| <HTML><HEAD><TITLE>Using python to create Macintosh applications, part two</TITLE></HEAD> | |
| <BODY> | |
| <H1>Using python to create Macintosh applications, part two</H1> | |
| <HR> | |
| In this document we rewrite the application of the <A | |
| HREF="example1.html">previous example</A> to use modeless dialogs. We | |
| will use an application framework, and we will have a look at creating | |
| applets, standalone applications written in Python. The <A | |
| HREF="example2/dnslookup-2.py">source code</A> and | |
| <A HREF="example2/dnslookup-2.rsrc">resource file</A> are available in the folder | |
| <A HREF="example2">example2</A>. <p> | |
| Again, we start with ResEdit to create our dialogs. Not only do we | |
| want a main dialog this time but also an "About" dialog. This example is less | |
| than complete since we do not provide a <A NAME="bundle">BNDL resource</A> | |
| and related stuff that an application cannot be without. We are able to do this | |
| when building a python applet since BuildApplet will substitute default resources | |
| for BNDL, etc. when none are supplied (<A HREF="#no-bundle">See below</A>.) | |
| "Inside Mac" or various | |
| books on Macintosh programming will help here. Also, you can refer to | |
| the resource files provided in the Python source distribution for some | |
| of the python-specific points of BNDL programming: the | |
| "appletbundle.rsrc" file is what is used for creating applets if you | |
| don't provide your own resource file. <p> | |
| When creating your own BNDL resouorces, keep in mind that the Finder gets | |
| confused if you have more than one application with the same signature. This may be due | |
| to some incorrectness on the side of "BuildApplet", I am not sure. There is one | |
| case when you definitely need a unique signature: when you create an applet that | |
| has its own data files and you want the user to be able to start your | |
| applet by double-clicking one of the datafiles. <p> | |
| Let's have a look at dnslookup-2.rsrc, our resource file. Dialog 512 is the | |
| main window which has one button (Lookup), two labels and | |
| two text entry areas, one of which is used for output only. The "Quit" | |
| button has disappeared, because its function is handled by a menu choice. Here's | |
| what it will look like at run time:<p> | |
| <div align=center> | |
| <img width=324 height=205 src="example2/dnslookup-2.gif" alt="dialog image"> | |
| </div> | |
| <p> | |
| <H2>A modeless dialog application using FrameWork</H2> | |
| On to the source code in <A | |
| HREF="example2/dnslookup-2.py">dnslookup-2.py</A>. The | |
| start is similar to our previous example program <A | |
| HREF="example1/dnslookup-1.py">dnslookup-1.py</A>, with | |
| one extra module being imported. To make life more simple we will use | |
| the <CODE>FrameWork</CODE> module, a nifty piece of code that handles | |
| all the gory Mac details of event loop programming, menubar | |
| installation and all the other code that is the same for every Mac | |
| program in the world. Like most standard modules, FrameWork will run | |
| some sample test code when you invoke it as a main program, so try it | |
| now. It will create a menu bar with an Apple menu with the about box | |
| and a "File" menu with some pythonesque choices (which do nothing | |
| interesting, by the way) and a "Quit" command that works. <p> | |
| <BLOCKQUOTE> | |
| If you have not used <code>FrameWork</code> before you may want to | |
| first take a look at the <A HREF="textedit.html">Pathetic EDitor</A> | |
| example, which builds a minimal text editor using FrameWork and TextEdit. | |
| On the other hand: we don't use many features of FrameWork, so you could | |
| also continue with this document. | |
| </BLOCKQUOTE> | |
| After the imports we get the definitions of resource-IDs in our | |
| resource file, slightly changed from the previous version of our | |
| program. The main program is also | |
| similar to our previous version, with one important exception: we | |
| first check to see whether our resource is available before opening | |
| the resource file. Why is this? Because later, when we will have | |
| converted the script to an applet, our resources will be available in | |
| the applet file and we don't need the separate resource file | |
| anymore. <p> | |
| Next comes the definition of our main class, | |
| <CODE>DNSLookup</CODE>, which inherits | |
| <CODE>FrameWork.Application</CODE>. The Application class handles the | |
| menu bar and the main event loop and event dispatching. In the | |
