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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CAST_COMMON_CHANNEL_CONNECTION_NAMESPACE_HANDLER_H_
#define CAST_COMMON_CHANNEL_CONNECTION_NAMESPACE_HANDLER_H_
#include <functional>
#include <vector>
#include "cast/common/channel/cast_message_handler.h"
#include "cast/common/channel/proto/cast_channel.pb.h"
#include "cast/common/channel/virtual_connection.h"
#include "util/json/json_serialization.h"
namespace openscreen {
namespace cast {
class VirtualConnectionRouter;
// Handles CastMessages in the connection namespace by opening and closing
// VirtualConnections on the socket on which the messages were received.
//
// This is meant to be used in either/both the initiator or responder role:
//
// 1. Initiators call Open/CloseRemoteConnection() to establish/close a virtual
// connection with a remote peer. Internally, OpenRemoteConnection() sends a
// CONNECT request to the remote peer, and the remote peer is expected to
// respond with a either a CONNECTED response or a CLOSE response.
//
// 2. Responders simply handle CONNECT or CLOSE requests, allowing or
// disallowing connections based on the VirtualConnectionPolicy, and
// ConnectionNamespaceHandler will report new/closed connections to the local
// VirtualConnectionRouter to enable/disable message routing.
class ConnectionNamespaceHandler : public CastMessageHandler {
public:
class VirtualConnectionPolicy {
public:
virtual ~VirtualConnectionPolicy() = default;
virtual bool IsConnectionAllowed(
const VirtualConnection& virtual_conn) const = 0;
};
using RemoteConnectionResultCallback = std::function<void(bool)>;
// Both |vc_router| and |vc_policy| should outlive this object.
ConnectionNamespaceHandler(VirtualConnectionRouter* vc_router,
VirtualConnectionPolicy* vc_policy);
~ConnectionNamespaceHandler() override;
// Requests a virtual connection be established. The |result_callback| is
// later invoked with true/false to indicate success, based on a response from
// the remote.
void OpenRemoteConnection(VirtualConnection conn,
RemoteConnectionResultCallback result_callback);
// Closes the virtual connection, notifying the remote by sending it a CLOSE
// message.
void CloseRemoteConnection(VirtualConnection conn);
// CastMessageHandler overrides.
void OnMessage(VirtualConnectionRouter* router,
CastSocket* socket,
::cast::channel::CastMessage message) override;
private:
void HandleConnect(CastSocket* socket,
::cast::channel::CastMessage message,
Json::Value parsed_message);
void HandleClose(CastSocket* socket,
::cast::channel::CastMessage message,
Json::Value parsed_message);
void HandleConnectedResponse(CastSocket* socket,
::cast::channel::CastMessage message,
Json::Value parsed_message);
void SendConnect(VirtualConnection virtual_conn);
void SendClose(VirtualConnection virtual_conn);
void SendConnectedResponse(const VirtualConnection& virtual_conn,
int max_protocol_version);
bool RemoveConnection(const VirtualConnection& conn,
VirtualConnection::CloseReason reason);
VirtualConnectionRouter* const vc_router_;
VirtualConnectionPolicy* const vc_policy_;
struct PendingRequest {
VirtualConnection conn;
RemoteConnectionResultCallback result_callback;
};
std::vector<PendingRequest> pending_remote_requests_;
};
} // namespace cast
} // namespace openscreen
#endif // CAST_COMMON_CHANNEL_CONNECTION_NAMESPACE_HANDLER_H_