blob: 83f91e46be0a9c1ed338003e62359392e97bd9f6 [file] [log] [blame]
#pragma once
#include <torch/csrc/jit/attributes.h>
#include <torch/csrc/jit/graph_node_list.h>
#include <torch/csrc/jit/named_value.h>
#include <torch/csrc/jit/operator.h>
#include <torch/csrc/jit/scope.h>
#include <torch/csrc/WindowsTorchApiMacro.h>
#include <torch/csrc/utils/disallow_copy.h>
#include <torch/csrc/utils/python_stub.h>
#include <ATen/ATen.h>
#include <ATen/core/function_schema.h>
#include <ATen/core/functional.h>
#include <ATen/core/interned_strings.h>
#include <ATen/core/ivalue.h>
#include <ATen/core/jit_type.h>
#include <c10/util/ArrayRef.h>
#include <c10/util/Exception.h>
#include <functional>
#include <iostream>
#include <unordered_set>
#include <vector>
// Forward declare, the real meat is in python_ir.cpp
template <class T>
class THPPointer;
using THPObjectPtr = THPPointer<PyObject>;
using pyobj_list = std::vector<THPObjectPtr>;
namespace torch {
namespace jit {
using ::c10::Argument;
using ::c10::FunctionSchema;
using ::c10::Symbol;
using ::c10::ivalue::Shared;
using ::c10::IValue;
using ::c10::ivalue::Future;
using ::c10::ivalue::ConstantString;
#define C10_USING(T) using ::c10::T;
C10_FORALL_TYPES(C10_USING)
#undef C10_USING
#define C10_USING(T) using ::c10::T##Ptr;
C10_FORALL_TYPES(C10_USING)
#undef C10_USING
using ::c10::Type;
using ::c10::TypeEnv;
using ::c10::TypePtr;
using ::c10::getTypePtr;
using ::c10::MatchTypeReturn;
using ::c10::TypeKind;
using ::c10::fmap;
namespace prim {
using namespace ::c10::prim;
}
namespace attr {
using namespace ::c10::attr;
}
namespace aten {
using namespace ::c10::aten;
}
struct Function;
namespace script {
struct MatchedSchema;
} // namespace script
// Graph represents one "function" of computation.
// It uses a simple ownership model where the graph owns all the nodes inside
// it. All references inside the graph are raw pointers. Destroying the Graph
// will invalidate any pointers to nodes in the graph.
struct Graph;
// Node is the base class of the IR graph. It represents one computation
// and dependencies on a list of Values. The "prim-ops", so to speak.
struct Node;
// A Value represents an input or output to node that is either a
// Tensor or an opaque Handle object, as determined by type().
struct Value;
TORCH_API std::ostream& operator<<(std::ostream& out, const Graph& g);
TORCH_API std::ostream& operator<<(std::ostream& out, const Node& n);
// A list of nodes, with inputs and outputs
struct Block;
// Each use is represented by this type, see Node::uses()
// 'user' is the consumer of the value, offset is the index into
// 'user's input this where the produces will be found.
struct Use {
Use(Node* user, size_t offset) : user(user), offset(offset) {}
Node* user;
size_t offset;
bool operator==(const Use& b) {
return user == b.user && offset == b.offset;
}
};
// Note [User node does not uniquely identify use]
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// A while back, we wrote some code manipulating uses that looked like this:
//
// for (auto& use : used_val->uses_) {
// if (use.user == this_node) {
// use.offset += 1;
// break;
// }
// }
//
// This code is trying to find a particular use (our node's use) to update it.
// However, it's wrong: there may be *multiple* uses of a value %x in a node,
// as might be the case in this IR:
//
// %y = Add %x %x
//
// In this case, there are two uses of %x whose user is the node 'Add %x %x'.
// So, "use induced by this node" is not a well-formed concept.
//
// If you are looking for "use induced by an input", it's best to use
// findUseForInput() to get it.
// the list types are intentionally simple, but we type-def
// them here so if we need to change them, refactoring will be easier
using node_list = std::vector<Node*>;
using value_list = std::vector<Value*>;
using use_list = std::vector<Use>;
template <typename T>
using ArrayRef = at::ArrayRef<T>;
using NodeKind = Symbol;
using topo_position_t = int64_t;
using ValueSet = std::unordered_set<const Value*>;
struct Value {
TH_DISALLOW_COPY_AND_ASSIGN(Value);
Value(Node* node_, size_t offset_);
private:
friend struct Node;
friend struct Graph;
Node* node_;
size_t offset_;
size_t unique_ = 0; // unique id
use_list uses_;
std::string unique_name_;
TypePtr type_;
public:
Value* setType(TypePtr type);
TORCH_API void inferTypeFrom(const at::Tensor& output);
const TypePtr& type() const {
AT_ASSERT(type_ != nullptr);
return type_;
}
bool requires_grad() const {
return type()->requires_grad();
}
bool isCompleteTensor() const {
if (auto pt = type()->cast<TensorType>()) {
return pt->isComplete();
}
return false;
}
TORCH_API bool mustBeNone() const;
TORCH_API bool mustNotBeNone() const;
size_t unique() const {
return unique_;
}
bool hasDebugName() const {
return !unique_name_.empty();
}
static bool isValidName(const std::string& name);
TORCH_API Value* setDebugName(const std::string& name);
std::string debugName() const {
if (hasDebugName()) {
return unique_name_;
}
return std::to_string(unique());
}
TORCH_API std::string debugNameBase() const;
Node* node() {
return node_;
}
size_t offset() const {
return offset_;
}
void setOffset(size_t offset) {
offset_ = offset;
}
const Node* node() const {
return node_;
}
Graph* owningGraph();
const Graph* owningGraph() const;
// TODO: make this more const correct
const use_list& uses() const {
return uses_;
}
bool hasUses() const {
return !uses().empty();
}
TORCH_API void replaceFirstUseWith(Value* newValue);
// Replaces all uses of this value with 'newValue'.
