| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef OSP_IMPL_QUIC_QUIC_CONNECTION_FACTORY_H_ |
| #define OSP_IMPL_QUIC_QUIC_CONNECTION_FACTORY_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "absl/types/optional.h" |
| #include "osp/impl/quic/quic_connection.h" |
| #include "platform/api/time.h" |
| #include "platform/base/ip_address.h" |
| |
| namespace openscreen { |
| namespace osp { |
| |
| // This interface provides a way to make new QUIC connections to endpoints. It |
| // also provides a way to receive incoming QUIC connections (as a server). |
| class QuicConnectionFactory : public UdpSocket::Client { |
| public: |
| class ServerDelegate { |
| public: |
| virtual ~ServerDelegate() = default; |
| |
| virtual QuicConnection::Delegate* NextConnectionDelegate( |
| const IPEndpoint& source) = 0; |
| virtual void OnIncomingConnection( |
| std::unique_ptr<QuicConnection> connection) = 0; |
| }; |
| |
| virtual ~QuicConnectionFactory() = default; |
| |
| // Initializes a server socket listening on |port| where new connection |
| // callbacks are sent to |delegate|. |
| virtual void SetServerDelegate(ServerDelegate* delegate, |
| const std::vector<IPEndpoint>& endpoints) = 0; |
| |
| virtual std::unique_ptr<QuicConnection> Connect( |
| const IPEndpoint& endpoint, |
| QuicConnection::Delegate* connection_delegate) = 0; |
| }; |
| |
| } // namespace osp |
| } // namespace openscreen |
| |
| #endif // OSP_IMPL_QUIC_QUIC_CONNECTION_FACTORY_H_ |