ftrace_reader: Add dynamic parser (part 5/5)

In the fifth and final part of this change we start inferring the ftrace
types from the types listed in the format files. This makes us robust
against changes to the width of fields in the raw binary format.

To summarise the overall state after this CL:
- We have auto-generated protos for a small number ftrace events.
  These live in protos/ftrace/
- We hardcoded information (proto field ids, proto field types, and the name of the field
  in the ftrace format files) about these protos into event_info.cc where we can read it
  at runtime.
- We combine this information with information (field size, field offset)
  acquired at initialization to build a ProtoTranslationTable.
- We use this table to parse the raw trace buffer in cpu_reader.

We are robust against the following kinds of changes:
The version of Linux we happen to be running on:
- has new fields (we ignore them)
- has missing fields, compared to the proto (we ignore them)
- has a field who's offset has changed (transparent to consumer)
- has a field who's size has changed (consumer will cast)
- has a field who's type has changed (we ignore it)
- the fields have been reordered (transparent to consumer)

Bug: 70328826
Change-Id: I8b3442bf1da9305909b9977a656d9f29b631ccf4
7 files changed
tree: bc4da11d69bd760628d3f48e8a3cc09ca5f1d63f
  1. build_overrides/
  2. buildtools/
  3. gn/
  4. include/
  5. infra/
  6. protos/
  7. src/
  8. tools/
  9. .clang-format
  10. .gitignore
  11. .gn
  12. .travis.yml
  13. Android.bp
  14. BUILD.gn
  15. codereview.settings
  16. MODULE_LICENSE_APACHE2
  17. NOTICE
  18. OWNERS
  19. PRESUBMIT.py
  20. README.chromium
  21. README.md
README.md

Perfetto - Performance instrumentation and logging for POSIX platforms

This project is meant to be built both as part of the Android tree and from a standalone checkout

For internal docs see this page

Supported platforms

Android is the platform targeted in the first milestones. Right now Linux desktop and OSX are maintained best-effort.

Get the code

Prerequisites

All dependent libraries are self-hosted and pulled by the tools/install-build-deps script.
The only requirements on the host are python, git and a compiler (preferably clang, gcc is maintained best-effort):
$ sudo apt-get update && sudo apt-get install git clang python

Then:
$ git clone https://android.googlesource.com/platform/external/perfetto.git

Contributing

This project uses Android AOSP Gerrit for code reviews and uses the Google C++ style. Currently targets -std=c++11.

You can use both git cl upload from Chromium depot tools or Android repo to upload patches.

git cl is quite convenient as it supports code auto-formatting via git cl format.

See https://source.android.com/source/contributing for more details about external contributions and CLA signing.

Build instructions

Build from a standalone checkout

If you are a chromium developer and have depot_tools installed you can avoid the tools/ prefix below and just use gn/ninja from depot_tools.

$ tools/install-build-deps to install third-party build deps (NDK etc)

$ tools/gn args out/android to generate build files and enter in the editor:

target_os = "android"          # Leave empty for local testing
target_cpu = "arm" or "arm64"  # Only when building for Android

(See the Build Configurations section below for more)

$ tools/ninja -C out/android all

Build from the Android tree

TODO. The plan is to autogenerate the Android.bp build files from the master GN build files (or temporarily maintain both until we can autogenerate them).

Run tests

On the host (Linux / OSX)

$ tools/ninja -C out/default (tracing_unittests | tracing_benchmarks)
$ out/default/tracing_unittests --gtest_help

On Android

Either connect a device in ADB mode or use the bundled emulator.

To start the emulator:
$ tools/run_android_emulator (arm | arm64) &

To run the tests (either on the emulator or physical device):
$ tools/run_android_test out/default tracing_unittests

Build configurations

The following GN args are supported:

target_os = "android" | "linux" | "mac":
Defaults to the current host, set “android” to build for Android.

target_cpu = "arm" | "arm64" | "x86" | "x64":
Defaults to "arm" when target_os == "android", "x64" when targeting the host. 32-bit host builds are not supported.

is_debug = true | false:
Toggles Debug (default) / Release mode.

is_clang = true | false:
Use Clang (default) / GCC. It requires clang 3.5+ to be installed on the host. Clang is the default compiler on Mac (% having installed Xcode). On Linux: sudo apt-get update && sudo apt-get install clang

cc = "gcc" / cxx = "g++":
Uses a different compiler binary (default: autodetected depending on is_clang).

is_asan = true:
Enables Address Sanitizer

is_lsan = true:
Enables Leak Sanitizer
(Linux/Mac only)

is_msan = true:
Enables Memory Sanitizer
(Linux only)

is_tsan = true:
Enables Thread Sanitizer
(Linux/Mac only)

is_ubsan = true:
Enables Undefined Behavior Sanitizer