blob: e7f858e02a02cfe444ad8884e416771b3a0a868b [file] [log] [blame]
/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SAMPLES_DEFAULT_DATA_CALLBACK_H
#define SAMPLES_DEFAULT_DATA_CALLBACK_H
#include <vector>
#include <oboe/AudioStreamCallback.h>
#include <logging_macros.h>
#include "IRenderableAudio.h"
#include "IRestartable.h"
/**
* This is a callback object which will render data from an `IRenderableAudio` source.
*/
class DefaultDataCallback : public oboe::AudioStreamDataCallback {
public:
DefaultDataCallback() {}
virtual ~DefaultDataCallback() = default;
virtual oboe::DataCallbackResult
onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) override {
if (mIsThreadAffinityEnabled && !mIsThreadAffinitySet) {
setThreadAffinity();
mIsThreadAffinitySet = true;
}
float *outputBuffer = static_cast<float *>(audioData);
std::shared_ptr<IRenderableAudio> localRenderable = mRenderable;
if (!localRenderable) {
LOGE("Renderable source not set!");
return oboe::DataCallbackResult::Stop;
}
localRenderable->renderAudio(outputBuffer, numFrames);
return oboe::DataCallbackResult::Continue;
}
void setSource(std::shared_ptr<IRenderableAudio> renderable) {
mRenderable = renderable;
}
/**
* Reset the callback to its initial state.
*/
void reset(){
mIsThreadAffinitySet = false;
}
std::shared_ptr<IRenderableAudio> getSource() {
return mRenderable;
}
/**
* Set the CPU IDs to bind the audio callback thread to
*
* @param mCpuIds - the CPU IDs to bind to
*/
void setCpuIds(std::vector<int> cpuIds){
mCpuIds = std::move(cpuIds);
}
/**
* Enable or disable binding the audio callback thread to specific CPU cores. The CPU core IDs
* can be specified using @see setCpuIds. If no CPU IDs are specified the initial core which the
* audio thread is called on will be used.
*
* @param isEnabled - whether the audio callback thread should be bound to specific CPU core(s)
*/
void setThreadAffinityEnabled(bool isEnabled){
mIsThreadAffinityEnabled = isEnabled;
LOGD("Thread affinity enabled: %s", (isEnabled) ? "true" : "false");
}
private:
std::shared_ptr<IRenderableAudio> mRenderable;
std::vector<int> mCpuIds; // IDs of CPU cores which the audio callback should be bound to
std::atomic<bool> mIsThreadAffinityEnabled { false };
std::atomic<bool> mIsThreadAffinitySet { false };
/**
* Set the thread affinity for the current thread to mCpuIds. This can be useful to call on the
* audio thread to avoid underruns caused by CPU core migrations to slower CPU cores.
*/
void setThreadAffinity() {
pid_t current_thread_id = gettid();
cpu_set_t cpu_set;
CPU_ZERO(&cpu_set);
// If the callback cpu ids aren't specified then bind to the current cpu
if (mCpuIds.empty()) {
int current_cpu_id = sched_getcpu();
LOGD("Binding to current CPU ID %d", current_cpu_id);
CPU_SET(current_cpu_id, &cpu_set);
} else {
LOGD("Binding to %d CPU IDs", static_cast<int>(mCpuIds.size()));
for (size_t i = 0; i < mCpuIds.size(); i++) {
int cpu_id = mCpuIds.at(i);
LOGD("CPU ID %d added to cores set", cpu_id);
CPU_SET(cpu_id, &cpu_set);
}
}
int result = sched_setaffinity(current_thread_id, sizeof(cpu_set_t), &cpu_set);
if (result == 0) {
LOGV("Thread affinity set");
} else {
LOGW("Error setting thread affinity. Error no: %d", result);
}
mIsThreadAffinitySet = true;
}
};
#endif //SAMPLES_DEFAULT_DATA_CALLBACK_H