| .. _curses-howto: | |
| ********************************** | |
| Curses Programming with Python | |
| ********************************** | |
| :Author: A.M. Kuchling, Eric S. Raymond | |
| :Release: 2.04 | |
| .. topic:: Abstract | |
| This document describes how to use the :mod:`curses` extension | |
| module to control text-mode displays. | |
| What is curses? | |
| =============== | |
| The curses library supplies a terminal-independent screen-painting and | |
| keyboard-handling facility for text-based terminals; such terminals | |
| include VT100s, the Linux console, and the simulated terminal provided | |
| by various programs. Display terminals support various control codes | |
| to perform common operations such as moving the cursor, scrolling the | |
| screen, and erasing areas. Different terminals use widely differing | |
| codes, and often have their own minor quirks. | |
| In a world of graphical displays, one might ask "why bother"? It's | |
| true that character-cell display terminals are an obsolete technology, | |
| but there are niches in which being able to do fancy things with them | |
| are still valuable. One niche is on small-footprint or embedded | |
| Unixes that don't run an X server. Another is tools such as OS | |
| installers and kernel configurators that may have to run before any | |
| graphical support is available. | |
| The curses library provides fairly basic functionality, providing the | |
| programmer with an abstraction of a display containing multiple | |
| non-overlapping windows of text. The contents of a window can be | |
| changed in various ways---adding text, erasing it, changing its | |
| appearance---and the curses library will figure out what control codes | |
| need to be sent to the terminal to produce the right output. curses | |
| doesn't provide many user-interface concepts such as buttons, checkboxes, | |
| or dialogs; if you need such features, consider a user interface library such as | |
| `Urwid <https://pypi.org/project/urwid/>`_. | |
| The curses library was originally written for BSD Unix; the later System V | |
| versions of Unix from AT&T added many enhancements and new functions. BSD curses | |
| is no longer maintained, having been replaced by ncurses, which is an | |
| open-source implementation of the AT&T interface. If you're using an | |
| open-source Unix such as Linux or FreeBSD, your system almost certainly uses | |
| ncurses. Since most current commercial Unix versions are based on System V | |
| code, all the functions described here will probably be available. The older | |
| versions of curses carried by some proprietary Unixes may not support | |
| everything, though. | |
| The Windows version of Python doesn't include the :mod:`curses` | |
| module. A ported version called `UniCurses | |
| <https://pypi.org/project/UniCurses>`_ is available. You could | |
| also try `the Console module <http://effbot.org/zone/console-index.htm>`_ | |
| written by Fredrik Lundh, which doesn't | |
| use the same API as curses but provides cursor-addressable text output | |
| and full support for mouse and keyboard input. | |
| The Python curses module | |
| ------------------------ | |
| The Python module is a fairly simple wrapper over the C functions provided by | |
| curses; if you're already familiar with curses programming in C, it's really | |
| easy to transfer that knowledge to Python. The biggest difference is that the | |
| Python interface makes things simpler by merging different C functions such as | |
| :c:func:`addstr`, :c:func:`mvaddstr`, and :c:func:`mvwaddstr` into a single | |
| :meth:`~curses.window.addstr` method. You'll see this covered in more | |
| detail later. | |
| This HOWTO is an introduction to writing text-mode programs with curses | |
| and Python. It doesn't attempt to be a complete guide to the curses API; for | |
| that, see the Python library guide's section on ncurses, and the C manual pages | |
| for ncurses. It will, however, give you the basic ideas. | |
| Starting and ending a curses application | |
| ======================================== | |
| Before doing anything, curses must be initialized. This is done by | |
| calling the :func:`~curses.initscr` function, which will determine the | |
| terminal type, send any required setup codes to the terminal, and | |
| create various internal data structures. If successful, | |
| :func:`initscr` returns a window object representing the entire | |
