blob: 1435c69f2c99665cdce70c243cf2e4c1dbf64662 [file] [log] [blame]
/* ------------------------------------------------------------------
* Copyright (C) 2008 PacketVideo
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied.
* See the License for the specific language governing permissions
* and limitations under the License.
* -------------------------------------------------------------------
*/
/*********************************************************************************/
/* ------------------------------------------------------------------- */
/* MPEG-4 ShadowSyncSampleAtom Class */
/* ------------------------------------------------------------------- */
/*********************************************************************************/
/*
This ShadowSyncSampleAtom Class provides an optional set of synch samples
when seeking or for similar purposes.
*/
#ifndef SHADOWSYNCSAMPLEATOM_H_INCLUDED
#define SHADOWSYNCSAMPLEATOM_H_INCLUDED
#ifndef OSCL_FILE_IO_H_INCLUDED
#include "oscl_file_io.h"
#endif
#ifndef FULLATOM_H_INCLUDED
#include "fullatom.h"
#endif
class ShadowSyncSampleAtom : public FullAtom
{
public:
ShadowSyncSampleAtom(uint8 version, uint32 flags); // Constructor
ShadowSyncSampleAtom(ShadowSyncSampleAtom atom); // Copy Constructor
virtual ~ShadowSyncSampleAtom();
// Member gets and sets
uint32 getEntryCount()
{
return _entryCount;
}
// Adding to and getting the shadow and sync sample number values
void addShadowSampleNumber(uint32 sample);
vector<uint32>* getShadowSampleNumbers()
{
return _pshadowSampleNumbers;
}
uint32 getShadowSampleNumberAt(int32 index);
void addSyncSampleNumber(uint32 sample);
vector<uint32>* getSyncSampleNumbers()
{
return _psyncSampleNumbers;
}
uint32 getSyncSampleNUmberAt(int32 index);
// Rendering the Atom in proper format (bitlengths, etc.) to an ostream
virtual void renderToFileStream(ofstream &os);
// Reading in the Atom components from an input stream
virtual void readFromFileStream(ifstream &is);
private:
uint32 _entryCount;
vector<uint32>* _pshadowSampleNumbers;
vector<uint32>* _psyncSampleNumbers;
};
#endif // SHADOWSYNCSAMPLEATOM_H_INCLUDED