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/* Copyright (C) 2007-2008 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
#ifndef _ANDROID_SKIN_SURFACE_H
#define _ANDROID_SKIN_SURFACE_H
#include "android/skin/region.h"
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/* a SkinSurface models a 32-bit ARGB pixel image that can be blitted to or from
*/
typedef struct SkinSurface SkinSurface;
struct SkinScaler;
/* increment surface's reference count */
extern SkinSurface* skin_surface_ref( SkinSurface* surface );
/* decrement a surface's reference count. takes the surface's address as parameter.
it will be set to NULL on exit */
extern void skin_surface_unrefp( SkinSurface* *psurface );
extern int skin_surface_width(SkinSurface* s);
extern int skin_surface_height(SkinSurface* s);
/* there are two kinds of surfaces:
- fast surfaces, whose content can be placed in video memory or
RLE-compressed for faster blitting and blending. the pixel format
used internally might be something very different from ARGB32.
- slow surfaces, whose content (pixel buffer) can be accessed and modified
with _lock()/_unlock() but may be blitted far slower since they reside in
system memory.
*/
/* create a 'fast' surface that contains a copy of an input ARGB32 pixmap */
extern SkinSurface* skin_surface_create_fast( int w, int h );
/* create an empty 'slow' surface containing an ARGB32 pixmap */
extern SkinSurface* skin_surface_create_slow( int w, int h );
/* create a 'slow' surface from a given pixel buffer. if 'do_copy' is TRUE, then
* the content of 'pixels' is copied into a heap-allocated buffer. otherwise
* the data will be used directly.
*/
extern SkinSurface* skin_surface_create_argb32_from(
int w,
int h,
int pitch,
uint32_t* pixels);
extern SkinSurface* skin_surface_create_window(
int x,
int y,
int w,
int h,
int original_w,
int original_h,
int is_fullscreen);
extern void skin_surface_reverse_map(SkinSurface* surface,
int* x,
int* y);
extern void skin_surface_get_scaled_rect(SkinSurface* surface,
const SkinRect* srect,
SkinRect* drect);
/* surface pixels information for slow surfaces */
typedef struct {
int w;
int h;
int pitch;
uint32_t* pixels;
} SkinSurfacePixels;
typedef struct {
uint32_t r_shift;
uint32_t r_mask;
uint32_t g_shift;
uint32_t g_mask;
uint32_t b_shift;
uint32_t b_mask;
uint32_t a_shift;
uint32_t a_mask;
} SkinSurfacePixelFormat;
extern void skin_surface_get_format(SkinSurface* s,
SkinSurfacePixelFormat* format);
extern void skin_surface_set_alpha_blending( SkinSurface* s, int alpha );
extern void skin_surface_update(SkinSurface* surface, SkinRect* rect);
extern void skin_surface_update_scaled(SkinSurface* dst_surface,
struct SkinScaler* scaler,
SkinSurface* src_surface,
const SkinRect* src_rect);
extern void skin_surface_upload(SkinSurface* surface,
SkinRect* rect,
const void* pixels,
int pitch);
/* list of composition operators for the blit routine */
typedef enum {
SKIN_BLIT_COPY = 0,
SKIN_BLIT_SRCOVER,
} SkinBlitOp;
/* blit a surface into another one */
extern void skin_surface_blit( SkinSurface* dst,
SkinPos* dst_pos,
SkinSurface* src,
SkinRect* src_rect,
SkinBlitOp blitop );
/* blit a colored rectangle into a destination surface */
extern void skin_surface_fill(SkinSurface* dst,
SkinRect* rect,
uint32_t argb_premul);
#ifdef __cplusplus
}
#endif
#endif /* _ANDROID_SKIN_SURFACE_H */