| #pragma once |
| |
| #include <c10/Device.h> |
| |
| namespace c10 { |
| |
| /// An index representing a specific stream. A StreamId is not independently |
| /// meaningful without knowing the Device it is associated with; try to |
| /// use Stream rather than StreamId directly. |
| using StreamId = int32_t; |
| |
| // NB: I decided not to call the above StreamIndex to avoid confusion with |
| // DeviceIndex. This way, you access device index with index(), and stream id |
| // with id() |
| |
| /** |
| * A stream is a software mechanism used to synchronize launched kernels |
| * without requiring explicit synchronizations between kernels. The basic |
| * model is that every kernel launch is associated with a stream: every |
| * kernel on the same stream is implicitly synchronized so that if I launch |
| * kernels A and B on the same stream, A is guaranteed to finish before B |
| * launches. If I want B to run concurrently with A, I must schedule |
| * it on a different stream. |
| * |
| * The Stream class is a backend agnostic value class representing a stream |
| * which I may schedule a kernel on. Every stream is associated with a device, |
| * which is recorded in stream, which is used to avoid confusion about which |
| * device a stream refers to. |
| * |
| * Streams are explicitly thread-safe, in the sense that it is OK to pass |
| * a Stream from one thread to another, and kernels queued from two different |
| * threads will still get serialized appropriately. (Of course, the |
| * time when the kernels get queued is undetermined unless you synchronize |
| * host side ;) |
| * |
| * Stream does NOT have a default constructor. Streams are for expert |
| * users; if you want to use Streams, we're going to assume you know |
| * how to deal with C++ template error messages if you try to |
| * resize() a vector of Streams. |
| * |
| * Known instances of streams in backends: |
| * |
| * - cudaStream_t (CUDA) |
| * - hipStream_t (HIP) |
| * - cl_command_queue (OpenCL) (NB: Caffe2's existing OpenCL integration |
| * does NOT support command queues.) |
| * |
| * Because this class is device agnostic, it cannot provide backend-specific |
| * functionality (e.g., get the cudaStream_t of a CUDA stream.) There are |
| * wrapper classes which provide this functionality, e.g., CUDAStream. |
| */ |
| class Stream { |
| private: |
| Device device_; |
| StreamId id_; |
| public: |
| explicit Stream(Device device, StreamId id) |
| : device_(device) |
| , id_(id) {} |
| |
| bool operator==(const Stream& other) const noexcept { |
| return this->device_ == other.device_ && this->id_ == other.id_; |
| } |
| bool operator!=(const Stream& other) const noexcept { |
| return !(*this == other); |
| } |
| |
| Device device() const noexcept { return device_; } |
| DeviceType device_type() const noexcept { return device_.type(); } |
| DeviceIndex device_index() const noexcept { return device_.index(); } |
| StreamId id() const noexcept { return id_; } |
| |
| // I decided NOT to provide setters on this class, because really, |
| // why would you change the device of a stream? Just construct |
| // it correctly from the beginning dude. |
| }; |
| |
| C10_API std::ostream& operator<<(std::ostream& stream, const Stream& s); |
| |
| } // namespace c10 |
| |
| namespace at { |
| using c10::StreamId; |
| using c10::Stream; |
| } |