blob: d20b3bc9c051d0961ddbb36a4ab16056613ed071 [file] [log] [blame]
#!/bin/bash
# Copyright 2018 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
################################################
# Script to build and run the Oboe tests on an attached Android device or emulator
#
# Prerequisites:
# - CMake on PATH. This is usually found in $ANDROID_HOME/cmake/<version>/bin.
# - ANDROID_NDK environment variable is set to your Android NDK location
# e.g. $HOME/Library/Android/sdk/ndk/<version>
# - Android device or emulator attached and accessible via adb
#
# Instructions:
# - Run this script
# - Check the test results on your target device
#
# What does the script do?
# - Builds a test binary for the target architecture
# - Copies the test binary into the UnitTestRunner app
# - Builds, installs and runs the app on the target device
#
# The initial run may take some time as GTest is built, subsequent runs should be much faster.
#
# If you want to perform a clean build just delete the 'build' folder and re-run this script. You will need to do
# this if you change target architectures (e.g. when changing between real device and emulator)
#
# Why is running the tests so convoluted?
# The tests require the RECORDING permission and on many devices (e.g Samsung) the adb user does not have this
# permission (and `run-as` is broken). This means that the test binary must be executed by an app which has this
# permission, hence the need for the UnitTestRunner app.
#
################################################
# Directories, paths and filenames
BUILD_DIR=build
CMAKE=cmake
TEST_BINARY_FILENAME=testOboe
TEST_RUNNER_DIR=UnitTestRunner
TEST_RUNNER_PACKAGE_NAME=com.google.oboe.tests.unittestrunner
TEST_RUNNER_JNILIBS_DIR=${TEST_RUNNER_DIR}/app/src/main/jniLibs
TEST_RUNNER_ASSETS_DIR=${TEST_RUNNER_DIR}/app/src/main/assets
# Check prerequisites
if [ -z "$ANDROID_NDK" ]; then
echo "Please set ANDROID_NDK to the Android NDK folder"
exit 1
fi
if [ ! $(type -P ${CMAKE}) ]; then
echo "${CMAKE} was not found on your path. You can install it using Android Studio using Tools->Android->SDK Manager->SDK Tools."
echo "Once done you will need to add ${HOME}/Library/Android/sdk/cmake/<current_version>/bin to your path."
exit 1
fi
# Get the device ABI
ABI=$(adb shell getprop ro.product.cpu.abi | tr -d '\n\r')
if [ -z "$ABI" ]; then
echo "No device ABI was set. Please ensure a device or emulator is running. You may need to unplug extra devices."
exit 1
fi
echo "Device/emulator architecture is $ABI"
if [ ${ABI} == "arm64-v8a" ] || [ ${ABI} == "x86_64" ]; then
PLATFORM=android-21
elif [ ${ABI} == "armeabi-v7a" ] || [ ${ABI} == "x86" ]; then
PLATFORM=android-16
else
echo "Unrecognised ABI: ${ABI}. Supported ABIs are: arm64-v8a, armeabi-v7a, x86_64, x86. If you feel ${ABI} should be supported please file an issue on github.com/google/oboe"
exit 1
fi
mkdir -p ${BUILD_DIR}
echo "Cleaning up previous build because swapping phones may result in stale binaries"
rm -r ${BUILD_DIR}
# Configure the build
echo "Building tests for ${ABI} using ${PLATFORM}"
CMAKE_ARGS="-H. \
-B${BUILD_DIR} \
-DANDROID_ABI=${ABI} \
-DANDROID_PLATFORM=${PLATFORM} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCMAKE_CXX_FLAGS=-std=c++17 \
-DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake \
-DCMAKE_VERBOSE_MAKEFILE=1"
cmake ${CMAKE_ARGS}
# Perform the build
pushd ${BUILD_DIR}
make -j5
if [ $? -eq 0 ]; then
echo "Tests built successfully"
else
echo "Building tests FAILED"
exit 1
fi
popd
# Copy the binary into the jniLibs and assets folders of the unit test runner app
# The assets folder does not work after Android R for security reasons
# The jniLibs folder doesn't seem to work before Android O
# Thus, copy into both
mkdir ${TEST_RUNNER_JNILIBS_DIR}
mkdir ${TEST_RUNNER_JNILIBS_DIR}/${ABI}
DESTINATION_DIR=${TEST_RUNNER_JNILIBS_DIR}/${ABI}/${TEST_BINARY_FILENAME}
echo "Copying binary to ${DESTINATION_DIR}"
cp ${BUILD_DIR}/${TEST_BINARY_FILENAME} ${DESTINATION_DIR}.so
mkdir ${TEST_RUNNER_ASSETS_DIR}
mkdir ${TEST_RUNNER_ASSETS_DIR}/${ABI}
DESTINATION_DIR=${TEST_RUNNER_ASSETS_DIR}/${ABI}/${TEST_BINARY_FILENAME}
echo "Copying binary to ${DESTINATION_DIR}"
cp ${BUILD_DIR}/${TEST_BINARY_FILENAME} ${DESTINATION_DIR}.so
# Build and install the unit test runner app
pushd ${TEST_RUNNER_DIR}
echo "Building test runner app"
./gradlew assembleDebug
if [ $? -ne 0 ]; then
echo "Building test app FAILED"
exit 1
fi
echo "Installing to device"
./gradlew installDebug
if [ $? -ne 0 ]; then
echo "Installing tests FAILED"
exit 1
fi
popd
echo "Clear logcat from before the test."
adb logcat -c
echo "Starting app - Check your device for test results"
adb shell am start ${TEST_RUNNER_PACKAGE_NAME}/.MainActivity
sleep 1
echo "Logging test logs and Oboe logs. Run adb logcat for complete logs."
adb logcat ${TEST_RUNNER_PACKAGE_NAME}.MainActivity:V OboeAudio:V *:S