| /* "Rotating trees" (Armin Rigo) |
| * Google "splay trees" for the general idea. |
| * It's a dict-like data structure that works best when accesses are not |
| * random, but follow a strong pattern. The one implemented here is for |
| * access patterns where the same small set of keys is looked up over |
| * and over again, and this set of keys evolves slowly over time. |
| #define EMPTY_ROTATING_TREE ((rotating_node_t *)NULL) |
| typedef struct rotating_node_s rotating_node_t; |
| typedef int (*rotating_tree_enum_fn) (rotating_node_t *node, void *arg); |
| void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node); |
| rotating_node_t* RotatingTree_Get(rotating_node_t **root, void *key); |
| int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn, |