blob: 984755addbf317e359d125cd5caa686700fe30cd [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render_api.h"
#include "IOStream.h"
#include "RenderServer.h"
#include "RenderWindow.h"
#include "TimeUtils.h"
#include "TcpStream.h"
#ifdef _WIN32
#include "Win32PipeStream.h"
#else
#include "UnixStream.h"
#endif
#include "EGLDispatch.h"
#include "GLESv1Dispatch.h"
#include "GLESv2Dispatch.h"
#include <string.h>
static RenderServer* s_renderThread = NULL;
static char s_renderAddr[256];
static RenderWindow* s_renderWindow = NULL;
static IOStream *createRenderThread(int p_stream_buffer_size,
unsigned int clientFlags);
RENDER_APICALL int RENDER_APIENTRY initLibrary(void)
{
//
// Load EGL Plugin
//
if (!init_egl_dispatch()) {
// Failed to load EGL
printf("Failed to init_egl_dispatch\n");
return false;
}
//
// Load GLES Plugin
//
if (!init_gles1_dispatch()) {
// Failed to load GLES
ERR("Failed to init_gles1_dispatch\n");
return false;
}
/* failure to init the GLES2 dispatch table is not fatal */
if (!init_gles2_dispatch()) {
ERR("Failed to init_gles2_dispatch\n");
return false;
}
return true;
}
RENDER_APICALL int RENDER_APIENTRY initOpenGLRenderer(
int width, int height, bool useSubWindow, char* addr, size_t addrLen) {
//
// Fail if renderer is already initialized
//
if (s_renderThread) {
return false;
}
// kUseThread is used to determine whether the RenderWindow should use
// a separate thread to manage its subwindow GL/GLES context.
// Experience shows that:
//
// - It is necessary on Linux/XGL and OSX/Cocoa to avoid corruption
// issues with the GL state of the main window, resulting in garbage
// or black content of the non-framebuffer UI parts.
//
// - It must be disabled on Windows, otherwise the main window becomes
// unresponsive after a few seconds of user interaction (e.g. trying to
// move it over the desktop). Probably due to the subtle issues around
// input on this platform (input-queue is global, message-queue is
// per-thread). Also, this messes considerably the display of the
// main window when running the executable under Wine.
//
#ifdef _WIN32
bool kUseThread = false;
#else
bool kUseThread = true;
#endif
//
// initialize the renderer and listen to connections
// on a thread in the current process.
//
s_renderWindow = new RenderWindow(width, height, kUseThread, useSubWindow);
if (!s_renderWindow) {
ERR("Could not create rendering window class");
return false;
}
if (!s_renderWindow->isValid()) {
ERR("Could not initialize emulated framebuffer");
delete s_renderWindow;
s_renderWindow = NULL;
return false;
}
s_renderThread = RenderServer::create(addr, addrLen);
if (!s_renderThread) {
return false;
}
strncpy(s_renderAddr, addr, sizeof(s_renderAddr));
s_renderThread->start();
return true;
}
RENDER_APICALL void RENDER_APIENTRY setPostCallback(
OnPostFn onPost, void* onPostContext) {
if (s_renderWindow) {
s_renderWindow->setPostCallback(onPost, onPostContext);
} else {
ERR("Calling setPostCallback() before creating render window!");
}
}
RENDER_APICALL void RENDER_APIENTRY getHardwareStrings(
const char** vendor,
const char** renderer,
const char** version) {
if (s_renderWindow &&
s_renderWindow->getHardwareStrings(vendor, renderer, version)) {
return;
}
*vendor = *renderer = *version = NULL;
}
RENDER_APICALL int RENDER_APIENTRY stopOpenGLRenderer(void)
{
bool ret = false;
// open a dummy connection to the renderer to make it
// realize the exit request.
