|  | /* Author: Toby Dickenson <htrd90@zepler.org> | 
|  | * | 
|  | * Copyright (c) 1999 Toby Dickenson | 
|  | * | 
|  | * Permission to use this software in any way is granted without | 
|  | * fee, provided that the copyright notice above appears in all | 
|  | * copies. This software is provided "as is" without any warranty. | 
|  | */ | 
|  |  | 
|  | /* Modified by Guido van Rossum */ | 
|  | /* Beep added by Mark Hammond */ | 
|  | /* Win9X Beep and platform identification added by Uncle Timmy */ | 
|  |  | 
|  | /* Example: | 
|  |  | 
|  | import winsound | 
|  | import time | 
|  |  | 
|  | # Play wav file | 
|  | winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME) | 
|  |  | 
|  | # Play sound from control panel settings | 
|  | winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) | 
|  |  | 
|  | # Play wav file from memory | 
|  | data=open('c:/windows/media/Chimes.wav',"rb").read() | 
|  | winsound.PlaySound(data, winsound.SND_MEMORY) | 
|  |  | 
|  | # Start playing the first bit of wav file asynchronously | 
|  | winsound.PlaySound('c:/windows/media/Chord.wav', | 
|  | winsound.SND_FILENAME|winsound.SND_ASYNC) | 
|  | # But don't let it go for too long... | 
|  | time.sleep(0.1) | 
|  | # ...Before stopping it | 
|  | winsound.PlaySound(None, 0) | 
|  | */ | 
|  |  | 
|  | #include <Python.h> | 
|  | #include <windows.h> | 
|  | #include <mmsystem.h> | 
|  |  | 
|  | PyDoc_STRVAR(sound_module_doc, | 
|  | "PlaySound(sound, flags) - play a sound\n" | 
|  | "SND_FILENAME - sound is a wav file name\n" | 
|  | "SND_ALIAS - sound is a registry sound association name\n" | 
|  | "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n" | 
|  | "SND_MEMORY - sound is a memory image of a wav file\n" | 
|  | "SND_PURGE - stop all instances of the specified sound\n" | 
|  | "SND_ASYNC - PlaySound returns immediately\n" | 
|  | "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n" | 
|  | "SND_NOSTOP - Do not interrupt any sounds currently playing\n"  // Raising RuntimeError if needed | 
|  | "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors | 
|  | "\n" | 
|  | "Beep(frequency, duration) - Make a beep through the PC speaker.\n" | 
|  | "MessageBeep(type) - Call Windows MessageBeep."); | 
|  |  | 
|  | /*[clinic input] | 
|  | module winsound | 
|  | [clinic start generated code]*/ | 
|  | /*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/ | 
|  |  | 
|  | #include "clinic/winsound.c.h" | 
|  |  | 
|  | /*[clinic input] | 
|  | winsound.PlaySound | 
|  |  | 
|  | sound: object | 
|  | The sound to play; a filename, data, or None. | 
|  | flags: int | 
|  | Flag values, ored together.  See module documentation. | 
|  |  | 
|  | A wrapper around the Windows PlaySound API. | 
|  | [clinic start generated code]*/ | 
|  |  | 
|  | static PyObject * | 
|  | winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) | 
|  | /*[clinic end generated code: output=49a0fd16a372ebeb input=c63e1f2d848da2f2]*/ | 
|  | { | 
|  | int ok; | 
|  | wchar_t *wsound; | 
|  | Py_buffer view = {NULL, NULL}; | 
|  |  | 
|  | if (sound == Py_None) { | 
|  | wsound = NULL; | 
|  | } else if (flags & SND_MEMORY) { | 
|  | if (flags & SND_ASYNC) { | 
|  | /* Sidestep reference counting headache; unfortunately this also | 
|  | prevent SND_LOOP from memory. */ | 
|  | PyErr_SetString(PyExc_RuntimeError, | 
|  | "Cannot play asynchronously from memory"); | 
|  | return NULL; | 
|  | } | 
|  | if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) { | 
|  | return NULL; | 
|  | } | 
|  | wsound = (wchar_t *)view.buf; | 
|  | } else { | 
|  | if (!PyUnicode_Check(sound)) { | 
|  | PyErr_Format(PyExc_TypeError, | 
|  | "'sound' must be str or None, not '%s'", | 
|  | Py_TYPE(sound)->tp_name); | 
|  | return NULL; | 
|  | } | 
|  | wsound = PyUnicode_AsWideCharString(sound, NULL); | 
