| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef _LIB_OPENGL_RENDER_RENDER_THREAD_H |
| #define _LIB_OPENGL_RENDER_RENDER_THREAD_H |
| |
| #include "IOStream.h" |
| |
| #include "emugl/common/mutex.h" |
| #include "emugl/common/thread.h" |
| |
| // A class used to model a thread of the RenderServer. Each one of them |
| // handles a single guest client / protocol byte stream. |
| class RenderThread : public emugl::Thread { |
| public: |
| // Create a new RenderThread instance. |
| // |stream| is an input stream that will be read from the thread, |
| // and deleted by it when it exits. |
| // |mutex| is a pointer to a shared mutex used to serialize |
| // decoding operations between all threads. |
| // TODO(digit): Why is this needed here? Shouldn't this be handled |
| // by the decoders themselves or at a lower-level? |
| static RenderThread* create(IOStream* stream, emugl::Mutex* mutex); |
| |
| // Destructor. |
| virtual ~RenderThread(); |
| |
| // Returns true iff the thread has finished. |
| // Note that this also means that the thread's stack has been |
| bool isFinished() { return tryWait(NULL); } |
| |
| // Force a thread to stop. |
| void forceStop(); |
| |
| private: |
| RenderThread(); // No default constructor |
| |
| RenderThread(IOStream* stream, emugl::Mutex* mutex); |
| |
| virtual intptr_t main(); |
| |
| emugl::Mutex* m_lock; |
| IOStream* m_stream; |
| }; |
| |
| #endif |