//
// Given: %3 = f(%1, %2)
// %4 = g(%3)
// %5 = h(%3, %3)
// Execute: %3.replaceAllUsesWith(%6)
// Result: %3 = f(%1, %2)
// %4 = g(%6)
// %5 = h(%6, %6)
TORCH_API void replaceAllUsesWith(Value* newValue);
TORCH_API Value* copyMetadata(Value* from);
};
struct TORCH_API Node {
TH_DISALLOW_COPY_AND_ASSIGN(Node);
friend struct Graph;
friend struct Block;
friend struct Value;
friend graph_node_list;
friend const_graph_node_list;
friend graph_node_list_iterator;
friend const_graph_node_list_iterator;
private:
const NodeKind kind_;
std::vector<Value*> inputs_;
std::vector<Value*> outputs_;
// subblocks
std::vector<Block*> blocks_;
Graph* graph_;
Block* owning_block_;
c10::optional<SourceRange> source_range_;
ScopePtr scope_;
// Assumes FunctionSchemas are persistent, so we don't manage their lifetime.
// This field is effective a cache that's populated on attribute lookups and
// invalidated every time we perform an operation that could potentially
// change the schema. note: mutable because schema_ is effectively a cache
mutable const Operator* op_;
topo_position_t topo_position_ = 0;
protected:
Node(Graph* graph_, NodeKind kind_); // defined after graph
public:
// each node but Return/Param
// is associated with exactly one place in the node list...
// of the graph_
// this circular is a doubly-linked list, the Return node is used as the
// sentinel for the beginning and end of the list such that the list never has
// null pointers next_in_graph[0] is next pointer next_in_graph[1] is prev
// pointer using an array to allow the same iterator class for forward and
// reverse node lists This list represents a topological sort
Node* next_in_graph[2] = {nullptr, nullptr};
Node*& next() {
return next_in_graph[kNextDirection];
}
Node*& prev() {
return next_in_graph[kPrevDirection];
}
Node* const& next() const {
return next_in_graph[kNextDirection];
}
Node* const& prev() const {
return next_in_graph[kPrevDirection];
}
NodeKind kind() const {
return kind_;
}
Node* setSourceRange(SourceRange r) {
source_range_ = std::move(r);
return this;
}
SourceRange sourceRange() const;
Graph* owningGraph() {
return graph_;
}
const Graph* owningGraph() const {
return graph_;
}
Block* owningBlock() {
return owning_block_;
}
const Block* owningBlock() const {
return owning_block_;
}
ScopePtr scope() {
return scope_;
}
void setScope(ScopePtr scope) {
scope_ = std::move(scope);
}
std::string scopeName() const {
if (!scope_) {
return "";
}
return scope_->namesFromRoot();
}
// NB: This returns an ArrayRef; that means that it will
// get invalidated if you resize inputs (e.g., using addInput)
// We can't return a std::vector<Node*>& because there's no
// way to soundly cast to std::vector<const Node*> (an insane
// implementation of std::vector could make this representationally
// different.)
at::ArrayRef<Value*> inputs() {
return inputs_;
}
at::ArrayRef<const Value*> inputs() const {
// Vectors are not convertible in const-ness of elements, but
// raw pointers are.
return {inputs_.data(), inputs_.size()};
}
// NB: This returns an ArrayRef; that means that it will
// get invalidated if you resize inputs (e.g., using addInput)
// We can't return a std::vector<Node*>& because there's no
// way to soundly cast to std::vector<const Node*> (an insane
// implementation of std::vector could make this representationally
// different.)
at::ArrayRef<Value*> outputs() {
return outputs_;
}
at::ArrayRef<const Value*> outputs() const {
// Vectors are not convertible in const-ness of elements, but
// raw pointers are.
return {outputs_.data(), outputs_.size()};
}
Value* output(size_t i) const {
return outputs_.at(i);
}
bool hasUses() const {
for (auto o : outputs()) {
if (!o->uses().empty()) {
return true;
}
}
return false;
}
void replaceAllUsesWith(Node* n);
// lots of things like chunk have a single input or single output, so we have
// a helper to make accessing it easier
Value* input() {
AT_ASSERT(inputs_.size() == 1);
return inputs_.at(0);
}
Value* output() {
AT_ASSERT(outputs_.size() == 1);
return outputs_.at(0);
}
const Value* output() const {
AT_ASSERT(outputs_.size() == 1);
return outputs_.at(0);
}
const Value* input() const {
AT_ASSERT(inputs_.size() == 1);
return inputs_.at(0);
}
// Access a particular input. This is a checked index.
