| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| |
| #include <utils/logging.h> |
| #include <oboe/Oboe.h> |
| |
| #include "AAssetDataSource.h" |
| |
| #if !defined(USE_FFMPEG) |
| #error USE_FFMPEG should be defined in app.gradle |
| #endif |
| |
| #if USE_FFMPEG==1 |
| #include "FFMpegExtractor.h" |
| #else |
| #include "NDKExtractor.h" |
| #endif |
| |
| |
| constexpr int kMaxCompressionRatio { 12 }; |
| |
| AAssetDataSource* AAssetDataSource::newFromCompressedAsset( |
| AAssetManager &assetManager, |
| const char *filename, |
| const AudioProperties targetProperties) { |
| |
| AAsset *asset = AAssetManager_open(&assetManager, filename, AASSET_MODE_UNKNOWN); |
| if (!asset) { |
| LOGE("Failed to open asset %s", filename); |
| return nullptr; |
| } |
| |
| off_t assetSize = AAsset_getLength(asset); |
| LOGD("Opened %s, size %ld", filename, assetSize); |
| |
| // Allocate memory to store the decompressed audio. We don't know the exact |
| // size of the decoded data until after decoding so we make an assumption about the |
| // maximum compression ratio and the decoded sample format (float for FFmpeg, int16 for NDK). |
| #if USE_FFMPEG==true |
| const long maximumDataSizeInBytes = kMaxCompressionRatio * assetSize * sizeof(float); |
| auto decodedData = new uint8_t[maximumDataSizeInBytes]; |
| |
| int64_t bytesDecoded = FFMpegExtractor::decode(asset, decodedData, targetProperties); |
| auto numSamples = bytesDecoded / sizeof(float); |
| #else |
| const long maximumDataSizeInBytes = kMaxCompressionRatio * assetSize * sizeof(int16_t); |
| auto decodedData = new uint8_t[maximumDataSizeInBytes]; |
| |
| int64_t bytesDecoded = NDKExtractor::decode(asset, decodedData, targetProperties); |
| auto numSamples = bytesDecoded / sizeof(int16_t); |
| #endif |
| |
| // Now we know the exact number of samples we can create a float array to hold the audio data |
| auto outputBuffer = std::make_unique<float[]>(numSamples); |
| |
| #if USE_FFMPEG==1 |
| memcpy(outputBuffer.get(), decodedData, (size_t)bytesDecoded); |
| #else |
| // The NDK decoder can only decode to int16, we need to convert to floats |
| oboe::convertPcm16ToFloat( |
| reinterpret_cast<int16_t*>(decodedData), |
| outputBuffer.get(), |
| bytesDecoded / sizeof(int16_t)); |
| #endif |
| |
| delete[] decodedData; |
| AAsset_close(asset); |
| |
| return new AAssetDataSource(std::move(outputBuffer), |
| numSamples, |
| targetProperties); |
| } |