| :mod:`asyncore` --- Asynchronous socket handler | 
 | =============================================== | 
 |  | 
 | .. module:: asyncore | 
 |    :synopsis: A base class for developing asynchronous socket handling | 
 |               services. | 
 |  | 
 | .. moduleauthor:: Sam Rushing <rushing@nightmare.com> | 
 | .. sectionauthor:: Christopher Petrilli <petrilli@amber.org> | 
 | .. sectionauthor:: Steve Holden <sholden@holdenweb.com> | 
 | .. heavily adapted from original documentation by Sam Rushing | 
 |  | 
 | **Source code:** :source:`Lib/asyncore.py` | 
 |  | 
 | .. deprecated:: 3.6 | 
 |    Please use :mod:`asyncio` instead. | 
 |  | 
 | -------------- | 
 |  | 
 | .. note:: | 
 |  | 
 |    This module exists for backwards compatibility only.  For new code we | 
 |    recommend using :mod:`asyncio`. | 
 |  | 
 | This module provides the basic infrastructure for writing asynchronous  socket | 
 | service clients and servers. | 
 |  | 
 | There are only two ways to have a program on a single processor do  "more than | 
 | one thing at a time." Multi-threaded programming is the  simplest and most | 
 | popular way to do it, but there is another very different technique, that lets | 
 | you have nearly all the advantages of  multi-threading, without actually using | 
 | multiple threads.  It's really  only practical if your program is largely I/O | 
 | bound.  If your program is processor bound, then pre-emptive scheduled threads | 
 | are probably what you really need.  Network servers are rarely processor | 
 | bound, however. | 
 |  | 
 | If your operating system supports the :c:func:`select` system call in its I/O | 
 | library (and nearly all do), then you can use it to juggle multiple | 
 | communication channels at once; doing other work while your I/O is taking | 
 | place in the "background."  Although this strategy can seem strange and | 
 | complex, especially at first, it is in many ways easier to understand and | 
 | control than multi-threaded programming.  The :mod:`asyncore` module solves | 
 | many of the difficult problems for you, making the task of building | 
 | sophisticated high-performance network servers and clients a snap.  For | 
 | "conversational" applications and protocols the companion :mod:`asynchat` | 
 | module is invaluable. | 
 |  | 
 | The basic idea behind both modules is to create one or more network | 
 | *channels*, instances of class :class:`asyncore.dispatcher` and | 
 | :class:`asynchat.async_chat`.  Creating the channels adds them to a global | 
 | map, used by the :func:`loop` function if you do not provide it with your own | 
 | *map*. | 
 |  | 
 | Once the initial channel(s) is(are) created, calling the :func:`loop` function | 
 | activates channel service, which continues until the last channel (including | 
 | any that have been added to the map during asynchronous service) is closed. | 
 |  | 
 |  | 
 | .. function:: loop([timeout[, use_poll[, map[,count]]]]) | 
 |  | 
 |    Enter a polling loop that terminates after count passes or all open | 
 |    channels have been closed.  All arguments are optional.  The *count* | 
 |    parameter defaults to ``None``, resulting in the loop terminating only when all | 
 |    channels have been closed.  The *timeout* argument sets the timeout | 
 |    parameter for the appropriate :func:`~select.select` or :func:`~select.poll` | 
 |    call, measured in seconds; the default is 30 seconds.  The *use_poll* | 
 |    parameter, if true, indicates that :func:`~select.poll` should be used in | 
 |    preference to :func:`~select.select` (the default is ``False``). | 
 |  | 
 |    The *map* parameter is a dictionary whose items are the channels to watch. | 
 |    As channels are closed they are deleted from their map.  If *map* is | 
 |    omitted, a global map is used. Channels (instances of | 
 |    :class:`asyncore.dispatcher`, :class:`asynchat.async_chat` and subclasses | 
