blob: dbcb5fbf050c554fcdb8f8910439da0b86772fa0 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderControl.h"
#include "FbConfig.h"
#include "FrameBuffer.h"
#include "EGLDispatch.h"
#include "GLESv2Dispatch.h"
#include "GLESv1Dispatch.h"
#include "RenderThreadInfo.h"
static const GLint rendererVersion = 1;
static GLint rcGetRendererVersion()
{
return rendererVersion;
}
static EGLint rcGetEGLVersion(EGLint* major, EGLint* minor)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return EGL_FALSE;
}
*major = (EGLint)fb->getCaps().eglMajor;
*minor = (EGLint)fb->getCaps().eglMinor;
return EGL_TRUE;
}
static EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
const char *str = s_egl.eglQueryString(fb->getDisplay(), name);
if (!str) {
return 0;
}
int len = strlen(str) + 1;
if (!buffer || len > bufferSize) {
return -len;
}
strcpy((char *)buffer, str);
return len;
}
static EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize)
{
RenderThreadInfo *tInfo = RenderThreadInfo::get();
if (!tInfo || !tInfo->currContext.Ptr()) {
return 0;
}
const char *str = NULL;
if (tInfo->currContext->isGL2()) {
str = (const char *)s_gles2.glGetString(name);
}
else {
str = (const char *)s_gles1.glGetString(name);
}
if (!str) {
return 0;
}
int len = strlen(str) + 1;
if (!buffer || len > bufferSize) {
return -len;
}
strcpy((char *)buffer, str);
return len;
}
static EGLint rcGetNumConfigs(uint32_t* p_numAttribs)
{
int numConfigs = 0, numAttribs = 0;
FrameBuffer::getFB()->getConfigs()->getPackInfo(&numConfigs, &numAttribs);
if (p_numAttribs) {
*p_numAttribs = static_cast<uint32_t>(numAttribs);
}
return numConfigs;
}
static EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer)
{
GLuint bufferSize = (GLuint)bufSize;
return FrameBuffer::getFB()->getConfigs()->packConfigs(bufferSize, buffer);
}
static EGLint rcChooseConfig(EGLint *attribs,
uint32_t attribs_size,
uint32_t *configs,
uint32_t configs_size)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
return fb->getConfigs()->chooseConfig(
attribs, (EGLint*)configs, (EGLint)configs_size);
}
static EGLint rcGetFBParam(EGLint param)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
EGLint ret = 0;
switch(param) {
case FB_WIDTH:
ret = fb->getWidth();
break;
case FB_HEIGHT:
ret = fb->getHeight();
break;
case FB_XDPI:
ret = 72; // XXX: should be implemented
break;
case FB_YDPI:
ret = 72; // XXX: should be implemented
break;
case FB_FPS:
ret = 60;
break;
case FB_MIN_SWAP_INTERVAL:
ret = 1; // XXX: should be implemented
break;
case FB_MAX_SWAP_INTERVAL:
ret = 1; // XXX: should be implemented
break;
default:
break;
}
return ret;
}
static uint32_t rcCreateContext(uint32_t config,
uint32_t share, uint32_t glVersion)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
HandleType ret = fb->createRenderContext(config, share, glVersion == 2);
return ret;
}
static void rcDestroyContext(uint32_t context)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->DestroyRenderContext(context);
}
static uint32_t rcCreateWindowSurface(uint32_t config,
uint32_t width, uint32_t height)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
return fb->createWindowSurface(config, width, height);
}
static void rcDestroyWindowSurface(uint32_t windowSurface)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->DestroyWindowSurface( windowSurface );
}
static uint32_t rcCreateColorBuffer(uint32_t width,
uint32_t height, GLenum internalFormat)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return 0;
}
return fb->createColorBuffer(width, height, internalFormat);
}
static int rcOpenColorBuffer2(uint32_t colorbuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return -1;
}
return fb->openColorBuffer( colorbuffer );
}
// Deprecated, kept for compatibility with old system images only.