Value* input(size_t i) const {
return inputs_.at(i);
}
Value* namedInput(Symbol name) const;
c10::optional<IValue> get(Symbol name) const;
template <typename T>
c10::optional<T> get(Symbol name) const {
if (auto v = get(name)) {
return v->template to<T>();
}
return c10::nullopt;
}
// Returns true if the value of input name is statically known
bool is_constant(Symbol name) const {
return static_cast<bool>(get(name));
}
bool mustBeNone() const;
bool isNondeterministic() const;
bool hasSideEffects() const;
// Graphs
// Note [Topological invariant]
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// We always maintain an up-to-date topological ordering of all nodes via
// the next()/prev() links. All transformations to graphs must preserve
// this topological ordering: for example, it is only valid to 'addInput'
// with an input which is topologically before the current node.
//
// Usually, it is obvious whether or not topological order is maintained;
// for example, if you are adding nodes to the end of the topsort, it's
// impossible for them to refer to inputs that are not in the topsort.
// If it is not obvious, please comment accordingly.
// Add 'node' as an input to 'this' at the end of existing
// arguments. Returns the added node for ease of chaining.
//
// Given: %3 = f(%1, %2)
// Execute: %3.addInput(%4)
// Result: %3 = f(%1, %2, %4)
Value* addInput(Value* value);
// Add 'value' as an input to 'this' at the specified position in the
// arguments. Returns the added value for ease of chaining.
Value* insertInput(size_t i, Value* value);
// Replace the input of 'this' at position 'i' with
// 'newValue', returning the old node.
//
// Given: %3 = f(%1, %2)
// Execute: %3.replaceInput(1, %4)
// Result: %3 = f(%1, %4)
Value* replaceInput(size_t i, Value* newValue);
// Replace all occurrences of 'from' in the inputs of this
// node with 'to'. Corresponds to llvm's replaceUsesOfWith.
//
// Given: %3 = f(%1, %2, %1)
// Execute: %3.replaceInputWith(%1, %4)
// Result: %3 = f(%4, %2, %4)
void replaceInputWith(Value* from, Value* to);
Value* addOutput();
Value* insertOutput(size_t i);
void eraseOutput(size_t i);
Block* addBlock();
void eraseBlock(size_t i);
// Each Node can have a list of subblocks. These are used to define structured
// nested control flow operators such as If and Loop.
// The meaning of a block is specific to the kind of node it is in, but
// all blocks share these semantics:
// * Nested lexical scoping: If a node 'Parent' has a subblock which contains
// a node 'Child', Child can use any value that was in scope for the Parent
// node in addition to any values defined before 'Child' in the subblock.
// * The list of inputs to the block are in scope for the duration of the
// block
// * the outputs of the Parent node are not in scope for the subblocks
// Typically the inputs to a block that represents control flow act as
// as the equivalents phi-nodes in standard SSA form,
// defining a new Value to represent any term that has multiple
// definitions depending on how control flowed. Outputs of the node containing
// control flow serve a similiar purpose defining new values for variables
// that would have different definitions depending on which way control
// flowed.
at::ArrayRef<Block*> blocks() {
return blocks_;
}
at::ArrayRef<const Block*> blocks() const {
// Vectors are not convertible in const-ness of elements, but
// raw pointers are.
return {blocks_.data(), blocks_.size()};
}
// Is 'this' before 'n' in the topological order?
bool isBefore(const Node* n) const;
// Is 'this' after 'n' in the topological order?
bool isAfter(const Node* n) const;
// Insert unattached 'this' node before 'n' in the topological order.
// Returns this (for chaining).
//
// Given: %3 = f(%1, %2)
// %4 = g(%3)
// and unattached: %5 = h(%1)
// Execute: %5.insertBefore(%4)
// Result: %3 = f(%1, %2)
// %5 = h(%1)
// %4 = g(%3)
Node* insertBefore(Node* n);
// Insert unattached 'this' node after 'n' in the topological order.
// Returns this (for chaining).
//
// Given: %3 = f(%1, %2)
// %4 = g(%3)
// and unattached: %5 = h(%1)
// Execute: %5.insertAfter(%4)
// Result: %3 = f(%1, %2)
// %4 = g(%3)
// %5 = h(%1)
Node* insertAfter(Node* n);
// Move 'this' (already in the graph) after 'n' in the topological order.