| screen; this is usually called ``stdscr`` after the name of the | |
| corresponding C variable. :: | |
| import curses | |
| stdscr = curses.initscr() | |
| Usually curses applications turn off automatic echoing of keys to the | |
| screen, in order to be able to read keys and only display them under | |
| certain circumstances. This requires calling the | |
| :func:`~curses.noecho` function. :: | |
| curses.noecho() | |
| Applications will also commonly need to react to keys instantly, | |
| without requiring the Enter key to be pressed; this is called cbreak | |
| mode, as opposed to the usual buffered input mode. :: | |
| curses.cbreak() | |
| Terminals usually return special keys, such as the cursor keys or navigation | |
| keys such as Page Up and Home, as a multibyte escape sequence. While you could | |
| write your application to expect such sequences and process them accordingly, | |
| curses can do it for you, returning a special value such as | |
| :const:`curses.KEY_LEFT`. To get curses to do the job, you'll have to enable | |
| keypad mode. :: | |
| stdscr.keypad(True) | |
| Terminating a curses application is much easier than starting one. You'll need | |
| to call:: | |
| curses.nocbreak() | |
| stdscr.keypad(False) | |
| curses.echo() | |
| to reverse the curses-friendly terminal settings. Then call the | |
| :func:`~curses.endwin` function to restore the terminal to its original | |
| operating mode. :: | |
| curses.endwin() | |
| A common problem when debugging a curses application is to get your terminal | |
| messed up when the application dies without restoring the terminal to its | |
| previous state. In Python this commonly happens when your code is buggy and | |
| raises an uncaught exception. Keys are no longer echoed to the screen when | |
| you type them, for example, which makes using the shell difficult. | |
| In Python you can avoid these complications and make debugging much easier by | |
| importing the :func:`curses.wrapper` function and using it like this:: | |
| from curses import wrapper | |
| def main(stdscr): | |
| # Clear screen | |
| stdscr.clear() | |
| # This raises ZeroDivisionError when i == 10. | |
| for i in range(0, 11): | |
| v = i-10 | |
| stdscr.addstr(i, 0, '10 divided by {} is {}'.format(v, 10/v)) | |
| stdscr.refresh() | |
| stdscr.getkey() | |
| wrapper(main) | |
| The :func:`~curses.wrapper` function takes a callable object and does the | |
| initializations described above, also initializing colors if color | |
| support is present. :func:`wrapper` then runs your provided callable. | |
| Once the callable returns, :func:`wrapper` will restore the original | |
| state of the terminal. The callable is called inside a | |
| :keyword:`try`...\ :keyword:`except` that catches exceptions, restores | |
| the state of the terminal, and then re-raises the exception. Therefore | |
| your terminal won't be left in a funny state on exception and you'll be | |
| able to read the exception's message and traceback. | |
| Windows and Pads | |
| ================ | |
| Windows are the basic abstraction in curses. A window object represents a | |
| rectangular area of the screen, and supports methods to display text, | |
| erase it, allow the user to input strings, and so forth. | |
| The ``stdscr`` object returned by the :func:`~curses.initscr` function is a | |
| window object that covers the entire screen. Many programs may need | |
| only this single window, but you might wish to divide the screen into | |
| smaller windows, in order to redraw or clear them separately. The | |
| :func:`~curses.newwin` function creates a new window of a given size, | |
| returning the new window object. :: | |
| begin_x = 20; begin_y = 7 | |
| height = 5; width = 40 | |
| win = curses.newwin(height, width, begin_y, begin_x) | |
| Note that the coordinate system used in curses is unusual. | |
| Coordinates are always passed in the order *y,x*, and the top-left | |
| corner of a window is coordinate (0,0). This breaks the normal | |
| convention for handling coordinates where the *x* coordinate comes | |
| first. This is an unfortunate difference from most other computer | |
| applications, but it's been part of curses since it was first written, | |
| and it's too late to change things now. | |
| Your application can determine the size of the screen by using the | |
| :data:`curses.LINES` and :data:`curses.COLS` variables to obtain the *y* and | |
| *x* sizes. Legal coordinates will then extend from ``(0,0)`` to | |
