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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CAST_STREAMING_ENVIRONMENT_H_
#define CAST_STREAMING_ENVIRONMENT_H_
#include <stdint.h>
#include <functional>
#include <memory>
#include <vector>
#include "absl/types/span.h"
#include "platform/api/time.h"
#include "platform/api/udp_socket.h"
#include "platform/base/ip_address.h"
namespace openscreen {
namespace cast {
// Provides the common environment for operating system resources shared by
// multiple components.
class Environment : public UdpSocket::Client {
public:
class PacketConsumer {
public:
virtual void OnReceivedPacket(const IPEndpoint& source,
Clock::time_point arrival_time,
std::vector<uint8_t> packet) = 0;
protected:
virtual ~PacketConsumer();
};
// Construct with the given clock source and TaskRunner. Creates and
// internally-owns a UdpSocket, and immediately binds it to the given
// |local_endpoint|. If embedders do not care what interface/address the UDP
// socket is bound on, they may omit that argument.
Environment(ClockNowFunctionPtr now_function,
TaskRunner* task_runner,
const IPEndpoint& local_endpoint = IPEndpoint::kAnyV6());
~Environment() override;
ClockNowFunctionPtr now_function() const { return now_function_; }
Clock::time_point now() const { return now_function_(); }
TaskRunner* task_runner() const { return task_runner_; }
// Returns the local endpoint the socket is bound to, or the zero IPEndpoint
// if socket creation/binding failed.
//
// Note: This method is virtual to allow unit tests to fake that there really
// is a bound socket.
virtual IPEndpoint GetBoundLocalEndpoint() const;
// Set a handler function to run whenever non-recoverable socket errors occur.
// If never set, the default is to emit log messages at error priority.
void set_socket_error_handler(std::function<void(Error)> handler) {
socket_error_handler_ = handler;
}
// Get/Set the remote endpoint. This is separate from the constructor because
// the remote endpoint is, in some cases, discovered only after receiving a
// packet.
const IPEndpoint& remote_endpoint() const { return remote_endpoint_; }
void set_remote_endpoint(const IPEndpoint& endpoint) {
remote_endpoint_ = endpoint;
}
// Start/Resume delivery of incoming packets to the given |packet_consumer|.
// Delivery will continue until DropIncomingPackets() is called.
void ConsumeIncomingPackets(PacketConsumer* packet_consumer);
// Stop delivery of incoming packets, dropping any that do come in. All
// internal references to the PacketConsumer that was provided in the last
// call to ConsumeIncomingPackets() are cleared.
void DropIncomingPackets();
// Returns the maximum packet size for the network. This will always return a
// value of at least kRequiredNetworkPacketSize.
int GetMaxPacketSize() const;
// Sends the given |packet| to the remote endpoint, best-effort.
// set_remote_endpoint() must be called beforehand with a valid IPEndpoint.
//
// Note: This method is virtual to allow unit tests to intercept packets
// before they actually head-out through the socket.
virtual void SendPacket(absl::Span<const uint8_t> packet);
protected:
Environment() : now_function_(nullptr), task_runner_(nullptr) {}
// Protected so that they can be set by the MockEnvironment for testing.
ClockNowFunctionPtr now_function_;
TaskRunner* task_runner_;
private:
// UdpSocket::Client implementation.
void OnError(UdpSocket* socket, Error error) final;
void OnSendError(UdpSocket* socket, Error error) final;
void OnRead(UdpSocket* socket, ErrorOr<UdpPacket> packet_or_error) final;
// The UDP socket bound to the local endpoint that was passed into the
// constructor, or null if socket creation failed.
const std::unique_ptr<UdpSocket> socket_;
// These are externally set/cleared. Behaviors are described in getter/setter
// method comments above.
std::function<void(Error)> socket_error_handler_;
IPEndpoint remote_endpoint_{};
PacketConsumer* packet_consumer_ = nullptr;
};
} // namespace cast
} // namespace openscreen
#endif // CAST_STREAMING_ENVIRONMENT_H_