_resized( SkinWindow* window,
int dx, int dy, int w, int h,
int scroll_h);
/* change the brightness of the emulator LCD screen. 'brightness' will be clamped to 0..255 */
extern void skin_window_set_lcd_brightness( SkinWindow* window, int brightness );
typedef struct {
int width;
int height;
SkinRotation rotation;
void* data;
} ADisplayInfo;
extern void skin_window_update_display( SkinWindow* window, int x, int y, int w, int h );
extern void skin_window_update_gpu_frame(SkinWindow* window, int w, int h, const void* pixels);