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// Copyright (C) 2014 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef ANDROID_BASE_MEMORY_LAZY_INSTANCE_H
#define ANDROID_BASE_MEMORY_LAZY_INSTANCE_H
#include <new>
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN 1
# include <windows.h>
#endif
namespace android {
namespace base {
namespace internal {
// A LazyInstance is a helper template that can be used to perform
// thread-safe lazy initialization of static C++ objects without forcing
// the generation of C++ static constructors in the final executable.
//
// In a nutshell, you can replace a statement like:
//
// static Foo gFoo;
//
// With:
//
// static LazyInstance<Foo> gFoo = LAZY_INSTANCE_INIT;
//
// In the first case, a hidden static C++ constructor is embedded in the
// final executable, and executed at *load* *time* to call the Foo::Foo
// constructor on the gFoo object.
//
// On the second case, gFoo will only be initialized lazily, i.e. the first
// time any code actually tries to access the variable.
//
// Note that access is slightly different, i.e.:
//
// gFoo.get() returns a reference to the lazy-initialized object.
// gFoo.ptr() returns a pointer to it.
// gFoo->Something() is equivalent to doing gFoo.ptr()->Something().
//
// 'gFoo' is stored in the .bss section and this doesn't use heap allocation.
// This class can only be used to perform lazy initialization through the
// class' default constructor. For more specialized cases, you will have
// to create a derived class, e.g.:
//
// class FoorWithDefaultParams : public Foo {
// public:
// FooWithDefaultParams() : Foo(<default-parameters>) {}
// };
//
// LazyInstance<FooWithDefaultParams> gFoo = LAZY_INSTANCE_INIT;
//
// The implementation of LazyInstance relies on atomic operations and
// POD-struct class definitions, i.e. one that doesn't have any constructor,
// destructor, virtual members, or private ones, and that can be
// zero-initialized at link time.
//
// You can also use LazyInstance<> instances as static local variables,
// e.g.:
//
// Foo* getFooSingleton() {
// static LazyInstance<Foo> sFoo = LAZY_INSTANCE_INIT;
// return sFoo.ptr();
// }
//
// This is useful on Windows which doesn't support thread-safe lazy
// initialization of static C++ local variables, or on other platforms
// when the code is compiled with -fno-threadsafe-statics.
//
// This class is heavily inspired by Chromium's implementation of the
// same-named class (see $CHROMIUM/src/base/lazy_instance.h).
// Atomic state variable type. Used to ensure to synchronize concurrent
// initialization and access without incurring the full cost of a mutex
// lock/unlock.
struct LazyInstanceState {
enum {
STATE_INIT = 0,
STATE_CONSTRUCTING = 1,
STATE_DONE = 2,
};
bool inInitState();
bool needConstruction();
void doneConstructing();
#ifdef _WIN32
typedef LONG volatile AtomicType;
#else
typedef int volatile AtomicType;
#endif
volatile AtomicType mState;
};
#define LAZY_INSTANCE_STATE_INIT \
{ ::android::base::internal::LazyInstanceState::STATE_INIT }
} // namespace internal
// LazyInstance template definition, see comment above for usage
// instructions. It is crucial to make this a POD-struct compatible
// type [1].
//
// [1] http://en.wikipedia.org/wiki/Plain_Old_Data_Structures
//
template <class T>
struct LazyInstance {
bool hasInstance() const { return !mState.inInitState(); }
T& get() const { return *ptr(); }
T* ptr() const;
const T* operator->() const { return ptr(); }
T* operator->() { return ptr(); }
T& operator*() { return get(); }
// Really private, do not use.
union {
mutable internal::LazyInstanceState mState;
double mPadding;
};
mutable char mStorage[sizeof(T)];
};
// Initialization value, must resolve to all-0 to ensure the object
// instance is actually placed in the .bss
#define LAZY_INSTANCE_INIT { { LAZY_INSTANCE_STATE_INIT }, { 0 } }
template <class T>
T* LazyInstance<T>::ptr() const {
if (mState.needConstruction()) {
new (mStorage) T();
mState.doneConstructing();
}
return reinterpret_cast<T*>(mStorage);
}
} // namespace base
} // namespace android
#endif // ANDROID_BASE_MEMORY_LAZY_INSTANCE_H