blob: 6176ecd8a66d48feb7353e4601ac4f711b9a9ab2 [file] [log] [blame]
#ifndef CAFFE2_CORE_CONTEXT_H_
#define CAFFE2_CORE_CONTEXT_H_
#include <ctime>
#include <cstdlib>
#include <random>
#include "caffe2/core/logging.h"
#include "caffe2/core/typeid.h"
#include "caffe2/proto/caffe2.pb.h"
#include "caffe2/utils/math.h"
namespace caffe2 {
// Use 32-byte alignment should be enough for computation up to AVX512.
constexpr size_t gCaffe2Alignment = 32;
// A virtual allocator class to do memory allocation and deallocation.
struct CPUAllocator {
CPUAllocator() {}
virtual ~CPUAllocator() {}
virtual void* New(size_t nbytes) = 0;
virtual void Delete(void* data) = 0;
};
struct DefaultCPUAllocator final : CPUAllocator {
DefaultCPUAllocator() {}
~DefaultCPUAllocator() {}
void* New(size_t nbytes) override {
void* data = nullptr;
#ifdef __ANDROID__
data = memalign(gCaffe2Alignment, nbytes);
#elif defined(_MSC_VER)
data = _aligned_malloc(nbytes, gCaffe2Alignment);
#else
CAFFE_ENFORCE_EQ(posix_memalign(&data, gCaffe2Alignment, nbytes), 0);
#endif
memset(data, 0, nbytes);
return data;
}
void Delete(void* data) override { free(data); }
};
// Get the CPU Alloctor.
CPUAllocator* GetCPUAllocator();
// Sets the CPU allocator to the given allocator: the caller gives away the
// ownership of the pointer.
void SetCPUAllocator(CPUAllocator* alloc);
/**
* The CPU Context, representing the bare minimum of what a Context class in
* Caffe2 should implement.
*
* See operator.h, especially Operator<Context>, for how Context are used in
* actual operator implementations that are associated with specific devices.
* In general, the Context class is passed in as a template argument, and
* the operator can use the functions defined in the context to execute whatever
* computation it has.
*
* A Context defines all the necessities to run an operator on a specific
* device. Specific Context classes have the freedom to choose what functions it
* implements, but there are a few functions that you should consider
* implementing if you want to write your own context class:
* - void SwitchToDevice(): any necessary code to switch to the device before
* running anything.
* - bool FinishDeviceComputation(): any wrapping-up work after all the
* computation of the operator is done. If there are errors during the
* execution, return false. For example, in a CUDAContext, this function
* carries out a stream synchronization and spots potential errors for
* the cuda kernel calls.
* - static void* New(size_t nbytes): allocates memory.
* - static void Delete(void* data): deletes memory.
* - template <class SrcContext, class DstContext> void CopyBytes(...): does
* cross context memory copy.
* - template <typename T, class SrcContext, class DstContext> void Copy(...):
* usually a simple wrapper around the above CopyBytes function.
*
* We intentionally did not create a base class for the various possible Context
* classes there might be, since they are intended to be specified during
* compile time using templates rather than via polymorphism. You should also
* not have classes derived from existing context classes.
*/
class CPUContext final {
public:
CPUContext() : random_seed_(math::randomNumberSeed()) {}
explicit CPUContext(const DeviceOption& option)
: random_seed_(
option.has_random_seed() ? option.random_seed()
: math::randomNumberSeed()) {
CAFFE_ENFORCE_EQ(option.device_type(), CPU);
}
~CPUContext() {}
inline void SwitchToDevice() {}
inline bool FinishDeviceComputation() { return true; }
inline std::mt19937& RandGenerator() {
if (!random_generator_.get()) {
random_generator_.reset(new std::mt19937(random_seed_));
}
return *random_generator_.get();
}
inline static void* New(size_t nbytes) {
return GetCPUAllocator()->New(nbytes);
}
inline static void Delete(void* data) { GetCPUAllocator()->Delete(data); }
// Two copy functions that deals with cross-device copies.
template <class SrcContext, class DstContext>
inline void CopyBytes(size_t nbytes, const void* src, void* dst);
template <typename T, class SrcContext, class DstContext>
inline void Copy(size_t n, const T* src, T* dst) {
if (std::is_fundamental<T>::value) {
CopyBytes<SrcContext, DstContext>(n * sizeof(T),
static_cast<const void*>(src),
static_cast<void*>(dst));
} else {
for (int i = 0; i < n; ++i) {
dst[i] = src[i];
}
}
}
template <class SrcContext, class DstContext>
inline void
CopyItems(const TypeMeta& meta, size_t n, const void* src, void* dst) {
if (meta.copy()) {
meta.copy()(src, dst, n);
} else {
CopyBytes<SrcContext, DstContext>(n * meta.itemsize(), src, dst);
}
}
protected:
// TODO(jiayq): instead of hard-coding a generator, make it more flexible.
int random_seed_{1701};
std::unique_ptr<std::mt19937> random_generator_;
};
template<>
inline void CPUContext::CopyBytes<CPUContext, CPUContext>(
size_t nbytes, const void* src, void* dst) {
if (nbytes == 0) {
return;
}
CAFFE_ENFORCE(src);
CAFFE_ENFORCE(dst);
memcpy(dst, src, nbytes);
}
} // namespace caffe2
#endif // CAFFE2_CORE_CONTEXT_H_