|  | # This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake | 
|  | # files which are included with CMake 2.8.4 | 
|  | # It has been altered for iOS development | 
|  |  | 
|  | # Options: | 
|  | # | 
|  | # IOS_PLATFORM = OS (default) or SIMULATOR | 
|  | #   This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders | 
|  | #   OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. | 
|  | #   SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. | 
|  | # | 
|  | # CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder | 
|  | #   By default this location is automatcially chosen based on the IOS_PLATFORM value above. | 
|  | #   If set manually, it will override the default location and force the user of a particular Developer Platform | 
|  | # | 
|  | # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder | 
|  | #   By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. | 
|  | #   In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. | 
|  | #   If set manually, this will force the use of a specific SDK version | 
|  |  | 
|  | # Macros: | 
|  | # | 
|  | # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) | 
|  | #  A convenience macro for setting xcode specific properties on targets | 
|  | #  example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") | 
|  | # | 
|  | # find_host_package (PROGRAM ARGS) | 
|  | #  A macro used to find executable programs on the host system, not within the iOS environment. | 
|  | #  Thanks to the android-cmake project for providing the command | 
|  |  | 
|  | # Standard settings | 
|  | set(CMAKE_SYSTEM_NAME Darwin) | 
|  | set(CMAKE_SYSTEM_VERSION 1) | 
|  | set(UNIX True) | 
|  | set(APPLE True) | 
|  | set(IOS True) | 
|  |  | 
|  | # Required as of cmake 2.8.10 | 
|  | set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) | 
|  |  | 
|  | # Determine the cmake host system version so we know where to find the iOS SDKs | 
|  | find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) | 
|  | if(CMAKE_UNAME) | 
|  | exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) | 
|  | string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") | 
|  | endif(CMAKE_UNAME) | 
|  |  | 
|  | # Force the compilers to gcc for iOS | 
|  | set(CMAKE_C_COMPILER /usr/bin/gcc CACHE STRING "") | 
|  | set(CMAKE_CXX_COMPILER /usr/bin/g++ CACHE STRING "") | 
|  | set(CMAKE_AR ar CACHE FILEPATH "" FORCE) | 
|  | set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE) | 
|  | set(PKG_CONFIG_EXECUTABLE pkg-config CACHE FILEPATH "" FORCE) | 
|  |  | 
|  | # Setup iOS platform unless specified manually with IOS_PLATFORM | 
|  | if(NOT DEFINED IOS_PLATFORM) | 
|  | set(IOS_PLATFORM "OS") | 
|  | endif(NOT DEFINED IOS_PLATFORM) | 
|  | set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") | 
|  |  | 
|  | # Check the platform selection and setup for developer root | 
|  | if(${IOS_PLATFORM} STREQUAL "OS") | 
|  | set(IOS_PLATFORM_LOCATION "iPhoneOS.platform") | 
|  | set(XCODE_IOS_PLATFORM iphoneos) | 
|  |  | 
|  | # This causes the installers to properly locate the output libraries | 
|  | set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") | 
|  | elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR") | 
|  | set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") | 
|  | set(XCODE_IOS_PLATFORM iphonesimulator) | 
|  |  | 
|  | # This causes the installers to properly locate the output libraries | 
|  | set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") | 
|  | elseif(${IOS_PLATFORM} STREQUAL "WATCHOS") | 
|  | set(IOS_PLATFORM_LOCATION "WatchOS.platform") | 
|  | set(XCODE_IOS_PLATFORM watchos) | 
|  |  | 
|  | # This causes the installers to properly locate the output libraries | 
|  | set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchos") | 
|  | else(${IOS_PLATFORM} STREQUAL "OS") | 
|  | message(FATAL_ERROR | 
|  | "Unsupported IOS_PLATFORM value selected. " | 
|  | "Please choose OS, SIMULATOR, or WATCHOS.") | 
|  | endif() | 
|  |  | 
|  | # All iOS/Darwin specific settings - some may be redundant | 
|  | set(CMAKE_SHARED_LIBRARY_PREFIX "lib") | 
|  | set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") | 
|  | set(CMAKE_SHARED_MODULE_PREFIX "lib") | 
|  | set(CMAKE_SHARED_MODULE_SUFFIX ".so") | 
|  | set(CMAKE_MODULE_EXISTS 1) | 
|  | set(CMAKE_DL_LIBS "") | 
|  |  | 
|  | set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") | 
|  | set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") | 
|  | set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") | 
|  | set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") | 
|  |  | 
|  | if(IOS_DEPLOYMENT_TARGET) | 
|  | set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}") | 
|  | endif() | 
|  |  | 
|  | # Hidden visibilty is required for cxx on iOS | 
|  | set(CMAKE_C_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS}") | 
|  | set(CMAKE_CXX_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fvisibility-inlines-hidden") | 
|  |  | 