//
// NOTE: Does not check that value dependencies are preserved, see
// AliasDb::moveAfterTopologicallyValid
//
// Given: %2 = f(%1)
// %3 = g(%1)
// Execute: %2.moveAfter(%3)
// Result: %3 = g(%1)
// %2 = f(%1)
//
void moveAfter(Node* n);
// Move a node 'n' (already in the graph) before 'this' in the topological
// order.
//
// NOTE: Does not check that value dependencies are preserved, see
// AliasDb::moveBeforeTopologicallyValid
//
// Given: %2 = f(%1)
// %3 = g(%1)
// Execute: %3.moveBefore(%2)
// Result: %3 = g(%1)
// %2 = f(%1)
void moveBefore(Node* n);
// Remove the input at 'i' from this node.
//
// WARNING: This is O(n) in the number of inputs, so avoid repeatedly calling
// removeInput.
//
// Given: %3 = f(%1, %2)
// Execute: %3.removeInput(1)
// Result: %3 = f(%1)
void removeInput(size_t i);
// Remove all inputs from a node.
//
// Given: %3 = f(%1, %2)
// Execute: %3.removeAllInputs()
// Result: %3 = f()
void removeAllInputs();
// Rearrange the ordering of inputs or outputs of a node
// Given: %3 = f(%1, %2)
// Execute: %3.permuteInputs({1, 0})
// Result: %3 = f(%2, %1)
// Each index must appear exactly once
void permuteInputs(const std::vector<size_t>& new_inputs);
void permuteOutputs(const std::vector<size_t>& new_inputs);
// iterators of the node list starting at this node
// useful for resuming a search starting at this node
inline graph_node_list_iterator iterator() {
return {this, 0};
}
inline graph_node_list_iterator reverseIterator() {
return iterator().reverse();
}
inline const_graph_node_list_iterator iterator() const {
return {this, 0};
}
inline const_graph_node_list_iterator reverseIterator() const {
return iterator().reverse();
}
// Remove 'this' from the instruction list and deallocate it.
//
// Invariant: no outputs of 'this' may have any uses.
//
// Given: %2 = f(%1)
// %3 = g(%1)
// Execute: %2.destroy()
// Result: %3 = g(%1)
void destroy();
// Dynamically cast this node to the subclass indicated by the
// template variable, returning nullptr if the cast is invalid..
//
// Example usage: if(auto s = n.cast<Select>()) { ... }
template <typename T>
T* cast() {
if (T::Kind == kind()) {
return static_cast<T*>(this);
}
return nullptr;
}
template <typename T>
const T* cast() const {
if (T::Kind == kind()) {
return static_cast<const T*>(this);
}
return nullptr;
}
template <typename T>
T* expect() {
TORCH_CHECK(
T::Kind == kind(),
"expected a ",
T::Kind.toDisplayString(),
" but found a ",
kind().toDisplayString());
return static_cast<T*>(this);
}
// XXX: this function is meant to be used with string literals only!
bool matches(
const char* signature_literal,
at::ArrayRef<Symbol> const_inputs = {}) const;
const FunctionSchema& schema() const;
const FunctionSchema* maybeSchema() const;
const Operator& getOperator() const;
const Operator* maybeOperator() const;
void dump() const;
std::ostream& print(
std::ostream& out,
size_t level,
std::vector<const Node*>* groups,
bool print_source_locations = true) const;
virtual ~Node() = default;
// Methods for accessing attributes
void copyAttributes(const Node& rhs) {
values_.clear();
for (const AVPtr& i : rhs.values_) {
values_.push_back(i->clone());
}
}
bool hasAttribute(Symbol name) const {
AT_ASSERT(name.is_attr());
return findAttr(name, false) != values_.end();
}
bool hasAttributeS(const std::string& name) const {
return hasAttribute(Symbol::attr(name));
}
AttributeKind kindOf(Symbol name) const {
AT_ASSERT(name.is_attr());
return (*findAttr(name, true))->kind();
}
AttributeKind kindOfS(const std::string& name) const {
return kindOf(Symbol::attr(name));
}
Node* removeAttribute(Symbol name) {
AT_ASSERT(name.is_attr());
values_.erase(findAttr(name, true));
return this;
}
Node* removeAttributeS(const std::string& name) {
return removeAttribute(Symbol::attr(name));
}
bool hasAttributes() const {
return values_.size() > 0;
}
size_t numAttributes() const {
return values_.size();
}
// The names are returned in order, since name actually is the index.
