blob: c10d441f8f2ec96ff71e609d05efc6b750833401 [file] [log] [blame]
import unittest
import os.path
import sys
from test import test_support
from ctypes import *
from ctypes.util import find_library
from ctypes.test import is_resource_enabled
if sys.platform == "win32":
lib_gl = find_library("OpenGL32")
lib_glu = find_library("Glu32")
lib_gle = None
elif sys.platform == "darwin":
lib_gl = lib_glu = find_library("OpenGL")
lib_gle = None
else:
lib_gl = find_library("GL")
lib_glu = find_library("GLU")
lib_gle = find_library("gle")
## print, for debugging
if is_resource_enabled("printing"):
if lib_gl or lib_glu or lib_gle:
print "OpenGL libraries:"
for item in (("GL", lib_gl),
("GLU", lib_glu),
("gle", lib_gle)):
print "\t", item
# On some systems, loading the OpenGL libraries needs the RTLD_GLOBAL mode.
class Test_OpenGL_libs(unittest.TestCase):
def setUp(self):
self.gl = self.glu = self.gle = None
if lib_gl:
try:
self.gl = CDLL(lib_gl, mode=RTLD_GLOBAL)
except OSError:
pass
if lib_glu:
try:
self.glu = CDLL(lib_glu, RTLD_GLOBAL)
except OSError:
pass
if lib_gle:
try:
self.gle = CDLL(lib_gle)
except OSError:
pass
def tearDown(self):
self.gl = self.glu = self.gle = None
@unittest.skipUnless(lib_gl, 'lib_gl not available')
def test_gl(self):
if self.gl:
self.gl.glClearIndex
@unittest.skipUnless(lib_glu, 'lib_glu not available')
def test_glu(self):
if self.glu:
self.glu.gluBeginCurve
@unittest.skipUnless(lib_gle, 'lib_gle not available')
def test_gle(self):
if self.gle:
self.gle.gleGetJoinStyle
def test_shell_injection(self):
result = find_library('; echo Hello shell > ' + test_support.TESTFN)
self.assertFalse(os.path.lexists(test_support.TESTFN))
self.assertIsNone(result)
if __name__ == "__main__":
unittest.main()