 |    thereof) can freely be mixed in the map. | 
 |  | 
 |  | 
 | .. class:: dispatcher() | 
 |  | 
 |    The :class:`dispatcher` class is a thin wrapper around a low-level socket | 
 |    object. To make it more useful, it has a few methods for event-handling | 
 |    which are called from the asynchronous loop.   Otherwise, it can be treated | 
 |    as a normal non-blocking socket object. | 
 |  | 
 |    The firing of low-level events at certain times or in certain connection | 
 |    states tells the asynchronous loop that certain higher-level events have | 
 |    taken place.  For example, if we have asked for a socket to connect to | 
 |    another host, we know that the connection has been made when the socket | 
 |    becomes writable for the first time (at this point you know that you may | 
 |    write to it with the expectation of success).  The implied higher-level | 
 |    events are: | 
 |  | 
 |    +----------------------+----------------------------------------+ | 
 |    | Event                | Description                            | | 
 |    +======================+========================================+ | 
 |    | ``handle_connect()`` | Implied by the first read or write     | | 
 |    |                      | event                                  | | 
 |    +----------------------+----------------------------------------+ | 
 |    | ``handle_close()``   | Implied by a read event with no data   | | 
 |    |                      | available                              | | 
 |    +----------------------+----------------------------------------+ | 
 |    | ``handle_accepted()``| Implied by a read event on a listening | | 
 |    |                      | socket                                 | | 
 |    +----------------------+----------------------------------------+ | 
 |  | 
 |    During asynchronous processing, each mapped channel's :meth:`readable` and | 
 |    :meth:`writable` methods are used to determine whether the channel's socket | 
 |    should be added to the list of channels :c:func:`select`\ ed or | 
 |    :c:func:`poll`\ ed for read and write events. | 
 |  | 
 |    Thus, the set of channel events is larger than the basic socket events.  The | 
 |    full set of methods that can be overridden in your subclass follows: | 
 |  | 
 |  | 
 |    .. method:: handle_read() | 
 |  | 
 |       Called when the asynchronous loop detects that a :meth:`read` call on the | 
 |       channel's socket will succeed. | 
 |  | 
 |  | 
 |    .. method:: handle_write() | 
 |  | 
 |       Called when the asynchronous loop detects that a writable socket can be | 
 |       written.  Often this method will implement the necessary buffering for | 
 |       performance.  For example:: | 
 |  | 
 |          def handle_write(self): | 
 |              sent = self.send(self.buffer) | 
 |              self.buffer = self.buffer[sent:] | 
 |  | 
 |  | 
 |    .. method:: handle_expt() | 
 |  | 
 |       Called when there is out of band (OOB) data for a socket connection.  This | 
 |       will almost never happen, as OOB is tenuously supported and rarely used. | 
 |  | 
 |  | 
 |    .. method:: handle_connect() | 
 |  | 
 |       Called when the active opener's socket actually makes a connection.  Might | 
 |       send a "welcome" banner, or initiate a protocol negotiation with the | 
 |       remote endpoint, for example. | 
 |  | 
 |  | 
 |    .. method:: handle_close() | 
 |  | 
 |       Called when the socket is closed. | 
 |  | 
 |  | 
 |    .. method:: handle_error() | 
 |  | 
 |       Called when an exception is raised and not otherwise handled.  The default | 
 |       version prints a condensed traceback. | 
 |  | 
 |  | 
 |    .. method:: handle_accept() | 
 |  | 
 |       Called on listening channels (passive openers) when a connection can be | 
 |       established with a new remote endpoint that has issued a :meth:`connect` | 
 |       call for the local endpoint. Deprecated in version 3.2; use | 