std::vector<Symbol> attributeNames() const {
std::vector<Symbol> names;
for (const AVPtr& a : values_) {
names.push_back(a->name);
}
return names;
}
std::vector<const char*> attributeNamesS() const {
std::vector<const char*> names;
for (const AVPtr& a : values_) {
names.push_back(a->name.toUnqualString());
}
return names;
}
#define CREATE_ACCESSOR(Kind, method) \
Node* method##_(Symbol name, Kind##Attr::ConstructorType v) { \
return setAttr<Kind##Attr>( \
name, std::forward<Kind##Attr::ConstructorType>(v)); \
} \
const Kind##Attr::ValueType& method(Symbol name) const { \
return getAttr<Kind##Attr>(name); \
}
CREATE_ACCESSOR(Float, f)
CREATE_ACCESSOR(Floats, fs)
CREATE_ACCESSOR(String, s)
CREATE_ACCESSOR(Strings, ss)
CREATE_ACCESSOR(Int, i)
CREATE_ACCESSOR(Ints, is)
CREATE_ACCESSOR(Graph, g)
CREATE_ACCESSOR(Graphs, gs)
#undef CREATE_ACCESSOR
// Our Graphs are not very const-correct, so we need to allow returning
// non-const references too
GraphAttr::ValueType& g(Symbol name) {
return getAttr<GraphAttr>(name);
}
// does not use CREATE_ACCESSOR because we need additional asserts
Node* t_(Symbol name, TensorAttr::ConstructorType v) {
AT_ASSERT(!v.defined() || v.is_variable());
return setAttr<TensorAttr>(
name, std::forward<TensorAttr::ConstructorType>(v));
}
const TensorAttr::ValueType& t(Symbol name) const {
return getAttr<TensorAttr>(name);
}
Node* ts_(Symbol name, TensorsAttr::ConstructorType v) {
for (const at::Tensor& t : v) {
AT_ASSERT(!t.defined() || t.is_variable());
}
return setAttr<TensorsAttr>(
name, std::forward<TensorsAttr::ConstructorType>(v));
}
const TensorsAttr::ValueType& ts(Symbol name) const {
return getAttr<TensorsAttr>(name);
}
private:
void printAttrValue(std::ostream& out, const Symbol& name) const;
void printAttributes(std::ostream& out, bool ignore_subgraph) const;
template <typename T>
Node* setAttr(Symbol name, typename T::ConstructorType v) {
AT_ASSERT(name.is_attr());
auto it = findAttr(name, false);
auto nv = AVPtr(new T(name, std::forward<typename T::ConstructorType>(v)));
if (it == values_.end()) {
values_.push_back(std::move(nv));
} else {
*it = std::move(nv);
}
return this;
}
template <typename T>
typename T::ValueType& getAttr(Symbol name) const {
AT_ASSERT(name.is_attr());
auto it = findAttr(name, true);
auto* child = dynamic_cast<T*>(it->get());
if (child == nullptr) {
throw AttributeError(name, true);
}
return child->value();
}
using AVPtr = AttributeValue::Ptr;
// NB: For determinism, we use a vector rather than a hash map. This does
// mean that lookups are O(n), so you shouldn't use Attributes to store
// a big pile of messages.
std::vector<AVPtr> values_;
std::vector<AVPtr>::iterator findAttr(Symbol name, bool required) {
AT_ASSERT(name.is_attr());
auto it = std::find_if(values_.begin(), values_.end(), [&](const AVPtr& v) {
return v->name == name;
});
if (required && it == values_.end()) {
throw AttributeError(name, false);
}
AT_ASSERT(!required || it != values_.end());
return it;
}
std::vector<AVPtr>::const_iterator findAttr(Symbol name, bool required)
const {
AT_ASSERT(name.is_attr());
auto it = std::find_if(values_.begin(), values_.end(), [&](const AVPtr& v) {
return v->name == name;
});
if (required && it == values_.end()) {
throw AttributeError(name, false);
}
AT_ASSERT(!required || it != values_.end());
return it;
}
enum class MoveSide { BEFORE, AFTER };
bool isBeforeOrAfter(const Node* n, MoveSide moveSide) const;
std::pair<Value*, const Argument&> findInput(Symbol name);
// Lookup iterator in use list of _input i_ that corresponds to its use of
// _this_
use_list::iterator findUseForInput(size_t i);
// remove the use of input i, this sets input i to nullptr, but
// is only used internally to Node before setting it to a new value
// or erasing the entry from the list.
Value* dropInput(size_t i);
bool inBlockList() const {
if (next() == nullptr) {
AT_ASSERT(prev() == nullptr);
}
return next() != nullptr;
}
void removeFromList();
void lint() const;
void assignTopoPosition();
protected:
// subclasses must override
// this function is used by createClone to initialize a new version
// of a node in another graph. It should allocate a new instance of the same
// concrete type as 'this', but in graph 'g' which might be different
// than graph_
virtual Node* allocNewInstance(Graph* g) {
return new Node(g, kind());
}
// create a copy of all properties of Node s into this.
// subclasses should extend if they have additional information to copy.