| ``(curses.LINES - 1, curses.COLS - 1)``. | |
| When you call a method to display or erase text, the effect doesn't | |
| immediately show up on the display. Instead you must call the | |
| :meth:`~curses.window.refresh` method of window objects to update the | |
| screen. | |
| This is because curses was originally written with slow 300-baud | |
| terminal connections in mind; with these terminals, minimizing the | |
| time required to redraw the screen was very important. Instead curses | |
| accumulates changes to the screen and displays them in the most | |
| efficient manner when you call :meth:`refresh`. For example, if your | |
| program displays some text in a window and then clears the window, | |
| there's no need to send the original text because they're never | |
| visible. | |
| In practice, explicitly telling curses to redraw a window doesn't | |
| really complicate programming with curses much. Most programs go into a flurry | |
| of activity, and then pause waiting for a keypress or some other action on the | |
| part of the user. All you have to do is to be sure that the screen has been | |
| redrawn before pausing to wait for user input, by first calling | |
| ``stdscr.refresh()`` or the :meth:`refresh` method of some other relevant | |
| window. | |
| A pad is a special case of a window; it can be larger than the actual display | |
| screen, and only a portion of the pad displayed at a time. Creating a pad | |
| requires the pad's height and width, while refreshing a pad requires giving the | |
| coordinates of the on-screen area where a subsection of the pad will be | |
| displayed. :: | |
| pad = curses.newpad(100, 100) | |
| # These loops fill the pad with letters; addch() is | |
| # explained in the next section | |
| for y in range(0, 99): | |
| for x in range(0, 99): | |
| pad.addch(y,x, ord('a') + (x*x+y*y) % 26) | |
| # Displays a section of the pad in the middle of the screen. | |
| # (0,0) : coordinate of upper-left corner of pad area to display. | |
| # (5,5) : coordinate of upper-left corner of window area to be filled | |
| # with pad content. | |
| # (20, 75) : coordinate of lower-right corner of window area to be | |
| # : filled with pad content. | |
| pad.refresh( 0,0, 5,5, 20,75) | |
| The :meth:`refresh` call displays a section of the pad in the rectangle | |
| extending from coordinate (5,5) to coordinate (20,75) on the screen; the upper | |
| left corner of the displayed section is coordinate (0,0) on the pad. Beyond | |
| that difference, pads are exactly like ordinary windows and support the same | |
| methods. | |
| If you have multiple windows and pads on screen there is a more | |
| efficient way to update the screen and prevent annoying screen flicker | |
| as each part of the screen gets updated. :meth:`refresh` actually | |
| does two things: | |
| 1) Calls the :meth:`~curses.window.noutrefresh` method of each window | |
| to update an underlying data structure representing the desired | |
| state of the screen. | |
| 2) Calls the function :func:`~curses.doupdate` function to change the | |
| physical screen to match the desired state recorded in the data structure. | |
| Instead you can call :meth:`noutrefresh` on a number of windows to | |
| update the data structure, and then call :func:`doupdate` to update | |
| the screen. | |
| Displaying Text | |
| =============== | |
| From a C programmer's point of view, curses may sometimes look like a | |
| twisty maze of functions, all subtly different. For example, | |
| :c:func:`addstr` displays a string at the current cursor location in | |
| the ``stdscr`` window, while :c:func:`mvaddstr` moves to a given y,x | |
| coordinate first before displaying the string. :c:func:`waddstr` is just | |
| like :c:func:`addstr`, but allows specifying a window to use instead of | |
| using ``stdscr`` by default. :c:func:`mvwaddstr` allows specifying both | |
| a window and a coordinate. | |
| Fortunately the Python interface hides all these details. ``stdscr`` | |
| is a window object like any other, and methods such as | |
| :meth:`~curses.window.addstr` accept multiple argument forms. Usually there | |
| are four different forms. | |
| +---------------------------------+-----------------------------------------------+ | |
| | Form | Description | | |
| +=================================+===============================================+ | |
| | *str* or *ch* | Display the string *str* or character *ch* at | | |
| | | the current position | | |
