| .. highlightlang:: c | |
| .. _building-on-windows: | |
| **************************************** | |
| Building C and C++ Extensions on Windows | |
| **************************************** | |
| This chapter briefly explains how to create a Windows extension module for | |
| Python using Microsoft Visual C++, and follows with more detailed background | |
| information on how it works. The explanatory material is useful for both the | |
| Windows programmer learning to build Python extensions and the Unix programmer | |
| interested in producing software which can be successfully built on both Unix | |
| and Windows. | |
| Module authors are encouraged to use the distutils approach for building | |
| extension modules, instead of the one described in this section. You will still | |
| need the C compiler that was used to build Python; typically Microsoft Visual | |
| C++. | |
| .. note:: | |
| This chapter mentions a number of filenames that include an encoded Python | |
| version number. These filenames are represented with the version number shown | |
| as ``XY``; in practice, ``'X'`` will be the major version number and ``'Y'`` | |
| will be the minor version number of the Python release you're working with. For | |
| example, if you are using Python 2.2.1, ``XY`` will actually be ``22``. | |
| .. _win-cookbook: | |
| A Cookbook Approach | |
| =================== | |
| There are two approaches to building extension modules on Windows, just as there | |
| are on Unix: use the :mod:`distutils` package to control the build process, or | |
| do things manually. The distutils approach works well for most extensions; | |
| documentation on using :mod:`distutils` to build and package extension modules | |
| is available in :ref:`distutils-index`. If you find you really need to do | |
| things manually, it may be instructive to study the project file for the | |
| :source:`winsound <PCbuild/winsound.vcxproj>` standard library module. | |
| .. _dynamic-linking: | |
| Differences Between Unix and Windows | |
| ==================================== | |
| .. sectionauthor:: Chris Phoenix <cphoenix@best.com> | |
| Unix and Windows use completely different paradigms for run-time loading of | |
| code. Before you try to build a module that can be dynamically loaded, be aware | |
| of how your system works. | |
| In Unix, a shared object (:file:`.so`) file contains code to be used by the | |
| program, and also the names of functions and data that it expects to find in the | |
| program. When the file is joined to the program, all references to those | |
| functions and data in the file's code are changed to point to the actual | |
| locations in the program where the functions and data are placed in memory. | |
| This is basically a link operation. | |
| In Windows, a dynamic-link library (:file:`.dll`) file has no dangling | |
| references. Instead, an access to functions or data goes through a lookup | |
| table. So the DLL code does not have to be fixed up at runtime to refer to the | |
| program's memory; instead, the code already uses the DLL's lookup table, and the | |
| lookup table is modified at runtime to point to the functions and data. | |
| In Unix, there is only one type of library file (:file:`.a`) which contains code | |
| from several object files (:file:`.o`). During the link step to create a shared | |
| object file (:file:`.so`), the linker may find that it doesn't know where an | |
| identifier is defined. The linker will look for it in the object files in the | |
| libraries; if it finds it, it will include all the code from that object file. | |
| In Windows, there are two types of library, a static library and an import | |
| library (both called :file:`.lib`). A static library is like a Unix :file:`.a` | |
| file; it contains code to be included as necessary. An import library is | |
| basically used only to reassure the linker that a certain identifier is legal, | |
| and will be present in the program when the DLL is loaded. So the linker uses | |
| the information from the import library to build the lookup table for using | |
| identifiers that are not included in the DLL. When an application or a DLL is | |
| linked, an import library may be generated, which will need to be used for all | |
| future DLLs that depend on the symbols in the application or DLL. | |
| Suppose you are building two dynamic-load modules, B and C, which should share | |
| another block of code A. On Unix, you would *not* pass :file:`A.a` to the | |
| linker for :file:`B.so` and :file:`C.so`; that would cause it to be included | |
| twice, so that B and C would each have their own copy. In Windows, building | |
| :file:`A.dll` will also build :file:`A.lib`. You *do* pass :file:`A.lib` to the | |
| linker for B and C. :file:`A.lib` does not contain code; it just contains | |
| information which will be used at runtime to access A's code. | |
| In Windows, using an import library is sort of like using ``import spam``; it | |
| gives you access to spam's names, but does not create a separate copy. On Unix, | |
| linking with a library is more like ``from spam import *``; it does create a | |
| separate copy. | |
| .. _win-dlls: | |
| Using DLLs in Practice | |
| ====================== | |
| .. sectionauthor:: Chris Phoenix <cphoenix@best.com> | |
| Windows Python is built in Microsoft Visual C++; using other compilers may or | |
| may not work (though Borland seems to). The rest of this section is MSVC++ | |
| specific. | |
| When creating DLLs in Windows, you must pass :file:`pythonXY.lib` to the linker. | |
| To build two DLLs, spam and ni (which uses C functions found in spam), you could | |
| use these commands:: | |
| cl /LD /I/python/include spam.c ../libs/pythonXY.lib | |
| cl /LD /I/python/include ni.c spam.lib ../libs/pythonXY.lib | |
| The first command created three files: :file:`spam.obj`, :file:`spam.dll` and | |
| :file:`spam.lib`. :file:`Spam.dll` does not contain any Python functions (such | |
| as :c:func:`PyArg_ParseTuple`), but it does know how to find the Python code | |
| thanks to :file:`pythonXY.lib`. | |
| The second command created :file:`ni.dll` (and :file:`.obj` and :file:`.lib`), | |
| which knows how to find the necessary functions from spam, and also from the | |
| Python executable. | |
| Not every identifier is exported to the lookup table. If you want any other | |
| modules (including Python) to be able to see your identifiers, you have to say | |
| ``_declspec(dllexport)``, as in ``void _declspec(dllexport) initspam(void)`` or | |
| ``PyObject _declspec(dllexport) *NiGetSpamData(void)``. | |
| Developer Studio will throw in a lot of import libraries that you do not really | |
| need, adding about 100K to your executable. To get rid of them, use the Project | |
| Settings dialog, Link tab, to specify *ignore default libraries*. Add the | |
| correct :file:`msvcrtxx.lib` to the list of libraries. | |