blob: 1c697878c28f1c685be8f7cd2139d273c19a60fa [file] [log] [blame]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <utils/logging.h>
#include <oboe/Oboe.h>
#include "AAssetDataSource.h"
#if !defined(USE_FFMPEG)
#error USE_FFMPEG should be defined in app.gradle
#endif
#if USE_FFMPEG==1
#include "FFMpegExtractor.h"
#else
#include "NDKExtractor.h"
#endif
constexpr int kMaxCompressionRatio { 12 };
AAssetDataSource* AAssetDataSource::newFromCompressedAsset(
AAssetManager &assetManager,
const char *filename,
const AudioProperties targetProperties) {
AAsset *asset = AAssetManager_open(&assetManager, filename, AASSET_MODE_UNKNOWN);
if (!asset) {
LOGE("Failed to open asset %s", filename);
return nullptr;
}
off_t assetSize = AAsset_getLength(asset);
LOGD("Opened %s, size %ld", filename, assetSize);
// Allocate memory to store the decompressed audio. We don't know the exact
// size of the decoded data until after decoding so we make an assumption about the
// maximum compression ratio and the decoded sample format (float for FFmpeg, int16 for NDK).
#if USE_FFMPEG==true
const long maximumDataSizeInBytes = kMaxCompressionRatio * assetSize * sizeof(float);
auto decodedData = new uint8_t[maximumDataSizeInBytes];
int64_t bytesDecoded = FFMpegExtractor::decode(asset, decodedData, targetProperties);
auto numSamples = bytesDecoded / sizeof(float);
#else
const long maximumDataSizeInBytes = kMaxCompressionRatio * assetSize * sizeof(int16_t);
auto decodedData = new uint8_t[maximumDataSizeInBytes];
int64_t bytesDecoded = NDKExtractor::decode(asset, decodedData, targetProperties);
auto numSamples = bytesDecoded / sizeof(int16_t);
#endif
// Now we know the exact number of samples we can create a float array to hold the audio data
auto outputBuffer = std::make_unique<float[]>(numSamples);
#if USE_FFMPEG==1
memcpy(outputBuffer.get(), decodedData, (size_t)bytesDecoded);
#else
// The NDK decoder can only decode to int16, we need to convert to floats
oboe::convertPcm16ToFloat(
reinterpret_cast<int16_t*>(decodedData),
outputBuffer.get(),
bytesDecoded / sizeof(int16_t));
#endif
delete[] decodedData;
AAsset_close(asset);
return new AAssetDataSource(std::move(outputBuffer),
numSamples,
targetProperties);
}