| <CODE>__init__</CODE> routine we first let the base class initialize | |
| itself, then we create our modeless dialog and finally we jump into | |
| the main loop. The main loop continues until we call <CODE>self._quit</CODE>, | |
| which we will do when the user selects "Quit". When we create | |
| the instance of <CODE>MyDialog</CODE> (which inherits | |
| <CODE>DialogWindow</CODE>, which inherits <CODE>Window</CODE>) we pass | |
| a reference to the application object, this reference is used to tell | |
| Application about our new window. This enables the event loop to keep | |
| track of all windows and dispatch things like update events and mouse | |
| clicks. <p> | |
| The <CODE>makeusermenus()</CODE> method (which is called sometime | |
| during the Application <CODE>__init__</CODE> routine) creates a File | |
| menu with a Quit command (shortcut command-Q), which will callback to | |
| our quit() method. <CODE>Quit()</CODE>, in turn, calls <CODE>_quit</CODE> which | |
| causes the mainloop to terminate at a convenient time. <p> | |
| Application provides a standard about box, but we override this by | |
| providing our own <CODE>do_about()</CODE> method which shows an about | |
| box from a resource as a modal dialog. This piece of code should look | |
| familiar to you from the previous example program. That do_about is | |
| called when the user selects About from the Apple menu is, again, | |
| taken care of by the __init__ routine of Application. <p> | |
| The <CODE>MyDialog</CODE> class is the container for our main | |
| window. Initialization is again done by first calling the base class | |
| <CODE>__init__</CODE> function and finally setting the local variable | |
| "parent." <p> | |
| <CODE>Do_itemhit()</CODE> is called when an item is selected in this | |
| dialog by the user. We are passed the item number (and the original | |
| event structure, which we normally ignore). The code is similar to the | |
| main loop of our previous example program: a switch depending on the | |
| item selected. <CODE>Dnslookup()</CODE> is quite similar to our previous | |
| example. <p> | |
| <H2><IMG SRC="html.icons/mkapplet.gif"><A NAME="applets">Creating applets</A></H2> | |
| Now let us try to turn the python script into an applet, a standalone | |
| application. This will <em>not</em> work if you have the "classic 68k" | |
| Python distribution, only if you have the cfm68k or PPC distribution. | |
| <blockquote> | |
| Actually, "standalone" is probably not the correct term here, since an | |
| applet does still depend on a lot of the python environment: the | |
| PythonCore shared library, the Python Preferences file, the python Lib | |
| folder and any other modules that the main module depends on. It is | |
| possible to get rid of all these dependencies and create true standalone | |
| applications in Python, but this is a bit difficult. See <a href="freezing.html"> | |
| Standalone Applications in Python</a> for details. For this | |
| document, by standalone we mean here that | |
| the script has the look-and-feel of an application, including the | |
| ability to have its own document types, be droppable, etc. | |
| </blockquote> | |
| The easiest way to create an applet is to take your source file and | |
| drop it onto "BuildApplet", located in the Python home | |
| folder. This will create an applet with the same name as your python | |
| source with the ".py" stripped. Also, if a resource file with the same | |
| name as your source but with ".rsrc" extension is available the | |
| resources from that file will be copied to your applet too. If there | |
| is no resource file for your script a set of default resources will be | |
| used, and the applet will have the default creator 'Pyt0'. The latter | |
| also happens if you do have a resource file but without the BNDL | |
| combo. <A NAME="no-bundle">Actually</A>, as in the present example. | |
| <p> | |
| If you need slightly more control over the BuildApplet process you can | |
| double-click it, and you will get dialogs for source and | |
| destination of the applet. The rest of the process, including locating | |
| the resource file, remains the same. <p> | |
| Note that though our example application completely bypasses the | |
| normal python user interface this is by no means necessary. Any python | |
| script can be turned into an applet, and all the usual features of the | |
| interpreter still work. <p> | |
| That's all for this example, you may now return to the <A HREF="index.html"> | |
| table of contents</A> to pick another topic. <p> | |
| </BODY> | |
| </HTML> |