 |       :meth:`handle_accepted` instead. | 
 |  | 
 |       .. deprecated:: 3.2 | 
 |  | 
 |  | 
 |    .. method:: handle_accepted(sock, addr) | 
 |  | 
 |       Called on listening channels (passive openers) when a connection has been | 
 |       established with a new remote endpoint that has issued a :meth:`connect` | 
 |       call for the local endpoint.  *sock* is a *new* socket object usable to | 
 |       send and receive data on the connection, and *addr* is the address | 
 |       bound to the socket on the other end of the connection. | 
 |  | 
 |       .. versionadded:: 3.2 | 
 |  | 
 |  | 
 |    .. method:: readable() | 
 |  | 
 |       Called each time around the asynchronous loop to determine whether a | 
 |       channel's socket should be added to the list on which read events can | 
 |       occur.  The default method simply returns ``True``, indicating that by | 
 |       default, all channels will be interested in read events. | 
 |  | 
 |  | 
 |    .. method:: writable() | 
 |  | 
 |       Called each time around the asynchronous loop to determine whether a | 
 |       channel's socket should be added to the list on which write events can | 
 |       occur.  The default method simply returns ``True``, indicating that by | 
 |       default, all channels will be interested in write events. | 
 |  | 
 |  | 
 |    In addition, each channel delegates or extends many of the socket methods. | 
 |    Most of these are nearly identical to their socket partners. | 
 |  | 
 |  | 
 |    .. method:: create_socket(family=socket.AF_INET, type=socket.SOCK_STREAM) | 
 |  | 
 |       This is identical to the creation of a normal socket, and will use the | 
 |       same options for creation.  Refer to the :mod:`socket` documentation for | 
 |       information on creating sockets. | 
 |  | 
 |       .. versionchanged:: 3.3 | 
 |          *family* and *type* arguments can be omitted. | 
 |  | 
 |  | 
 |    .. method:: connect(address) | 
 |  | 
 |       As with the normal socket object, *address* is a tuple with the first | 
 |       element the host to connect to, and the second the port number. | 
 |  | 
 |  | 
 |    .. method:: send(data) | 
 |  | 
 |       Send *data* to the remote end-point of the socket. | 
 |  | 
 |  | 
 |    .. method:: recv(buffer_size) | 
 |  | 
 |       Read at most *buffer_size* bytes from the socket's remote end-point.  An | 
 |       empty bytes object implies that the channel has been closed from the | 
 |       other end. | 
 |  | 
 |       Note that :meth:`recv` may raise :exc:`BlockingIOError` , even though | 
 |       :func:`select.select` or :func:`select.poll` has reported the socket | 
 |       ready for reading. | 
 |  | 
 |  | 
 |    .. method:: listen(backlog) | 
 |  | 
 |       Listen for connections made to the socket.  The *backlog* argument | 
 |       specifies the maximum number of queued connections and should be at least | 
 |       1; the maximum value is system-dependent (usually 5). | 
 |  | 
 |  | 
 |    .. method:: bind(address) | 
 |  | 
 |       Bind the socket to *address*.  The socket must not already be bound.  (The | 
 |       format of *address* depends on the address family --- refer to the | 
 |       :mod:`socket` documentation for more information.)  To mark | 
 |       the socket as re-usable (setting the :const:`SO_REUSEADDR` option), call | 
 |       the :class:`dispatcher` object's :meth:`set_reuse_addr` method. | 
 |  | 
 |  | 
 |    .. method:: accept() | 
 |  | 
 |       Accept a connection.  The socket must be bound to an address and listening | 
 |       for connections.  The return value can be either ``None`` or a pair | 
 |       ``(conn, address)`` where *conn* is a *new* socket object usable to send | 
 |       and receive data on the connection, and *address* is the address bound to | 
 |       the socket on the other end of the connection. | 
