| /* ------------------------------------------------------------------ |
| * Copyright (C) 1998-2009 PacketVideo |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either |
| * express or implied. |
| * See the License for the specific language governing permissions |
| * and limitations under the License. |
| * ------------------------------------------------------------------- |
| */ |
| /* |
| * ============================================================================== |
| * Name : pv_player_factory.h |
| * Part of : |
| * Interface : |
| * Description : Factory classes to create pvPlayer engine |
| * Version : (see RELEASE field in copyright header above) |
| * |
| * ============================================================================== |
| */ |
| |
| #ifndef PV_PLAYER_FACTORY_H_INCLUDED |
| #define PV_PLAYER_FACTORY_H_INCLUDED |
| |
| // Forward declaration |
| class PVPlayerInterface; |
| class PVCommandStatusObserver; |
| class PVInformationalEventObserver; |
| class PVErrorEventObserver; |
| class PVPlayerDataSink; |
| class PvmiMIOControl; |
| |
| /** |
| * PVPlayerFactory class is a singleton class which instantiates and provides |
| * access to pvPlayer engine. It returns an PVPlayerInterface |
| * reference, the interface class of the pvPlayer SDK. |
| * |
| * The application is expected to contain and maintain a pointer to the |
| * PVPlayerInterface instance at all time that pvPlayer engine is active. |
| **/ |
| class PVPlayerFactory |
| { |
| public: |
| |
| /** |
| * Creates an instance of a pvPlayer engine. If the creation fails, this function will leave. |
| * |
| * @param aCmdStatusObserver The observer for command status |
| * @param aErrorEventObserver The observer for unsolicited error events |
| * @param aInfoEventObserver The observer for unsolicited informational events |
| * |
| * @returns A pointer to a player or leaves if instantiation fails |
| **/ |
| OSCL_IMPORT_REF static PVPlayerInterface* CreatePlayer(PVCommandStatusObserver* aCmdStatusObserver, |
| PVErrorEventObserver *aErrorEventObserver, |
| PVInformationalEventObserver *aInfoEventObserver); |
| /** |
| * This function allows the application to delete an instance of a pvPlayer |
| * and reclaim all allocated resources. A player can be deleted only in |
| * the idle state. An attempt to delete a player in any other state will |
| * fail and return false. |
| * |
| * @param aPlayer The player to be deleted. |
| * |
| * @returns A status code indicating success or failure. |
| **/ |
| OSCL_IMPORT_REF static bool DeletePlayer(PVPlayerInterface* aPlayer); |
| }; |
| |
| |
| /** |
| * PVPlayerDataSinkFactory class is a singleton class which instantiates and provides |
| * access to player data sink. It returns an PVPlayerDataSink |
| * reference, the interface class of the player data sink. |
| * |
| **/ |
| |
| class PVPlayerDataSinkFactory |
| { |
| public: |
| /** |
| * Creates an instance of a pvPlayer engine. If the creation fails, this function will leave. |
| * |
| * @param io_interface_ptr A pointer to a media io interface |
| * |
| * @returns A pointer to a player data sink or leaves if instantiation fails |
| **/ |
| |
| OSCL_IMPORT_REF static PVPlayerDataSink* CreateDataSink(PvmiMIOControl* io_interface_ptr); |
| |
| /** |
| * This function allows the application to delete an instance of the player data sink |
| * and reclaim all allocated resources. |
| * |
| * @param data_sink_ptr The pointer to the player data sink to be deleted |
| * |
| * @returns A status code indicating success or failure. |
| **/ |
| |
| OSCL_IMPORT_REF static bool DeletePVPlayerSink(PVPlayerDataSink* data_sink_ptr); |
| }; |
| |
| |
| #endif // PV_PLAYER_FACTORY_H_INCLUDED |