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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PLATFORM_API_UDP_SOCKET_H_
#define PLATFORM_API_UDP_SOCKET_H_
#include <stddef.h> // size_t
#include <stdint.h> // uint8_t
#include <memory>
#include "platform/api/network_interface.h"
#include "platform/base/error.h"
#include "platform/base/ip_address.h"
#include "platform/base/udp_packet.h"
namespace openscreen {
class TaskRunner;
// An open UDP socket for sending/receiving datagrams to/from either specific
// endpoints or over IP multicast.
//
// Usage: The socket is created and opened by calling the Create() method. This
// returns a unique pointer that auto-closes/destroys the socket when it goes
// out-of-scope.
class UdpSocket {
public:
// Client for the UdpSocket class.
class Client {
public:
virtual ~Client() = default;
// Method called when the UDP socket is bound. Default implementation
// does nothing, as clients may not care about the socket bind state.
virtual void OnBound(UdpSocket* socket) {}
// Method called on socket configuration operations when an error occurs.
// These specific APIs are:
// UdpSocket::Bind()
// UdpSocket::SetMulticastOutboundInterface(...)
// UdpSocket::JoinMulticastGroup(...)
// UdpSocket::SetDscp(...)
virtual void OnError(UdpSocket* socket, Error error) = 0;
// Method called when an error occurs during a SendMessage call.
virtual void OnSendError(UdpSocket* socket, Error error) = 0;
// Method called when a packet is read.
virtual void OnRead(UdpSocket* socket, ErrorOr<UdpPacket> packet) = 0;
};
// Constants used to specify how we want packets sent from this socket.
enum class DscpMode : uint8_t {
// Default value set by the system on creation of a new socket.
kUnspecified = 0x0,
// Mode for Audio only.
kAudioOnly = 0xb8,
// Mode for Audio + Video.
kAudioVideo = 0x88,
// Mode for low priority operations such as trace log data.
kLowPriority = 0x20
};
using Version = IPAddress::Version;
// Creates a new, scoped UdpSocket within the IPv4 or IPv6 family.
// |local_endpoint| may be zero (see comments for Bind()). This method must be
// defined in the platform-level implementation. All |client| methods called
// will be queued on the provided |task_runner|. For this reason, the provided
// TaskRunner and Client must exist for the duration of the created socket's
// lifetime.
static ErrorOr<std::unique_ptr<UdpSocket>> Create(
TaskRunner* task_runner,
Client* client,
const IPEndpoint& local_endpoint);
virtual ~UdpSocket();
// Returns true if |socket| belongs to the IPv4/IPv6 address family.
virtual bool IsIPv4() const = 0;
virtual bool IsIPv6() const = 0;
// Returns the current local endpoint's address and port. Initially, this will
// be the same as the value that was passed into Create(). However, it can
// later change after certain operations, such as Bind(), are executed.
virtual IPEndpoint GetLocalEndpoint() const = 0;
// Binds to the address specified in the constructor. If the local endpoint's
// address is zero, the operating system will bind to all interfaces. If the
// local endpoint's port is zero, the operating system will automatically find
// a free local port and bind to it. Future calls to GetLocalEndpoint() will
// reflect the resolved port.
virtual void Bind() = 0;
// Sets the device to use for outgoing multicast packets on the socket.
virtual void SetMulticastOutboundInterface(NetworkInterfaceIndex ifindex) = 0;
// Joins to the multicast group at the given address, using the specified
// interface.
virtual void JoinMulticastGroup(const IPAddress& address,
NetworkInterfaceIndex ifindex) = 0;
// Sends a message. If the message is not sent, Client::OnSendError() will be
// called to indicate this. Error::Code::kAgain indicates the operation would
// block, which can be expected during normal operation.
virtual void SendMessage(const void* data,
size_t length,
const IPEndpoint& dest) = 0;
// Sets the DSCP value to use for all messages sent from this socket.
virtual void SetDscp(DscpMode state) = 0;
protected:
UdpSocket();
};
} // namespace openscreen
#endif // PLATFORM_API_UDP_SOCKET_H_