// Use rcOpenColorBuffer2 instead.
static void rcOpenColorBuffer(uint32_t colorbuffer)
{
(void) rcOpenColorBuffer2(colorbuffer);
}
static void rcCloseColorBuffer(uint32_t colorbuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->closeColorBuffer( colorbuffer );
}
static int rcFlushWindowColorBuffer(uint32_t windowSurface)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return -1;
}
if (!fb->flushWindowSurfaceColorBuffer(windowSurface)) {
return -1;
}
return 0;
}
static void rcSetWindowColorBuffer(uint32_t windowSurface,
uint32_t colorBuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer);
}
static EGLint rcMakeCurrent(uint32_t context,
uint32_t drawSurf, uint32_t readSurf)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return EGL_FALSE;
}
bool ret = fb->bindContext(context, drawSurf, readSurf);
return (ret ? EGL_TRUE : EGL_FALSE);
}
static void rcFBPost(uint32_t colorBuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->post(colorBuffer);
}
static void rcFBSetSwapInterval(EGLint interval)
{
// XXX: TBD - should be implemented
}
static void rcBindTexture(uint32_t colorBuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->bindColorBufferToTexture(colorBuffer);
}
static void rcBindRenderbuffer(uint32_t colorBuffer)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->bindColorBufferToRenderbuffer(colorBuffer);
}
static EGLint rcColorBufferCacheFlush(uint32_t colorBuffer,
EGLint postCount, int forRead)
{
// XXX: TBD - should be implemented
return 0;
}
static void rcReadColorBuffer(uint32_t colorBuffer,
GLint x, GLint y,
GLint width, GLint height,
GLenum format, GLenum type, void* pixels)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return;
}
fb->readColorBuffer(colorBuffer, x, y, width, height, format, type, pixels);
}
static int rcUpdateColorBuffer(uint32_t colorBuffer,
GLint x, GLint y,
GLint width, GLint height,
GLenum format, GLenum type, void* pixels)
{
FrameBuffer *fb = FrameBuffer::getFB();
if (!fb) {
return -1;
}
fb->updateColorBuffer(colorBuffer, x, y, width, height, format, type, pixels);
return 0;
}
void initRenderControlContext(renderControl_decoder_context_t *dec)
{
dec->rcGetRendererVersion = rcGetRendererVersion;
dec->rcGetEGLVersion = rcGetEGLVersion;
dec->rcQueryEGLString = rcQueryEGLString;
dec->rcGetGLString = rcGetGLString;
dec->rcGetNumConfigs = rcGetNumConfigs;
dec->rcGetConfigs = rcGetConfigs;
dec->rcChooseConfig = rcChooseConfig;
dec->rcGetFBParam = rcGetFBParam;
dec->rcCreateContext = rcCreateContext;
dec->rcDestroyContext = rcDestroyContext;
dec->rcCreateWindowSurface = rcCreateWindowSurface;
dec->rcDestroyWindowSurface = rcDestroyWindowSurface;
dec->rcCreateColorBuffer = rcCreateColorBuffer;
dec->rcOpenColorBuffer = rcOpenColorBuffer;
dec->rcCloseColorBuffer = rcCloseColorBuffer;
dec->rcSetWindowColorBuffer = rcSetWindowColorBuffer;
dec->rcFlushWindowColorBuffer = rcFlushWindowColorBuffer;
dec->rcMakeCurrent = rcMakeCurrent;
dec->rcFBPost = rcFBPost;
dec->rcFBSetSwapInterval = rcFBSetSwapInterval;
dec->rcBindTexture = rcBindTexture;
dec->rcBindRenderbuffer = rcBindRenderbuffer;
dec->rcColorBufferCacheFlush = rcColorBufferCacheFlush;
dec->rcReadColorBuffer = rcReadColorBuffer;
dec->rcUpdateColorBuffer = rcUpdateColorBuffer;
dec->rcOpenColorBuffer2 = rcOpenColorBuffer2;
}