// 'this' will be allocated with s->allocNewInstance(g) so it should have
// the same concrete type as 's'
//
virtual void cloneFrom(Node* s);
};
struct Block {
friend struct Node;
friend struct Graph;
TH_DISALLOW_COPY_AND_ASSIGN(Block);
TORCH_API Block(Graph* graph_, Node* node_);
at::ArrayRef<Value*> inputs() {
return input_->outputs();
}
at::ArrayRef<const Value*> inputs() const {
const auto& inputs = input_->outputs();
return {inputs.data(), inputs.size()};
}
at::ArrayRef<Value*> outputs() {
return output_->inputs();
}
at::ArrayRef<const Value*> outputs() const {
return static_cast<const Node*>(output_)->inputs();
}
graph_node_list nodes() {
return {input_, kNextDirection};
}
const_graph_node_list nodes() const {
return {input_, kNextDirection};
}
Node* return_node() {
return output_;
}
const Node* return_node() const {
return output_;
}
Node* param_node() {
return input_;
}
const Node* param_node() const {
return input_;
}
Graph* owningGraph() {
return graph_;
}
const Graph* owningGraph() const {
return graph_;
}
Node* owningNode() {
return owning_node_;
}
const Node* owningNode() const {
return owning_node_;
}
Value* addInput(std::string name = "") {
Value* v = input_->addOutput();
v->setDebugName(std::move(name));
return v;
}
Value* insertInput(size_t i, std::string name = "") {
Value* v = input_->insertOutput(i);
v->setDebugName(std::move(name));
return v;
}
void eraseInput(size_t i) {
input_->eraseOutput(i);
}
size_t registerOutput(Value* v) {
output_->addInput(v);
return outputs().size() - 1;
}
size_t insertOutput(size_t i, Value* n) {
output_->insertInput(i, n);
return i;
}
void eraseOutput(size_t i) {
output_->removeInput(i);
}
void permuteOutputs(const std::vector<size_t>& new_inputs) {
output_->permuteInputs(new_inputs);
}
void permuteInputs(const std::vector<size_t>& new_inputs) {
input_->permuteOutputs(new_inputs);
}
Node* appendNode(Node* n) {
AT_ASSERT(n->graph_ == graph_ && !n->inBlockList());
n->insertBefore(output_);
return n;
}
Node* prependNode(Node* n) {
AT_ASSERT(n->graph_ == graph_ && !n->inBlockList());
n->insertAfter(input_);
return n;
}
// clone all inputs, nodes, and outputs from src and append them
// to the inputs, nodes, and outputs of this block
// value_map is used whenever a node in src references a free variable
// in src to look up its corresponding value
TORCH_API void cloneFrom(Block* src, std::function<Value*(Value*)> value_map);
TORCH_API void remapTypes(const std::function<TypePtr(TypePtr)>& type_map);
private:
void reIndexTopology();
// get rid of all nodes
// destroys in reverse order so that uses internal to this block
// do not have to be removed before you can destroy the block
void destroy();
Graph* const graph_;
// holds outputs in a way that can be reflected
// as a Use object
// also used as the beginning/end of the circular node list to avoid
// having corner cases where the list is empty.
Node* const output_;
Node* const input_;
Node* const
owning_node_; // either the node that has this block or nullptr for root
};
struct Graph {
TH_DISALLOW_COPY_AND_ASSIGN(Graph);
friend struct Node;
friend struct Value;
friend struct Block;
private:
// only used to keep track of allocated nodes
// actual representation of Graph is done with
// inputs, outputs, nodes
std::unordered_set<const Node*> all_nodes;
std::unordered_set<const Value*> all_values;
std::unordered_set<const Block*> all_blocks;
size_t next_unique_;
std::unordered_map<std::string, Value*> unique_names_;
ScopePtr current_scope_;
Block* const block_;
// when insertNode() is called, the node is inserted before this node
// by default this is set to append to the top level block
Node* insert_before_;
public:
Graph(ScopePtr scope_root)
: next_unique_(0),
current_scope_(std::move(scope_root)),
block_(new Block(this, nullptr)),
insert_before_(return_node()) {}
Graph() : Graph(c10::make_intrusive<Scope>()) {}
at::ArrayRef<Value*> inputs() {
return block_->inputs();
}
at::ArrayRef<const Value*> inputs() const {
const Block& block = *block_;
return block.inputs();
}
at::ArrayRef<Value*> outputs() {
return block_->outputs();
}
at::ArrayRef<const Value*> outputs() const {
const Block& block = *block_;
return block.outputs();
}
graph_node_list nodes() {
return block_->nodes();
}
const_graph_node_list nodes() const {
const Block& block = *block_;
return block.nodes();
}
Node* param_node() {
return block_->param_node();
}
const Node* param_node() const {
return block_->param_node();
}
Node* return_node() {
return block_->return_node();
}
const Node* return_node() const {
return block_->return_node();
}
const std::unordered_map<std::string, Value*>& debugNames() const {
return unique_names_;
}
void push_scope(const std::string& scope_name) {
current_scope_ = current_scope_->push(Symbol::scope(scope_name));
}
void pop_scope() {
current_scope_ = current_scope_->parent();
}
ScopePtr current_scope() {
return current_scope_;
}
void set_current_scope(ScopePtr scope) {
current_scope_ = std::move(scope);
}
Value* addInput(std::string name = "") {