 |       When ``None`` is returned it means the connection didn't take place, in | 
 |       which case the server should just ignore this event and keep listening | 
 |       for further incoming connections. | 
 |  | 
 |  | 
 |    .. method:: close() | 
 |  | 
 |       Close the socket.  All future operations on the socket object will fail. | 
 |       The remote end-point will receive no more data (after queued data is | 
 |       flushed).  Sockets are automatically closed when they are | 
 |       garbage-collected. | 
 |  | 
 |  | 
 | .. class:: dispatcher_with_send() | 
 |  | 
 |    A :class:`dispatcher` subclass which adds simple buffered output capability, | 
 |    useful for simple clients. For more sophisticated usage use | 
 |    :class:`asynchat.async_chat`. | 
 |  | 
 | .. class:: file_dispatcher() | 
 |  | 
 |    A file_dispatcher takes a file descriptor or :term:`file object` along | 
 |    with an optional map argument and wraps it for use with the :c:func:`poll` | 
 |    or :c:func:`loop` functions.  If provided a file object or anything with a | 
 |    :c:func:`fileno` method, that method will be called and passed to the | 
 |    :class:`file_wrapper` constructor. | 
 |  | 
 |    .. availability:: Unix. | 
 |  | 
 | .. class:: file_wrapper() | 
 |  | 
 |    A file_wrapper takes an integer file descriptor and calls :func:`os.dup` to | 
 |    duplicate the handle so that the original handle may be closed independently | 
 |    of the file_wrapper.  This class implements sufficient methods to emulate a | 
 |    socket for use by the :class:`file_dispatcher` class. | 
 |  | 
 |    .. availability:: Unix. | 
 |  | 
 |  | 
 | .. _asyncore-example-1: | 
 |  | 
 | asyncore Example basic HTTP client | 
 | ---------------------------------- | 
 |  | 
 | Here is a very basic HTTP client that uses the :class:`dispatcher` class to | 
 | implement its socket handling:: | 
 |  | 
 |    import asyncore | 
 |  | 
 |    class HTTPClient(asyncore.dispatcher): | 
 |  | 
 |        def __init__(self, host, path): | 
 |            asyncore.dispatcher.__init__(self) | 
 |            self.create_socket() | 
 |            self.connect( (host, 80) ) | 
 |            self.buffer = bytes('GET %s HTTP/1.0\r\nHost: %s\r\n\r\n' % | 
 |                                (path, host), 'ascii') | 
 |  | 
 |        def handle_connect(self): | 
 |            pass | 
 |  | 
 |        def handle_close(self): | 
 |            self.close() | 
 |  | 
 |        def handle_read(self): | 
 |            print(self.recv(8192)) | 
 |  | 
 |        def writable(self): | 
 |            return (len(self.buffer) > 0) | 
 |  | 
 |        def handle_write(self): | 
 |            sent = self.send(self.buffer) | 
 |            self.buffer = self.buffer[sent:] | 
 |  | 
 |  | 
 |    client = HTTPClient('www.python.org', '/') | 
 |    asyncore.loop() | 
 |  | 
 | .. _asyncore-example-2: | 
 |  | 
 | asyncore Example basic echo server | 
 | ---------------------------------- | 
 |  | 
 | Here is a basic echo server that uses the :class:`dispatcher` class to accept | 
 | connections and dispatches the incoming connections to a handler:: | 
 |  | 
 |     import asyncore | 
 |  | 
 |     class EchoHandler(asyncore.dispatcher_with_send): | 
 |  | 
 |         def handle_read(self): | 
 |             data = self.recv(8192) | 
 |             if data: | 
 |                 self.send(data) | 
 |  | 
 |     class EchoServer(asyncore.dispatcher): | 
 |  | 
 |         def __init__(self, host, port): | 
 |             asyncore.dispatcher.__init__(self) | 
 |             self.create_socket() | 
 |             self.set_reuse_addr() | 
 |             self.bind((host, port)) | 
 |             self.listen(5) | 
 |  | 
 |         def handle_accepted(self, sock, addr): | 
 |             print('Incoming connection from %s' % repr(addr)) | 
 |             handler = EchoHandler(sock) | 
 |  | 
 |     server = EchoServer('localhost', 8080) | 
 |     asyncore.loop() |