| +---------------------------------+-----------------------------------------------+ | |
| | *str* or *ch*, *attr* | Display the string *str* or character *ch*, | | |
| | | using attribute *attr* at the current | | |
| | | position | | |
| +---------------------------------+-----------------------------------------------+ | |
| | *y*, *x*, *str* or *ch* | Move to position *y,x* within the window, and | | |
| | | display *str* or *ch* | | |
| +---------------------------------+-----------------------------------------------+ | |
| | *y*, *x*, *str* or *ch*, *attr* | Move to position *y,x* within the window, and | | |
| | | display *str* or *ch*, using attribute *attr* | | |
| +---------------------------------+-----------------------------------------------+ | |
| Attributes allow displaying text in highlighted forms such as boldface, | |
| underline, reverse code, or in color. They'll be explained in more detail in | |
| the next subsection. | |
| The :meth:`~curses.window.addstr` method takes a Python string or | |
| bytestring as the value to be displayed. The contents of bytestrings | |
| are sent to the terminal as-is. Strings are encoded to bytes using | |
| the value of the window's :attr:`encoding` attribute; this defaults to | |
| the default system encoding as returned by | |
| :func:`locale.getpreferredencoding`. | |
| The :meth:`~curses.window.addch` methods take a character, which can be | |
| either a string of length 1, a bytestring of length 1, or an integer. | |
| Constants are provided for extension characters; these constants are | |
| integers greater than 255. For example, :const:`ACS_PLMINUS` is a +/- | |
| symbol, and :const:`ACS_ULCORNER` is the upper left corner of a box | |
| (handy for drawing borders). You can also use the appropriate Unicode | |
| character. | |
| Windows remember where the cursor was left after the last operation, so if you | |
| leave out the *y,x* coordinates, the string or character will be displayed | |
| wherever the last operation left off. You can also move the cursor with the | |
| ``move(y,x)`` method. Because some terminals always display a flashing cursor, | |
| you may want to ensure that the cursor is positioned in some location where it | |
| won't be distracting; it can be confusing to have the cursor blinking at some | |
| apparently random location. | |
| If your application doesn't need a blinking cursor at all, you can | |
| call ``curs_set(False)`` to make it invisible. For compatibility | |
| with older curses versions, there's a ``leaveok(bool)`` function | |
| that's a synonym for :func:`~curses.curs_set`. When *bool* is true, the | |
| curses library will attempt to suppress the flashing cursor, and you | |
| won't need to worry about leaving it in odd locations. | |
| Attributes and Color | |
| -------------------- | |
| Characters can be displayed in different ways. Status lines in a text-based | |
| application are commonly shown in reverse video, or a text viewer may need to | |
| highlight certain words. curses supports this by allowing you to specify an | |
| attribute for each cell on the screen. | |
| An attribute is an integer, each bit representing a different | |
| attribute. You can try to display text with multiple attribute bits | |
| set, but curses doesn't guarantee that all the possible combinations | |
| are available, or that they're all visually distinct. That depends on | |
| the ability of the terminal being used, so it's safest to stick to the | |
| most commonly available attributes, listed here. | |
| +----------------------+--------------------------------------+ | |
| | Attribute | Description | | |
| +======================+======================================+ | |
| | :const:`A_BLINK` | Blinking text | | |
| +----------------------+--------------------------------------+ | |
| | :const:`A_BOLD` | Extra bright or bold text | | |
| +----------------------+--------------------------------------+ | |
| | :const:`A_DIM` | Half bright text | | |
| +----------------------+--------------------------------------+ | |
| | :const:`A_REVERSE` | Reverse-video text | | |
| +----------------------+--------------------------------------+ | |
| | :const:`A_STANDOUT` | The best highlighting mode available | | |
| +----------------------+--------------------------------------+ | |
| | :const:`A_UNDERLINE` | Underlined text | | |
| +----------------------+--------------------------------------+ | |
