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<h1><a href="gameservices_v1beta.html">Game Services API</a> . <a href="gameservices_v1beta.projects.html">projects</a> . <a href="gameservices_v1beta.projects.locations.html">locations</a> . <a href="gameservices_v1beta.projects.locations.realms.html">realms</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
<code><a href="gameservices_v1beta.projects.locations.realms.gameServerClusters.html">gameServerClusters()</a></code>
</p>
<p class="firstline">Returns the gameServerClusters Resource.</p>
<p class="toc_element">
<code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
<code><a href="#create">create(parent, body=None, realmId=None, x__xgafv=None)</a></code></p>
<p class="firstline">Creates a new realm in a given project and location.</p>
<p class="toc_element">
<code><a href="#delete">delete(name, x__xgafv=None)</a></code></p>
<p class="firstline">Deletes a single realm.</p>
<p class="toc_element">
<code><a href="#get">get(name, x__xgafv=None)</a></code></p>
<p class="firstline">Gets details of a single realm.</p>
<p class="toc_element">
<code><a href="#list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, x__xgafv=None)</a></code></p>
<p class="firstline">Lists realms in a given project and location.</p>
<p class="toc_element">
<code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
<p class="firstline">Retrieves the next page of results.</p>
<p class="toc_element">
<code><a href="#patch">patch(name, body=None, updateMask=None, x__xgafv=None)</a></code></p>
<p class="firstline">Patches a single realm.</p>
<p class="toc_element">
<code><a href="#previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</a></code></p>
<p class="firstline">Previews patches to a single realm.</p>
<h3>Method Details</h3>
<div class="method">
<code class="details" id="close">close()</code>
<pre>Close httplib2 connections.</pre>
</div>
<div class="method">
<code class="details" id="create">create(parent, body=None, realmId=None, x__xgafv=None)</code>
<pre>Creates a new realm in a given project and location.
Args:
parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}`. (required)
body: object, The request body.
The object takes the form of:
{ # A realm resource.
&quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
&quot;description&quot;: &quot;A String&quot;, # Human readable description of the realm.
&quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
&quot;labels&quot;: { # The labels associated with this realm. Each label is a key-value pair.
&quot;a_key&quot;: &quot;A String&quot;,
},
&quot;name&quot;: &quot;A String&quot;, # The resource name of the realm, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. For example, `projects/my-project/locations/{location}/realms/my-realm`.
&quot;timeZone&quot;: &quot;A String&quot;, # Required. Time zone where all policies targeting this realm are evaluated. The value of this field must be from the IANA time zone database: https://www.iana.org/time-zones.
&quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
}
realmId: string, Required. The ID of the realm resource to be created.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # This resource represents a long-running operation that is the result of a network API call.
&quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
&quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
&quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
&quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
{
&quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
},
],
&quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
},
&quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
&quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
},
&quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
&quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
&quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
},
}</pre>
</div>
<div class="method">
<code class="details" id="delete">delete(name, x__xgafv=None)</code>
<pre>Deletes a single realm.
Args:
name: string, Required. The name of the realm to delete, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # This resource represents a long-running operation that is the result of a network API call.
&quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
&quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
&quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
&quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
{
&quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
},
],
&quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
},
&quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
&quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
},
&quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
&quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
&quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
},
}</pre>
</div>
<div class="method">
<code class="details" id="get">get(name, x__xgafv=None)</code>
<pre>Gets details of a single realm.
Args:
name: string, Required. The name of the realm to retrieve, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A realm resource.
&quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
&quot;description&quot;: &quot;A String&quot;, # Human readable description of the realm.
&quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
&quot;labels&quot;: { # The labels associated with this realm. Each label is a key-value pair.
&quot;a_key&quot;: &quot;A String&quot;,
},
&quot;name&quot;: &quot;A String&quot;, # The resource name of the realm, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. For example, `projects/my-project/locations/{location}/realms/my-realm`.
&quot;timeZone&quot;: &quot;A String&quot;, # Required. Time zone where all policies targeting this realm are evaluated. The value of this field must be from the IANA time zone database: https://www.iana.org/time-zones.
&quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
}</pre>
</div>
<div class="method">
<code class="details" id="list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, x__xgafv=None)</code>
<pre>Lists realms in a given project and location.
Args:
parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}`. (required)
filter: string, Optional. The filter to apply to list results.
orderBy: string, Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
pageSize: integer, Optional. The maximum number of items to return. If unspecified, server will pick an appropriate default. Server may return fewer items than requested. A caller should only rely on response&#x27;s next_page_token to determine if there are more realms left to be queried.
pageToken: string, Optional. The next_page_token value returned from a previous List request, if any.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # Response message for RealmsService.ListRealms.