// (send the exit request in clientFlags)
IOStream *dummy = createRenderThread(8, IOSTREAM_CLIENT_EXIT_SERVER);
if (!dummy) return false;
if (s_renderThread) {
// wait for the thread to exit
ret = s_renderThread->wait(NULL);
delete s_renderThread;
s_renderThread = NULL;
}
/*
* This conditional is unreachable in all cases except
* during UI shutdown. When the UI has to shutdown in an
* unorderly fashion (e.g. SIGKILL), a yet undefined
* alternative path will free s_renderWindow twice,
* resulting to a segfault.
*
* TODO: FIX THIS
*
*/
// if (s_renderWindow != NULL) {
// delete s_renderWindow;
// s_renderWindow = NULL;
// }
delete dummy;
return ret;
}
RENDER_APICALL bool RENDER_APIENTRY createOpenGLSubwindow(
FBNativeWindowType window_id,
int x,
int y,
int width,
int height,
float zRot)
{
RenderWindow* window = s_renderWindow;
if (window) {
return window->setupSubWindow(window_id,x,y,width,height, zRot);
}
// XXX: should be implemented by sending the renderer process
// a request
ERR("%s not implemented for separate renderer process !!!\n",
__FUNCTION__);
return false;
}
RENDER_APICALL bool RENDER_APIENTRY destroyOpenGLSubwindow(void)
{
RenderWindow* window = s_renderWindow;
if (window) {
return window->removeSubWindow();
}
// XXX: should be implemented by sending the renderer process
// a request
ERR("%s not implemented for separate renderer process !!!\n",
__FUNCTION__);
return false;
}
RENDER_APICALL void RENDER_APIENTRY setOpenGLDisplayRotation(float zRot)
{
RenderWindow* window = s_renderWindow;
if (window) {
window->setRotation(zRot);
return;
}
// XXX: should be implemented by sending the renderer process
// a request
ERR("%s not implemented for separate renderer process !!!\n",
__FUNCTION__);
}
RENDER_APICALL void RENDER_APIENTRY repaintOpenGLDisplay(void)
{
RenderWindow* window = s_renderWindow;
if (window) {
window->repaint();
return;
}
// XXX: should be implemented by sending the renderer process
// a request
ERR("%s not implemented for separate renderer process !!!\n",
__FUNCTION__);
}
/* NOTE: For now, always use TCP mode by default, until the emulator
* has been updated to support Unix and Win32 pipes
*/
#define DEFAULT_STREAM_MODE STREAM_MODE_TCP
int gRendererStreamMode = DEFAULT_STREAM_MODE;
IOStream *createRenderThread(int p_stream_buffer_size, unsigned int clientFlags)
{
SocketStream* stream = NULL;
if (gRendererStreamMode == STREAM_MODE_TCP) {
stream = new TcpStream(p_stream_buffer_size);
} else {
#ifdef _WIN32
stream = new Win32PipeStream(p_stream_buffer_size);
#else /* !_WIN32 */
stream = new UnixStream(p_stream_buffer_size);
#endif
}
if (!stream) {
ERR("createRenderThread failed to create stream\n");
return NULL;
}
if (stream->connect(s_renderAddr) < 0) {
ERR("createRenderThread failed to connect\n");
delete stream;
return NULL;
}
//
// send clientFlags to the renderer
//
unsigned int *pClientFlags =
(unsigned int *)stream->allocBuffer(sizeof(unsigned int));
*pClientFlags = clientFlags;
stream->commitBuffer(sizeof(unsigned int));
return stream;
}
RENDER_APICALL int RENDER_APIENTRY setStreamMode(int mode)
{
switch (mode) {
case STREAM_MODE_DEFAULT:
mode = DEFAULT_STREAM_MODE;
break;
case STREAM_MODE_TCP:
break;
#ifndef _WIN32
case STREAM_MODE_UNIX:
break;
#else /* _WIN32 */
case STREAM_MODE_PIPE:
break;
#endif /* _WIN32 */
default:
// Invalid stream mode
return false;
}
gRendererStreamMode = mode;
return true;
}