| So, to display a reverse-video status line on the top line of the screen, you | |
| could code:: | |
| stdscr.addstr(0, 0, "Current mode: Typing mode", | |
| curses.A_REVERSE) | |
| stdscr.refresh() | |
| The curses library also supports color on those terminals that provide it. The | |
| most common such terminal is probably the Linux console, followed by color | |
| xterms. | |
| To use color, you must call the :func:`~curses.start_color` function soon | |
| after calling :func:`~curses.initscr`, to initialize the default color set | |
| (the :func:`curses.wrapper` function does this automatically). Once that's | |
| done, the :func:`~curses.has_colors` function returns TRUE if the terminal | |
| in use can | |
| actually display color. (Note: curses uses the American spelling 'color', | |
| instead of the Canadian/British spelling 'colour'. If you're used to the | |
| British spelling, you'll have to resign yourself to misspelling it for the sake | |
| of these functions.) | |
| The curses library maintains a finite number of color pairs, containing a | |
| foreground (or text) color and a background color. You can get the attribute | |
| value corresponding to a color pair with the :func:`~curses.color_pair` | |
| function; this can be bitwise-OR'ed with other attributes such as | |
| :const:`A_REVERSE`, but again, such combinations are not guaranteed to work | |
| on all terminals. | |
| An example, which displays a line of text using color pair 1:: | |
| stdscr.addstr("Pretty text", curses.color_pair(1)) | |
| stdscr.refresh() | |
| As I said before, a color pair consists of a foreground and background color. | |
| The ``init_pair(n, f, b)`` function changes the definition of color pair *n*, to | |
| foreground color f and background color b. Color pair 0 is hard-wired to white | |
| on black, and cannot be changed. | |
| Colors are numbered, and :func:`start_color` initializes 8 basic | |
| colors when it activates color mode. They are: 0:black, 1:red, | |
| 2:green, 3:yellow, 4:blue, 5:magenta, 6:cyan, and 7:white. The :mod:`curses` | |
| module defines named constants for each of these colors: | |
| :const:`curses.COLOR_BLACK`, :const:`curses.COLOR_RED`, and so forth. | |
| Let's put all this together. To change color 1 to red text on a white | |
| background, you would call:: | |
| curses.init_pair(1, curses.COLOR_RED, curses.COLOR_WHITE) | |
| When you change a color pair, any text already displayed using that color pair | |
| will change to the new colors. You can also display new text in this color | |
| with:: | |
| stdscr.addstr(0,0, "RED ALERT!", curses.color_pair(1)) | |
| Very fancy terminals can change the definitions of the actual colors to a given | |
| RGB value. This lets you change color 1, which is usually red, to purple or | |
| blue or any other color you like. Unfortunately, the Linux console doesn't | |
| support this, so I'm unable to try it out, and can't provide any examples. You | |
| can check if your terminal can do this by calling | |
| :func:`~curses.can_change_color`, which returns ``True`` if the capability is | |
| there. If you're lucky enough to have such a talented terminal, consult your | |
| system's man pages for more information. | |
| User Input | |
| ========== | |
| The C curses library offers only very simple input mechanisms. Python's | |
| :mod:`curses` module adds a basic text-input widget. (Other libraries | |
| such as `Urwid <https://pypi.org/project/urwid/>`_ have more extensive | |
| collections of widgets.) | |
| There are two methods for getting input from a window: | |
| * :meth:`~curses.window.getch` refreshes the screen and then waits for | |
| the user to hit a key, displaying the key if :func:`~curses.echo` has been | |
| called earlier. You can optionally specify a coordinate to which | |
| the cursor should be moved before pausing. | |
| * :meth:`~curses.window.getkey` does the same thing but converts the | |
| integer to a string. Individual characters are returned as | |
| 1-character strings, and special keys such as function keys return | |
| longer strings containing a key name such as ``KEY_UP`` or ``^G``. | |
| It's possible to not wait for the user using the | |
| :meth:`~curses.window.nodelay` window method. After ``nodelay(True)``, | |
| :meth:`getch` and :meth:`getkey` for the window become | |
| non-blocking. To signal that no input is ready, :meth:`getch` returns | |
| ``curses.ERR`` (a value of -1) and :meth:`getkey` raises an exception. | |
