| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "OpenGLESDispatch/GLESv2Dispatch.h" |
| #include "android/base/memory/LazyInstance.h" |
| #include "android/utils/compiler.h" |
| #include "android/videoinjection/VideoInjectionController.h" |
| #include "android/camera/camera-videoplayback-default-renderer.h" |
| |
| namespace android { |
| namespace videoplayback { |
| |
| // Render Multiplexer chooses which renderer to use for the Virtual Scene camera |
| // based on incoming requests from the Video Injection Controller. If no |
| // requests are made, the Render Multiplexer uses the most recent renderer |
| // requested. The Render Multiplexer starts with the Default Frame Renderer as |
| // its initial renderer. |
| class RenderMultiplexer : public virtualscene::CameraRenderer { |
| public: |
| RenderMultiplexer() = default; |
| ~RenderMultiplexer() = default; |
| bool initialize(const GLESv2Dispatch* gles2, |
| int width, |
| int height) override; |
| void uninitialize() override; |
| int64_t render() override; |
| private: |
| std::unique_ptr<DefaultFrameRenderer> mDefaultRenderer; |
| virtualscene::CameraRenderer* mCurrentRenderer = nullptr; |
| bool mInitialized = false; |
| }; |
| |
| } // namespace videoplayback |
| } // namespace android |