blob: 18d4cb388d64d119cacd8eef7ebcc8cd37a41d48 [file] [log] [blame]
#pragma once
// Engine implements backpropagation from output variables and their gradients
// to "root" variables (variables created by the user with requires_grad=True).
#include <torch/csrc/WindowsTorchApiMacro.h>
#include <torch/csrc/autograd/function.h>
#include <torch/csrc/autograd/input_buffer.h>
#include <torch/csrc/autograd/anomaly_mode.h>
#include <deque>
#include <exception>
#include <functional>
#include <memory>
#include <unordered_map>
#include <utility>
#include <vector>
namespace torch { namespace autograd {
struct ReadyQueue;
struct FunctionTask;
struct GraphTask;
}} // namespace torch::autograd
namespace torch { namespace autograd {
// A single instance of this struct should be created through the whole process lifetime.
// The worker thread creation logic and Engine's destructor rely on this.
struct TORCH_API Engine {
/// Returns a reference to a static `Engine` instance.
static Engine& get_default_engine();
Engine();
virtual ~Engine();
using ready_queue_type = std::deque<std::pair<std::shared_ptr<Function>, InputBuffer>>;
using dependencies_type = std::unordered_map<Function*, int>;
// Given a list of (Function, input number) pairs computes the value of the graph
// by following next_edge references.
virtual variable_list execute(
const edge_list& roots,
const variable_list& inputs,
bool keep_graph,
bool create_graph,
const edge_list& outputs = {});
virtual std::unique_ptr<AnomalyMetadata> make_anomaly_metadata() {
return nullptr;
}
void queue_callback(std::function<void()> callback);
bool is_checkpoint_valid();
protected:
void compute_dependencies(Function* root, GraphTask& task);
void evaluate_function(FunctionTask& task);
ReadyQueue& ready_queue(at::Device device);
ReadyQueue& ready_queue_by_index(int device_index);
void start_threads();
virtual void thread_init(int device);
virtual void thread_main(GraphTask *graph_task);
virtual void thread_on_exception(FunctionTask& task, std::exception& e);
// Ensures ready_queues_ are initialized only once
std::once_flag start_threads_flag_;
// Safe to read ready_queues_ without synchronization after intialization
std::vector<std::shared_ptr<ReadyQueue>> ready_queues_;
std::vector<std::function<void()>> final_callbacks_;
// To protect reads and writes to final_callbacks_
std::mutex post_callbacks_lock_;
};
// allow python_engine to override the default engine when it loads
using EngineStub = Engine& (*)();
TORCH_API void set_default_engine_stub(EngineStub stub);
}} // namespace torch::autograd