blob: 482dedfdb7af7771b28aea17d0bafed1fda7f4fd [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVE_SUB_WINDOW_H
#define NATIVE_SUB_WINDOW_H
#include "render_api_platform_types.h"
#include <EGL/egl.h>
#ifdef __cplusplus
extern "C" {
#endif
// Create a new sub-window that will be used to display the content of the
// emulated GPU on top of the regular UI window.
// |p_window| is the platform-specific handle to the main UI window.
// |x|, |y| is the position sub-window relative to the top-left corner of the
// main window.
// |width| and |height| are the dimensions of the sub-window, as well as of
// the emulated framebuffer.
// On success, return a new platform-specific window handle, cast as an
// EGLNativeWindowType. Or 0/NULL in case of failure.
EGLNativeWindowType createSubWindow(FBNativeWindowType p_window,
int x,
int y,
int width,
int height);
// Destroy a sub-window previously created through createSubWindow() above.
void destroySubWindow(EGLNativeWindowType win);
#ifdef __cplusplus
}
#endif
#endif