| <html><body> |
| <style> |
| |
| body, h1, h2, h3, div, span, p, pre, a { |
| margin: 0; |
| padding: 0; |
| border: 0; |
| font-weight: inherit; |
| font-style: inherit; |
| font-size: 100%; |
| font-family: inherit; |
| vertical-align: baseline; |
| } |
| |
| body { |
| font-size: 13px; |
| padding: 1em; |
| } |
| |
| h1 { |
| font-size: 26px; |
| margin-bottom: 1em; |
| } |
| |
| h2 { |
| font-size: 24px; |
| margin-bottom: 1em; |
| } |
| |
| h3 { |
| font-size: 20px; |
| margin-bottom: 1em; |
| margin-top: 1em; |
| } |
| |
| pre, code { |
| line-height: 1.5; |
| font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace; |
| } |
| |
| pre { |
| margin-top: 0.5em; |
| } |
| |
| h1, h2, h3, p { |
| font-family: Arial, sans serif; |
| } |
| |
| h1, h2, h3 { |
| border-bottom: solid #CCC 1px; |
| } |
| |
| .toc_element { |
| margin-top: 0.5em; |
| } |
| |
| .firstline { |
| margin-left: 2 em; |
| } |
| |
| .method { |
| margin-top: 1em; |
| border: solid 1px #CCC; |
| padding: 1em; |
| background: #EEE; |
| } |
| |
| .details { |
| font-weight: bold; |
| font-size: 14px; |
| } |
| |
| </style> |
| |
| <h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1> |
| <h2>Instance Methods</h2> |
| <p class="toc_element"> |
| <code><a href="#reset">reset(achievementId)</a></code></p> |
| <p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> |
| <p class="toc_element"> |
| <code><a href="#resetAll">resetAll()</a></code></p> |
| <p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p> |
| <p class="toc_element"> |
| <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers()</a></code></p> |
| <p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p> |
| <p class="toc_element"> |
| <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId)</a></code></p> |
| <p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p> |
| <p class="toc_element"> |
| <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</a></code></p> |
| <p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p> |
| <h3>Method Details</h3> |
| <div class="method"> |
| <code class="details" id="reset">reset(achievementId)</code> |
| <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. |
| |
| Args: |
| achievementId: string, The ID of the achievement used by this method. (required) |
| |
| Returns: |
| An object of the form: |
| |
| { # This is a JSON template for an achievement reset response. |
| "definitionId": "A String", # The ID of an achievement for which player state has been updated. |
| "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse. |
| "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. |
| "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. |
| # Possible values are: |
| # - "HIDDEN"- Achievement is hidden. |
| # - "REVEALED" - Achievement is revealed. |
| # - "UNLOCKED" - Achievement is unlocked. |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetAll">resetAll()</code> |
| <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application. |
| |
| Args: |
| |
| Returns: |
| An object of the form: |
| |
| { # This is a JSON template for achievement reset all response. |
| "kind": "gamesManagement#achievementResetAllResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetAllResponse. |
| "results": [ # The achievement reset results. |
| { # This is a JSON template for an achievement reset response. |
| "definitionId": "A String", # The ID of an achievement for which player state has been updated. |
| "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse. |
| "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. |
| "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. |
| # Possible values are: |
| # - "HIDDEN"- Achievement is hidden. |
| # - "REVEALED" - Achievement is revealed. |
| # - "UNLOCKED" - Achievement is unlocked. |
| }, |
| ], |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers()</code> |
| <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console. |
| |
| Args: |
| </pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId)</code> |
| <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset. |
| |
| Args: |
| achievementId: string, The ID of the achievement used by this method. (required) |
| </pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</code> |
| <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset. |
| |
| Args: |
| body: object, The request body. (required) |
| The object takes the form of: |
| |
| { # This is a JSON template for multiple achievements reset all request. |
| "achievement_ids": [ # The IDs of achievements to reset. |
| "A String", |
| ], |
| "kind": "gamesManagement#achievementResetMultipleForAllRequest", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetMultipleForAllRequest. |
| } |
| |
| </pre> |
| </div> |
| |
| </body></html> |