| There's also a :func:`~curses.halfdelay` function, which can be used to (in | |
| effect) set a timer on each :meth:`getch`; if no input becomes | |
| available within a specified delay (measured in tenths of a second), | |
| curses raises an exception. | |
| The :meth:`getch` method returns an integer; if it's between 0 and 255, it | |
| represents the ASCII code of the key pressed. Values greater than 255 are | |
| special keys such as Page Up, Home, or the cursor keys. You can compare the | |
| value returned to constants such as :const:`curses.KEY_PPAGE`, | |
| :const:`curses.KEY_HOME`, or :const:`curses.KEY_LEFT`. The main loop of | |
| your program may look something like this:: | |
| while True: | |
| c = stdscr.getch() | |
| if c == ord('p'): | |
| PrintDocument() | |
| elif c == ord('q'): | |
| break # Exit the while loop | |
| elif c == curses.KEY_HOME: | |
| x = y = 0 | |
| The :mod:`curses.ascii` module supplies ASCII class membership functions that | |
| take either integer or 1-character string arguments; these may be useful in | |
| writing more readable tests for such loops. It also supplies | |
| conversion functions that take either integer or 1-character-string arguments | |
| and return the same type. For example, :func:`curses.ascii.ctrl` returns the | |
| control character corresponding to its argument. | |
| There's also a method to retrieve an entire string, | |
| :meth:`~curses.window.getstr`. It isn't used very often, because its | |
| functionality is quite limited; the only editing keys available are | |
| the backspace key and the Enter key, which terminates the string. It | |
| can optionally be limited to a fixed number of characters. :: | |
| curses.echo() # Enable echoing of characters | |
| # Get a 15-character string, with the cursor on the top line | |
| s = stdscr.getstr(0,0, 15) | |
| The :mod:`curses.textpad` module supplies a text box that supports an | |
| Emacs-like set of keybindings. Various methods of the | |
| :class:`~curses.textpad.Textbox` class support editing with input | |
| validation and gathering the edit results either with or without | |
| trailing spaces. Here's an example:: | |
| import curses | |
| from curses.textpad import Textbox, rectangle | |
| def main(stdscr): | |
| stdscr.addstr(0, 0, "Enter IM message: (hit Ctrl-G to send)") | |
| editwin = curses.newwin(5,30, 2,1) | |
| rectangle(stdscr, 1,0, 1+5+1, 1+30+1) | |
| stdscr.refresh() | |
| box = Textbox(editwin) | |
| # Let the user edit until Ctrl-G is struck. | |
| box.edit() | |
| # Get resulting contents | |
| message = box.gather() | |
| See the library documentation on :mod:`curses.textpad` for more details. | |
| For More Information | |
| ==================== | |
| This HOWTO doesn't cover some advanced topics, such as reading the | |
| contents of the screen or capturing mouse events from an xterm | |
| instance, but the Python library page for the :mod:`curses` module is now | |
| reasonably complete. You should browse it next. | |
| If you're in doubt about the detailed behavior of the curses | |
| functions, consult the manual pages for your curses implementation, | |
| whether it's ncurses or a proprietary Unix vendor's. The manual pages | |
| will document any quirks, and provide complete lists of all the | |
| functions, attributes, and :const:`ACS_\*` characters available to | |
| you. | |
| Because the curses API is so large, some functions aren't supported in | |
| the Python interface. Often this isn't because they're difficult to | |
| implement, but because no one has needed them yet. Also, Python | |
| doesn't yet support the menu library associated with ncurses. | |
| Patches adding support for these would be welcome; see | |
| `the Python Developer's Guide <https://devguide.python.org/>`_ to | |
| learn more about submitting patches to Python. | |
| * `Writing Programs with NCURSES <http://invisible-island.net/ncurses/ncurses-intro.html>`_: | |
| a lengthy tutorial for C programmers. | |
| * `The ncurses man page <https://linux.die.net/man/3/ncurses>`_ | |
| * `The ncurses FAQ <http://invisible-island.net/ncurses/ncurses.faq.html>`_ | |
| * `"Use curses... don't swear" <https://www.youtube.com/watch?v=eN1eZtjLEnU>`_: | |
| video of a PyCon 2013 talk on controlling terminals using curses or Urwid. | |
| * `"Console Applications with Urwid" <http://www.pyvideo.org/video/1568/console-applications-with-urwid>`_: | |
| video of a PyCon CA 2012 talk demonstrating some applications written using | |
| Urwid. |