| /* Author: Toby Dickenson <htrd90@zepler.org> | |
| * | |
| * Copyright (c) 1999 Toby Dickenson | |
| * | |
| * Permission to use this software in any way is granted without | |
| * fee, provided that the copyright notice above appears in all | |
| * copies. This software is provided "as is" without any warranty. | |
| */ | |
| /* Modified by Guido van Rossum */ | |
| /* Beep added by Mark Hammond */ | |
| /* Win9X Beep and platform identification added by Uncle Timmy */ | |
| /* Example: | |
| import winsound | |
| import time | |
| # Play wav file | |
| winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME) | |
| # Play sound from control panel settings | |
| winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) | |
| # Play wav file from memory | |
| data=open('c:/windows/media/Chimes.wav',"rb").read() | |
| winsound.PlaySound(data, winsound.SND_MEMORY) | |
| # Start playing the first bit of wav file asynchronously | |
| winsound.PlaySound('c:/windows/media/Chord.wav', | |
| winsound.SND_FILENAME|winsound.SND_ASYNC) | |
| # But don't let it go for too long... | |
| time.sleep(0.1) | |
| # ...Before stopping it | |
| winsound.PlaySound(None, 0) | |
| */ | |
| #include <Python.h> | |
| #include <windows.h> | |
| #include <mmsystem.h> | |
| PyDoc_STRVAR(sound_module_doc, | |
| "PlaySound(sound, flags) - play a sound\n" | |
| "SND_FILENAME - sound is a wav file name\n" | |
| "SND_ALIAS - sound is a registry sound association name\n" | |
| "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n" | |
| "SND_MEMORY - sound is a memory image of a wav file\n" | |
| "SND_PURGE - stop all instances of the specified sound\n" | |
| "SND_ASYNC - PlaySound returns immediately\n" | |
| "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n" | |
| "SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed | |
| "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors | |
| "\n" | |
| "Beep(frequency, duration) - Make a beep through the PC speaker.\n" | |
| "MessageBeep(type) - Call Windows MessageBeep."); | |
| /*[clinic input] | |
| module winsound | |
| [clinic start generated code]*/ | |
| /*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/ | |
| #include "clinic/winsound.c.h" | |
| /*[clinic input] | |
| winsound.PlaySound | |
| sound: object | |
| The sound to play; a filename, data, or None. | |
| flags: int | |
| Flag values, ored together. See module documentation. | |
| A wrapper around the Windows PlaySound API. | |
| [clinic start generated code]*/ | |
| static PyObject * | |
| winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) | |
| /*[clinic end generated code: output=49a0fd16a372ebeb input=c63e1f2d848da2f2]*/ | |
| { | |
| int ok; | |
| wchar_t *wsound; | |
| Py_buffer view = {NULL, NULL}; | |
| if (sound == Py_None) { | |
| wsound = NULL; | |
| } else if (flags & SND_MEMORY) { | |
| if (flags & SND_ASYNC) { | |
| /* Sidestep reference counting headache; unfortunately this also | |
| prevent SND_LOOP from memory. */ | |
| PyErr_SetString(PyExc_RuntimeError, | |
| "Cannot play asynchronously from memory"); | |
| return NULL; | |
| } | |
| if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) { | |
| return NULL; | |
| } | |
| wsound = (wchar_t *)view.buf; | |
| } else { | |
| if (!PyUnicode_Check(sound)) { | |
| PyErr_Format(PyExc_TypeError, | |
| "'sound' must be str or None, not '%s'", | |
| Py_TYPE(sound)->tp_name); | |
| return NULL; | |
| } | |