|  | set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") | 
|  | set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") | 
|  |  | 
|  | set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) | 
|  | set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") | 
|  | set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") | 
|  | set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") | 
|  | set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") | 
|  | set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") | 
|  |  | 
|  | # hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree | 
|  | # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache | 
|  | # and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) | 
|  | # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex | 
|  | if(NOT DEFINED CMAKE_INSTALL_NAME_TOOL) | 
|  | find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) | 
|  | endif(NOT DEFINED CMAKE_INSTALL_NAME_TOOL) | 
|  |  | 
|  | # Setup iOS deployment target | 
|  | set(IOS_DEPLOYMENT_TARGET ${IOS_DEPLOYMENT_TARGET} CACHE STRING "Minimum iOS version") | 
|  |  | 
|  | # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT | 
|  | # Note Xcode 4.3 changed the installation location, choose the most recent one available | 
|  | exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) | 
|  | set(XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") | 
|  | set(XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") | 
|  | if(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) | 
|  | if(EXISTS ${XCODE_POST_43_ROOT}) | 
|  | set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) | 
|  | elseif(EXISTS ${XCODE_PRE_43_ROOT}) | 
|  | set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) | 
|  | endif(EXISTS ${XCODE_POST_43_ROOT}) | 
|  | endif(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) | 
|  | set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") | 
|  |  | 
|  | # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT | 
|  | if(NOT DEFINED CMAKE_IOS_SDK_ROOT) | 
|  | file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") | 
|  | if(_CMAKE_IOS_SDKS) | 
|  | list(SORT _CMAKE_IOS_SDKS) | 
|  | list(REVERSE _CMAKE_IOS_SDKS) | 
|  | list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) | 
|  | else(_CMAKE_IOS_SDKS) | 
|  | message(FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") | 
|  | endif(_CMAKE_IOS_SDKS) | 
|  | message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") | 
|  | endif(NOT DEFINED CMAKE_IOS_SDK_ROOT) | 
|  | set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") | 
|  |  | 
|  | # Set the sysroot default to the most recent SDK | 
|  | set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") | 
|  |  | 
|  | # set the architecture for iOS | 
|  | if(IOS_PLATFORM STREQUAL "OS") | 
|  | set(DEFAULT_IOS_ARCH "arm64") | 
|  | elseif(IOS_PLATFORM STREQUAL "SIMULATOR") | 
|  | set(DEFAULT_IOS_ARCH "x86_64") | 
|  | elseif(IOS_PLATFORM STREQUAL "WATCHOS") | 
|  | set(DEFAULT_IOS_ARCH "armv7k;arm64_32") | 
|  | endif() | 
|  |  | 
|  | set(IOS_ARCH ${DEFAULT_IOS_ARCH} CACHE string  "Build architecture for iOS") | 
|  | set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string  "Build architecture for iOS") | 
|  |  | 
|  | # Set the find root to the iOS developer roots and to user defined paths | 
|  | set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string  "iOS find search path root") | 
|  |  | 
|  | # default to searching for frameworks first | 
|  | set(CMAKE_FIND_FRAMEWORK FIRST) | 
|  |  | 
|  | # set up the default search directories for frameworks | 
|  | set(CMAKE_SYSTEM_FRAMEWORK_PATH | 
|  | ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks | 
|  | ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks | 
|  | ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks | 
|  | ) | 
|  |  | 
|  | # only search the iOS sdks, not the remainder of the host filesystem | 
|  | set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) | 
|  | set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | 
|  | set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | 
|  |  | 
|  | # This little macro lets you set any XCode specific property | 
|  | macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) | 
|  | set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) | 
|  | endmacro(set_xcode_property) | 
|  |  | 
|  | # This macro lets you find executable programs on the host system | 
|  | macro(find_host_package) | 
|  | set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) | 
|  | set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) | 
|  | set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) | 
|  | set(IOS FALSE) | 
|  |  | 
|  | find_package(${ARGN}) | 
|  |  | 
|  | set(IOS TRUE) | 
|  | set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) | 
|  | set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | 
|  | set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | 
|  | endmacro(find_host_package) |