| :mod:`winsound` --- Sound-playing interface for Windows | |
| ======================================================= | |
| .. module:: winsound | |
| :platform: Windows | |
| :synopsis: Access to the sound-playing machinery for Windows. | |
| .. moduleauthor:: Toby Dickenson <htrd90@zepler.org> | |
| .. sectionauthor:: Fred L. Drake, Jr. <fdrake@acm.org> | |
| .. versionadded:: 1.5.2 | |
| The :mod:`winsound` module provides access to the basic sound-playing machinery | |
| provided by Windows platforms. It includes functions and several constants. | |
| .. function:: Beep(frequency, duration) | |
| Beep the PC's speaker. The *frequency* parameter specifies frequency, in hertz, | |
| of the sound, and must be in the range 37 through 32,767. The *duration* | |
| parameter specifies the number of milliseconds the sound should last. If the | |
| system is not able to beep the speaker, :exc:`RuntimeError` is raised. | |
| .. versionadded:: 1.6 | |
| .. function:: PlaySound(sound, flags) | |
| Call the underlying :c:func:`PlaySound` function from the Platform API. The | |
| *sound* parameter may be a filename, audio data as a string, or ``None``. Its | |
| interpretation depends on the value of *flags*, which can be a bitwise ORed | |
| combination of the constants described below. If the *sound* parameter is | |
| ``None``, any currently playing waveform sound is stopped. If the system | |
| indicates an error, :exc:`RuntimeError` is raised. | |
| .. function:: MessageBeep([type=MB_OK]) | |
| Call the underlying :c:func:`MessageBeep` function from the Platform API. This | |
| plays a sound as specified in the registry. The *type* argument specifies which | |
| sound to play; possible values are ``-1``, ``MB_ICONASTERISK``, | |
| ``MB_ICONEXCLAMATION``, ``MB_ICONHAND``, ``MB_ICONQUESTION``, and ``MB_OK``, all | |
| described below. The value ``-1`` produces a "simple beep"; this is the final | |
| fallback if a sound cannot be played otherwise. | |
| .. versionadded:: 2.3 | |
| .. data:: SND_FILENAME | |
| The *sound* parameter is the name of a WAV file. Do not use with | |
| :const:`SND_ALIAS`. | |
| .. data:: SND_ALIAS | |
| The *sound* parameter is a sound association name from the registry. If the | |
| registry contains no such name, play the system default sound unless | |
| :const:`SND_NODEFAULT` is also specified. If no default sound is registered, | |
| raise :exc:`RuntimeError`. Do not use with :const:`SND_FILENAME`. | |
| All Win32 systems support at least the following; most systems support many | |
| more: | |
| +--------------------------+----------------------------------------+ | |
| | :func:`PlaySound` *name* | Corresponding Control Panel Sound name | | |
| +==========================+========================================+ | |
| | ``'SystemAsterisk'`` | Asterisk | | |
| +--------------------------+----------------------------------------+ | |
| | ``'SystemExclamation'`` | Exclamation | | |
| +--------------------------+----------------------------------------+ | |
| | ``'SystemExit'`` | Exit Windows | | |
| +--------------------------+----------------------------------------+ | |
| | ``'SystemHand'`` | Critical Stop | | |
| +--------------------------+----------------------------------------+ | |
| | ``'SystemQuestion'`` | Question | | |
| +--------------------------+----------------------------------------+ | |
| For example:: | |
| import winsound | |
| # Play Windows exit sound. | |
| winsound.PlaySound("SystemExit", winsound.SND_ALIAS) | |
| # Probably play Windows default sound, if any is registered (because | |
| # "*" probably isn't the registered name of any sound). | |
| winsound.PlaySound("*", winsound.SND_ALIAS) | |
| .. data:: SND_LOOP | |
| Play the sound repeatedly. The :const:`SND_ASYNC` flag must also be used to | |
| avoid blocking. Cannot be used with :const:`SND_MEMORY`. | |
| .. data:: SND_MEMORY | |
| The *sound* parameter to :func:`PlaySound` is a memory image of a WAV file, as a | |
| string. | |
| .. note:: | |
| This module does not support playing from a memory image asynchronously, so a | |
| combination of this flag and :const:`SND_ASYNC` will raise :exc:`RuntimeError`. | |
| .. data:: SND_PURGE | |
| Stop playing all instances of the specified sound. | |
| .. note:: | |
| This flag is not supported on modern Windows platforms. | |
| .. data:: SND_ASYNC | |
| Return immediately, allowing sounds to play asynchronously. | |
| .. data:: SND_NODEFAULT | |
| If the specified sound cannot be found, do not play the system default sound. | |
| .. data:: SND_NOSTOP | |
| Do not interrupt sounds currently playing. | |
| .. data:: SND_NOWAIT | |
| Return immediately if the sound driver is busy. | |
| .. note:: | |
| This flag is not supported on modern Windows platforms. | |
| .. data:: MB_ICONASTERISK | |
| Play the ``SystemDefault`` sound. | |
| .. data:: MB_ICONEXCLAMATION | |
| Play the ``SystemExclamation`` sound. | |
| .. data:: MB_ICONHAND | |
| Play the ``SystemHand`` sound. | |
| .. data:: MB_ICONQUESTION | |
| Play the ``SystemQuestion`` sound. | |
| .. data:: MB_OK | |
| Play the ``SystemDefault`` sound. | |