| wsound = PyUnicode_AsWideCharString(sound, NULL); | |
| if (wsound == NULL) { | |
| return NULL; | |
| } | |
| } | |
| Py_BEGIN_ALLOW_THREADS | |
| ok = PlaySoundW(wsound, NULL, flags); | |
| Py_END_ALLOW_THREADS | |
| if (view.obj) { | |
| PyBuffer_Release(&view); | |
| } else if (sound != Py_None) { | |
| PyMem_Free(wsound); | |
| } | |
| if (!ok) { | |
| PyErr_SetString(PyExc_RuntimeError, "Failed to play sound"); | |
| return NULL; | |
| } | |
| Py_RETURN_NONE; | |
| } | |
| /*[clinic input] | |
| winsound.Beep | |
| frequency: int | |
| Frequency of the sound in hertz. | |
| Must be in the range 37 through 32,767. | |
| duration: int | |
| How long the sound should play, in milliseconds. | |
| A wrapper around the Windows Beep API. | |
| [clinic start generated code]*/ | |
| static PyObject * | |
| winsound_Beep_impl(PyObject *module, int frequency, int duration) | |
| /*[clinic end generated code: output=f32382e52ee9b2fb input=40e360cfa00a5cf0]*/ | |
| { | |
| BOOL ok; | |
| if (frequency < 37 || frequency > 32767) { | |
| PyErr_SetString(PyExc_ValueError, | |
| "frequency must be in 37 thru 32767"); | |
| return NULL; | |
| } | |
| Py_BEGIN_ALLOW_THREADS | |
| ok = Beep(frequency, duration); | |
| Py_END_ALLOW_THREADS | |
| if (!ok) { | |
| PyErr_SetString(PyExc_RuntimeError,"Failed to beep"); | |
| return NULL; | |
| } | |
| Py_RETURN_NONE; | |
| } | |
| /*[clinic input] | |
| winsound.MessageBeep | |
| type: int(c_default="MB_OK") = MB_OK | |
| Call Windows MessageBeep(x). | |
| x defaults to MB_OK. | |
| [clinic start generated code]*/ | |
| static PyObject * | |
| winsound_MessageBeep_impl(PyObject *module, int type) | |
| /*[clinic end generated code: output=120875455121121f input=db185f741ae21401]*/ | |
| { | |
| BOOL ok; | |
| Py_BEGIN_ALLOW_THREADS | |
| ok = MessageBeep(type); | |
| Py_END_ALLOW_THREADS | |
| if (!ok) { | |
| PyErr_SetExcFromWindowsErr(PyExc_RuntimeError, 0); | |
| return NULL; | |
| } | |
| Py_RETURN_NONE; | |
| } | |
| static struct PyMethodDef sound_methods[] = | |
| { | |
| WINSOUND_PLAYSOUND_METHODDEF | |
| WINSOUND_BEEP_METHODDEF | |
| WINSOUND_MESSAGEBEEP_METHODDEF | |
| {NULL, NULL} | |
| }; | |
| static void | |
| add_define(PyObject *dict, const char *key, long value) | |
| { | |
| PyObject *k = PyUnicode_FromString(key); | |
| PyObject *v = PyLong_FromLong(value); | |
| if (v && k) { | |
| PyDict_SetItem(dict, k, v); | |
| } | |
| Py_XDECREF(k); | |
| Py_XDECREF(v); | |
| } | |
| #define ADD_DEFINE(tok) add_define(dict,#tok,tok) | |
| static struct PyModuleDef winsoundmodule = { | |
| PyModuleDef_HEAD_INIT, | |
| "winsound", | |
| sound_module_doc, | |
| -1, | |
| sound_methods, | |
| NULL, | |
| NULL, | |
| NULL, | |
| NULL | |
| }; | |
| PyMODINIT_FUNC | |
| PyInit_winsound(void) | |
| { | |
| PyObject *dict; | |
| PyObject *module = PyModule_Create(&winsoundmodule); | |
| if (module == NULL) | |
| return NULL; | |
| dict = PyModule_GetDict(module); | |
| ADD_DEFINE(SND_ASYNC); | |
| ADD_DEFINE(SND_NODEFAULT); | |
| ADD_DEFINE(SND_NOSTOP); | |
| ADD_DEFINE(SND_NOWAIT); | |
| ADD_DEFINE(SND_ALIAS); | |
| ADD_DEFINE(SND_FILENAME); | |
| ADD_DEFINE(SND_MEMORY); | |
| ADD_DEFINE(SND_PURGE); | |
| ADD_DEFINE(SND_LOOP); | |
| ADD_DEFINE(SND_APPLICATION); | |
| ADD_DEFINE(MB_OK); | |
| ADD_DEFINE(MB_ICONASTERISK); | |
| ADD_DEFINE(MB_ICONEXCLAMATION); | |
| ADD_DEFINE(MB_ICONHAND); | |
| ADD_DEFINE(MB_ICONQUESTION); | |
| return module; | |
| } |