&quot;nextPageToken&quot;: &quot;A String&quot;, # Token to retrieve the next page of results, or empty if there are no more results in the list.
&quot;realms&quot;: [ # The list of realms.
{ # A realm resource.
&quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
&quot;description&quot;: &quot;A String&quot;, # Human readable description of the realm.
&quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
&quot;labels&quot;: { # The labels associated with this realm. Each label is a key-value pair.
&quot;a_key&quot;: &quot;A String&quot;,
},
&quot;name&quot;: &quot;A String&quot;, # The resource name of the realm, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. For example, `projects/my-project/locations/{location}/realms/my-realm`.
&quot;timeZone&quot;: &quot;A String&quot;, # Required. Time zone where all policies targeting this realm are evaluated. The value of this field must be from the IANA time zone database: https://www.iana.org/time-zones.
&quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
},
],
&quot;unreachable&quot;: [ # List of locations that could not be reached.
&quot;A String&quot;,
],
}</pre>
</div>
<div class="method">
<code class="details" id="list_next">list_next(previous_request, previous_response)</code>
<pre>Retrieves the next page of results.
Args:
previous_request: The request for the previous page. (required)
previous_response: The response from the request for the previous page. (required)
Returns:
A request object that you can call &#x27;execute()&#x27; on to request the next
page. Returns None if there are no more items in the collection.
</pre>
</div>
<div class="method">
<code class="details" id="patch">patch(name, body=None, updateMask=None, x__xgafv=None)</code>
<pre>Patches a single realm.
Args:
name: string, The resource name of the realm, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. For example, `projects/my-project/locations/{location}/realms/my-realm`. (required)
body: object, The request body.
The object takes the form of:
{ # A realm resource.
&quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
&quot;description&quot;: &quot;A String&quot;, # Human readable description of the realm.
&quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
&quot;labels&quot;: { # The labels associated with this realm. Each label is a key-value pair.
&quot;a_key&quot;: &quot;A String&quot;,
},
&quot;name&quot;: &quot;A String&quot;, # The resource name of the realm, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. For example, `projects/my-project/locations/{location}/realms/my-realm`.
&quot;timeZone&quot;: &quot;A String&quot;, # Required. Time zone where all policies targeting this realm are evaluated. The value of this field must be from the IANA time zone database: https://www.iana.org/time-zones.
&quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
}
updateMask: string, Required. The update mask applies to the resource. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # This resource represents a long-running operation that is the result of a network API call.
&quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
&quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
&quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
&quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
{
&quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
},
],
&quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
},
&quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
&quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
},
&quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
&quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
&quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
},
}</pre>
</div>
<div class="method">
<code class="details" id="previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</code>
<pre>Previews patches to a single realm.
Args:
name: string, The resource name of the realm, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. For example, `projects/my-project/locations/{location}/realms/my-realm`. (required)
body: object, The request body.
The object takes the form of:
{ # A realm resource.
&quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
&quot;description&quot;: &quot;A String&quot;, # Human readable description of the realm.
&quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
&quot;labels&quot;: { # The labels associated with this realm. Each label is a key-value pair.
&quot;a_key&quot;: &quot;A String&quot;,
},
&quot;name&quot;: &quot;A String&quot;, # The resource name of the realm, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. For example, `projects/my-project/locations/{location}/realms/my-realm`.
&quot;timeZone&quot;: &quot;A String&quot;, # Required. Time zone where all policies targeting this realm are evaluated. The value of this field must be from the IANA time zone database: https://www.iana.org/time-zones.
&quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
}
previewTime: string, Optional. The target timestamp to compute the preview.
updateMask: string, Required. The update mask applies to the resource. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # Response message for RealmsService.PreviewRealmUpdate.
&quot;etag&quot;: &quot;A String&quot;, # ETag of the realm.
&quot;targetState&quot;: { # Encapsulates the Target state. # The target state.
&quot;details&quot;: [ # Details about Agones fleets.
{ # Details about the Agones resources.
&quot;fleetDetails&quot;: [ # Agones fleet details for game server clusters and game server deployments.
{ # Details of the target Agones fleet.
&quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
&quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
&quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
&quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
&quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
},
},
&quot;fleet&quot;: { # Target Agones fleet specification. # Reference to target Agones fleet.
&quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet.
&quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
&quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
&quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
},
},
},
],
&quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
&quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
},
],
},
}</pre>
</div>
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