return block_->addInput(std::move(name));
}
Value* insertInput(size_t i, std::string name = "") {
return block_->insertInput(i, std::move(name));
}
void eraseInput(size_t i) {
block_->eraseInput(i);
}
size_t registerOutput(Value* n) {
return block_->registerOutput(n);
}
void eraseOutput(size_t i) {
block_->eraseOutput(i);
}
TORCH_API Node* create(NodeKind kind, size_t num_outputs = 1);
TORCH_API Node* create(
NodeKind kind,
ArrayRef<Value*> inputs,
size_t num_outputs = 1);
TORCH_API Node* createNone();
TORCH_API Node* createAutogradZero();
TORCH_API Node* createUninitialized(TypePtr typ);
TORCH_API Node* createWithSubgraph(Symbol kind);
TORCH_API Node* createDifferentiableSubgraph();
TORCH_API Node* createTuple(
at::ArrayRef<Value*> values,
c10::optional<c10::QualifiedName> qualname = c10::nullopt,
std::shared_ptr<FunctionSchema> schema=nullptr);
TORCH_API Node* createTupleUnpack(Value* v);
TORCH_API Node* createTupleIndex(
Value* tup,
Value* idx,
const TypePtr& output_type);
TORCH_API Node* createTupleSlice(Value* tup, int64_t beg, int64_t end);
TORCH_API Node* createList(
const TypePtr& elem_type,
at::ArrayRef<Value*> values);
TORCH_API Node* createListUnpack(Value* v, size_t size);
TORCH_API Node* createDict(
const TypePtr& key_type,
const TypePtr& value_type,
at::ArrayRef<Value*> keys,
at::ArrayRef<Value*> values);
TORCH_API Node* createNumToTensor(Value* value);
TORCH_API Node* createImplicitTensorToNum(const TypePtr& type, Value* value);
TORCH_API Node* createObject(const ClassTypePtr& type);
TORCH_API Node* createSetAttr(
Value* obj,
const std::string& field,
Value* newValue);
TORCH_API Node* createGetAttr(Value* obj, const std::string& field);
TORCH_API Value* insertGetAttr(Value* obj, const std::string& field) {
return insertNode(createGetAttr(obj, field))->output();
}
TORCH_API Node* createStore(const std::string& name, Value* v);
TORCH_API Node* createLoad(const std::string& name, const TypePtr& type);
TORCH_API Value* insertFunctionCall(
Function* callee,
const script::MatchedSchema& matched);
TORCH_API Value* insertMethodCall(
std::string method_name,
const script::MatchedSchema& matched);
// Note: defined in python_ir.cpp and can be used only in python extension
Node* createPythonOp(
THPObjectPtr&& pyobj,
const std::string& cconv,
pyobj_list&& scalar_args);
// clone n, making a new node in _this_ graph.
// use node_map to translate inputs of n to inputs of the cloned node
// if copy_blocks is false, it will not recursively clone the nested blocks
// this node contains.
TORCH_API Node* createClone(
Node* n,
const std::function<Value*(Value*)>& value_map,
bool copy_blocks = true);
// Insert constant IValue into the graph.
TORCH_API Value* insertConstant(
IValue val,
c10::optional<SourceRange> loc = c10::nullopt,
c10::optional<ScopePtr> scope = c10::nullopt);
// Schema-driven insert:
// This inserts a node into the graph with inputs determined from args and
// kwargs using Python argument matching rules, and checks that the op matches
// a known schema.
//
// If this node successfully completes, it guarentees the node
// is a correctly-formed invocation of opname
TORCH_API Value* insert(
Symbol opname,
at::ArrayRef<NamedValue> args,
at::ArrayRef<NamedValue> kwargs = {},
const c10::optional<SourceRange>& range = {});
Node* appendNode(Node* n) {
return block_->appendNode(n);
}
Node* prependNode(Node* n) {
return block_->prependNode(n);
}
// insert before insert_before_ node
// initialized to insert at the end of the top level block
// can be changed with setInsertPoint()
Node* insertNode(Node* n) {
AT_ASSERT(
insert_before_->inBlockList() &&
"insert point node is no longer in a block list");
return n->insertBefore(insert_before_);
}
// set where nodes are inserted to append to the end of this block
void setInsertPoint(Block* b) {
AT_ASSERT(b->owningGraph() == this);
insert_before_ = b->return_node();
}
// set where nodes are inserted to insert _before_ this node
// for implementation simplicity we only support inserting before a node for
// now
void setInsertPoint(Node* n) {
AT_ASSERT(n->owningGraph() == this && n->inBlockList());
insert_before_ = n;
}
Node* insertPoint() {
return insert_before_;
}
// the top level block
Block* block() {
return block_;
}
const Block* block() const {
return block_;
}
// Checks well-formedness and invariants of graph
TORCH_API void lint() const;
// for use in debugger
TORCH_API void dump() const;
TORCH_API ~Graph();
TORCH_API std::string toString(bool print_source_locations = true) const;
TORCH_API std::ostream& print(
std::ostream& out,
bool print_source_locations = true) const;
friend TORCH_API std::ostream& operator<<(std::ostream& out, const Graph& g);
TORCH_API std::shared_ptr<Graph> copy();
TORCH_API void remapTypes(const std::function<TypePtr(TypePtr)>& type_map);
private:
TORCH_API void freeNode(Node* n);
TORCH_API void freeValue(Value* v);
TORCH_API void freeBlock(Block* b);
};
/** \brief An utility class for setting temporary insertion points.