|  | if (wsound == NULL) { | 
|  | return NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | Py_BEGIN_ALLOW_THREADS | 
|  | ok = PlaySoundW(wsound, NULL, flags); | 
|  | Py_END_ALLOW_THREADS | 
|  | if (view.obj) { | 
|  | PyBuffer_Release(&view); | 
|  | } else if (sound != Py_None) { | 
|  | PyMem_Free(wsound); | 
|  | } | 
|  | if (!ok) { | 
|  | PyErr_SetString(PyExc_RuntimeError, "Failed to play sound"); | 
|  | return NULL; | 
|  | } | 
|  | Py_RETURN_NONE; | 
|  | } | 
|  |  | 
|  | /*[clinic input] | 
|  | winsound.Beep | 
|  |  | 
|  | frequency: int | 
|  | Frequency of the sound in hertz. | 
|  | Must be in the range 37 through 32,767. | 
|  | duration: int | 
|  | How long the sound should play, in milliseconds. | 
|  |  | 
|  | A wrapper around the Windows Beep API. | 
|  | [clinic start generated code]*/ | 
|  |  | 
|  | static PyObject * | 
|  | winsound_Beep_impl(PyObject *module, int frequency, int duration) | 
|  | /*[clinic end generated code: output=f32382e52ee9b2fb input=40e360cfa00a5cf0]*/ | 
|  | { | 
|  | BOOL ok; | 
|  |  | 
|  | if (frequency < 37 || frequency > 32767) { | 
|  | PyErr_SetString(PyExc_ValueError, | 
|  | "frequency must be in 37 thru 32767"); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | Py_BEGIN_ALLOW_THREADS | 
|  | ok = Beep(frequency, duration); | 
|  | Py_END_ALLOW_THREADS | 
|  | if (!ok) { | 
|  | PyErr_SetString(PyExc_RuntimeError,"Failed to beep"); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | Py_RETURN_NONE; | 
|  | } | 
|  |  | 
|  | /*[clinic input] | 
|  | winsound.MessageBeep | 
|  |  | 
|  | type: int(c_default="MB_OK") = MB_OK | 
|  |  | 
|  | Call Windows MessageBeep(x). | 
|  |  | 
|  | x defaults to MB_OK. | 
|  | [clinic start generated code]*/ | 
|  |  | 
|  | static PyObject * | 
|  | winsound_MessageBeep_impl(PyObject *module, int type) | 
|  | /*[clinic end generated code: output=120875455121121f input=db185f741ae21401]*/ | 
|  | { | 
|  | BOOL ok; | 
|  |  | 
|  | Py_BEGIN_ALLOW_THREADS | 
|  | ok = MessageBeep(type); | 
|  | Py_END_ALLOW_THREADS | 
|  |  | 
|  | if (!ok) { | 
|  | PyErr_SetExcFromWindowsErr(PyExc_RuntimeError, 0); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | Py_RETURN_NONE; | 
|  | } | 
|  |  | 
|  | static struct PyMethodDef sound_methods[] = | 
|  | { | 
|  | WINSOUND_PLAYSOUND_METHODDEF | 
|  | WINSOUND_BEEP_METHODDEF | 
|  | WINSOUND_MESSAGEBEEP_METHODDEF | 
|  | {NULL,  NULL} | 
|  | }; | 
|  |  | 
|  | static void | 
|  | add_define(PyObject *dict, const char *key, long value) | 
|  | { | 
|  | PyObject *k = PyUnicode_FromString(key); | 
|  | PyObject *v = PyLong_FromLong(value); | 
|  | if (v && k) { | 
|  | PyDict_SetItem(dict, k, v); | 
|  | } | 
|  | Py_XDECREF(k); | 
|  | Py_XDECREF(v); | 
|  | } | 
|  |  | 
|  | #define ADD_DEFINE(tok) add_define(dict,#tok,tok) | 
|  |  | 
|  |  | 
|  | static struct PyModuleDef winsoundmodule = { | 
|  | PyModuleDef_HEAD_INIT, | 
|  | "winsound", | 
|  | sound_module_doc, | 
|  | -1, | 
|  | sound_methods, | 
|  | NULL, | 
|  | NULL, | 
|  | NULL, | 
|  | NULL | 
|  | }; | 
|  |  | 
|  | PyMODINIT_FUNC | 
|  | PyInit_winsound(void) | 
|  | { | 
|  | PyObject *dict; | 
|  | PyObject *module = PyModule_Create(&winsoundmodule); | 
|  | if (module == NULL) | 
|  | return NULL; | 
|  | dict = PyModule_GetDict(module); | 
|  |  | 
|  | ADD_DEFINE(SND_ASYNC); | 
|  | ADD_DEFINE(SND_NODEFAULT); | 
|  | ADD_DEFINE(SND_NOSTOP); | 
|  | ADD_DEFINE(SND_NOWAIT); | 
|  | ADD_DEFINE(SND_ALIAS); | 
|  | ADD_DEFINE(SND_FILENAME); | 
|  | ADD_DEFINE(SND_MEMORY); | 
|  | ADD_DEFINE(SND_PURGE); | 
|  | ADD_DEFINE(SND_LOOP); | 
|  | ADD_DEFINE(SND_APPLICATION); | 
|  |  | 
|  | ADD_DEFINE(MB_OK); | 
|  | ADD_DEFINE(MB_ICONASTERISK); | 
|  | ADD_DEFINE(MB_ICONEXCLAMATION); | 
|  | ADD_DEFINE(MB_ICONHAND); | 
|  | ADD_DEFINE(MB_ICONQUESTION); | 
|  | return module; | 
|  | } |