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/* ------------------------------------------------------------------
* Copyright (C) 1998-2009 PacketVideo
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied.
* See the License for the specific language governing permissions
* and limitations under the License.
* -------------------------------------------------------------------
*/
#ifndef OSCL_SOCKET_IMP_BASE_H_INCLUDED
#define OSCL_SOCKET_IMP_BASE_H_INCLUDED
#include "oscl_socket_types.h"
#include "oscl_socket_request.h"
#include "oscl_defalloc.h"
#include "oscl_mutex.h"
#include "oscl_socket_stats.h"
#include "oscl_base.h"
class OsclSocketServI;
/*! Socket implementation base class
*/
class OsclSocketIBase
{
public:
virtual ~OsclSocketIBase();
//synchronous methods
virtual int32 Open(OsclSocketServI& aServer, uint32 addrFamily, uint32 sockType, uint32 protocol) = 0;
virtual int32 Open(OsclSocketServI& aServer) = 0;
virtual int32 Bind(OsclNetworkAddress& anAddr) = 0;
virtual int32 Join(OsclNetworkAddress& anAddr) = 0;
virtual int32 Close() = 0;
virtual int32 Listen(uint32 qSize) = 0;
//asynchronous methods.
virtual void Connect(ConnectParam& , OsclSocketRequestAO&) = 0;
virtual void Accept(AcceptParam &, OsclSocketRequestAO&) = 0;
virtual void Shutdown(ShutdownParam &, OsclSocketRequestAO&) = 0;
virtual void Send(SendParam &, OsclSocketRequestAO&) = 0;
virtual void SendSuccess(SendParam &) = 0;
virtual void SendTo(SendToParam & , OsclSocketRequestAO&) = 0;
virtual void SendToSuccess(SendToParam &) = 0;
virtual void Recv(RecvParam &, OsclSocketRequestAO&) = 0;
virtual void RecvSuccess(RecvParam &) = 0;
virtual void RecvFrom(RecvFromParam &, OsclSocketRequestAO&) = 0;
virtual void RecvFromSuccess(RecvFromParam &) = 0;
//optional async methods
virtual void BindAsync(BindParam&, OsclSocketRequestAO&)
{}
virtual void ListenAsync(ListenParam&, OsclSocketRequestAO&)
{}
static bool HasAsyncBind() ;
static bool HasAsyncListen() ;
void CancelFxn(TPVSocketFxn);
protected:
OsclSocketIBase(Oscl_DefAlloc &a);
virtual void CancelConnect() = 0;
virtual void CancelAccept() = 0;
virtual void CancelShutdown() = 0;
virtual void CancelSend() = 0;
virtual void CancelSendTo() = 0;
virtual void CancelRecv() = 0;
virtual void CancelRecvFrom() = 0;
//optional methods, for async bind/listen
virtual void CancelBind()
{}
virtual void CancelListen()
{}
Oscl_DefAlloc &iAlloc;
static int GetShutdown(TPVSocketShutdown aOsclVal);
virtual bool IsOpen() = 0;
//link to socket server.
OsclSocketServI *iSocketServ;
friend class OsclSocketRequest;
friend class OsclSocketMethod;
friend class OsclSocketRequestAO;
#if(PV_OSCL_SOCKET_STATS_LOGGING)
OsclSocketStats iStats;
#endif
friend class OsclUDPSocket;
friend class OsclTCPSocket;
};
#endif