*
* When an object of this class is created, it stores the current insertion
* point, sets the new one, and restores the original insertion point when the
* object is destroyed.
*/
struct WithInsertPoint {
WithInsertPoint(Node* n) : prev_(n->owningGraph()->insertPoint()) {
n->owningGraph()->setInsertPoint(n);
}
WithInsertPoint(Block* b) : WithInsertPoint(b->return_node()) {}
~WithInsertPoint() {
prev_->owningGraph()->setInsertPoint(prev_);
}
private:
Node* prev_;
};
/** \brief An utility class for setting temporary scopes.
*
* When an object of this class is created, it stores the current scope, sets
* the new one, and restores the original scope when the object is destroyed.
*/
struct WithCurrentScope {
WithCurrentScope(Graph& g, ScopePtr scope)
: graph_(&g), prev_scope_(g.current_scope()) {
g.set_current_scope(std::move(scope));
}
~WithCurrentScope() {
graph_->set_current_scope(prev_scope_);
}
private:
Graph* graph_;
ScopePtr prev_scope_;
};
inline Value::Value(Node* node_, size_t offset_)
: node_(node_),
offset_(offset_),
unique_(node_->graph_->next_unique_++),
type_(TensorType::get()) {
node_->graph_->all_values.emplace(this);
}
inline Value* Value::setType(TypePtr type) {
AT_ASSERT(type);
type_ = std::move(type);
for (Use& use : uses_) {
use.user->op_ = nullptr;
}
return this;
}
inline Graph* Value::owningGraph() {
return node()->owningGraph();
}
inline const Graph* Value::owningGraph() const {
return node()->owningGraph();
}
/************* All nodes not required to be defined before Graph **************/
struct ProfileOp : public Node {
static constexpr Symbol Kind = ::c10::prim::profile;
ProfileOp(Graph* graph, std::function<void(std::vector<IValue>&)> callback)
: Node(graph, ::c10::prim::profile), callback_(callback) {}
void cloneFrom(Node* other_) override;
Node* allocNewInstance(Graph* g) override;
const std::function<void(std::vector<IValue>&)>& getCallback() const {
return callback_;
}
void setCallback(std::function<void(std::vector<IValue>&)> callback) {
callback_ = callback;
}
private:
std::function<void(std::vector<IValue>&)> callback_;
};
// execute a Python function, used for Ops we can't optimize but that we want to
// optimize around
//
// Note: actual implementation (ConcretePythonOp) is defined in python_ir.cpp
// which is not included in libtorch.so. We still include some bits and pieces
// of PythonOp here to enable writing simple passes generically. In general,
// python-aware bits need to be moved to the descendant classes.
struct TORCH_API PythonOp : public Node {
using Node::Node;
// should this Python function be skipped over when exported (i.e. for
// debugging functions that only run in Python)
bool ignore_on_export = false;
virtual std::string name() const = 0;
virtual void writeScalars(std::ostream& out) const = 0;
void cloneFrom(Node* other_) override = 0;
Node* allocNewInstance(Graph* g) override = 0;
// recover the autograd.Function instance, if this PythonOp's function
// was originally SomeFunction.apply
// used in ONNX for discovering symbolics
virtual c10::optional<THPObjectPtr> autogradFunction() const = 0;
virtual void lint_python() const = 0;
};
TORCH_API void LintGraph(std::shared_ptr<Graph>& graph);
TORCH_API at::ArrayRef<Value*> createTupleUnpack(Value* v);
/** Insert graph \p CALLEE into graph \p G using \p INPUTS as input values.
*
* The insertion happens at the current insertion point.
*/
TORCH_API std::vector<Value*> insertGraph(
Graph& g,
Graph& callee,
ArrayRef<Value*> inputs);
/** Insert graph \p CALLEE after node \p TO_REPLACE, remove the node and
* replace all its uses with corresponding outputs of the inserted graph. The
* function asserts that the number of outputs of the original node and the
* graph are the same.
*/
TORCH_API std::vector<Value*> inlineCallTo(Node* to_replace, Graph& callee);
/** If there is only one value in \p OUTPUTS and its kind is Tuple, insert a
* tuple unpack node and return the resulting values.
*/
TORCH_API std::vector<Value*> unpackOutputs(const std::vector<Value*>& outputs);
} // namespace jit
} // namespace torch