| from torch import _C |
| from . import _lazy_init |
| |
| |
| def get_rng_state(): |
| r"""Returns the random number generator state as a ByteTensor.""" |
| _lazy_init() |
| return _C._cuda_getRNGState() |
| |
| |
| def set_rng_state(new_state): |
| r"""Sets the random number generator state. |
| |
| Args: |
| new_state (torch.ByteTensor): The desired state |
| """ |
| _lazy_init() |
| return _C._cuda_setRNGState(new_state) |
| |
| |
| def manual_seed(seed): |
| r"""Sets the seed for generating random numbers. |
| |
| Args: |
| seed (int or long): The desired seed. |
| """ |
| _lazy_init() |
| return _C._cuda_manualSeed(seed) |
| |
| |
| def manual_seed_all(seed): |
| r"""Sets the seed for generating random numbers on all GPUs. |
| |
| Args: |
| seed (int or long): The desired seed. |
| """ |
| _lazy_init() |
| return _C._cuda_manualSeedAll(seed) |
| |
| |
| def seed(): |
| r"""Sets the seed for generating random numbers to a random number.""" |
| _lazy_init() |
| return _C._cuda_seed() |
| |
| |
| def seed_all(): |
| r"""Sets the seed for generating random numbers to a random number on all GPUs.""" |
| _lazy_init() |
| return _C._cuda_seedAll() |
| |
| |
| def initial_seed(): |
| r"""Returns the current random seed""" |
| _lazy_init() |
| return _C._cuda_initialSeed() |