| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef NATIVE_SUB_WINDOW_H |
| #define NATIVE_SUB_WINDOW_H |
| |
| #include "render_api_platform_types.h" |
| |
| #include <EGL/egl.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| // Create a new sub-window that will be used to display the content of the |
| // emulated GPU on top of the regular UI window. |
| // |p_window| is the platform-specific handle to the main UI window. |
| // |x|, |y| is the position sub-window relative to the top-left corner of the |
| // main window. |
| // |width| and |height| are the dimensions of the sub-window, as well as of |
| // the emulated framebuffer. |
| // On success, return a new platform-specific window handle, cast as an |
| // EGLNativeWindowType. Or 0/NULL in case of failure. |
| EGLNativeWindowType createSubWindow(FBNativeWindowType p_window, |
| int x, |
| int y, |
| int width, |
| int height); |
| |
| |
| // Destroy a sub-window previously created through createSubWindow() above. |
| void destroySubWindow(EGLNativeWindowType win); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |