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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANALYZER_GLITCH_ANALYZER_H
#define ANALYZER_GLITCH_ANALYZER_H
#include <algorithm>
#include <cctype>
#include <iomanip>
#include <iostream>
#include "InfiniteRecording.h"
#include "LatencyAnalyzer.h"
#include "BaseSineAnalyzer.h"
#include "PseudoRandom.h"
/**
* Output a steady sine wave and analyze the return signal.
*
* Use a cosine transform to measure the predicted magnitude and relative phase of the
* looped back sine wave. Then generate a predicted signal and compare with the actual signal.
*/
class GlitchAnalyzer : public BaseSineAnalyzer {
public:
GlitchAnalyzer() : BaseSineAnalyzer() {}
int32_t getState() const {
return mState;
}
double getPeakAmplitude() const {
return mPeakFollower.getLevel();
}
int32_t getGlitchCount() const {
return mGlitchCount;
}
int32_t getStateFrameCount(int state) const {
return mStateFrameCounters[state];
}
double getSignalToNoiseDB() {
static const double threshold = 1.0e-14;
if (mMeanSquareSignal < threshold || mMeanSquareNoise < threshold) {
return 0.0;
} else {
double signalToNoise = mMeanSquareSignal / mMeanSquareNoise; // power ratio
double signalToNoiseDB = 10.0 * log(signalToNoise);
if (signalToNoiseDB < MIN_SNR_DB) {
ALOGD("ERROR - signal to noise ratio is too low! < %d dB. Adjust volume.",
MIN_SNR_DB);
setResult(ERROR_VOLUME_TOO_LOW);
}
return signalToNoiseDB;
}
}
std::string analyze() override {
std::stringstream report;
report << "GlitchAnalyzer ------------------\n";
report << LOOPBACK_RESULT_TAG "peak.amplitude = " << std::setw(8)
<< getPeakAmplitude() << "\n";
report << LOOPBACK_RESULT_TAG "sine.magnitude = " << std::setw(8)
<< mMagnitude << "\n";
report << LOOPBACK_RESULT_TAG "rms.noise = " << std::setw(8)
<< mMeanSquareNoise << "\n";
report << LOOPBACK_RESULT_TAG "signal.to.noise.db = " << std::setw(8)
<< getSignalToNoiseDB() << "\n";
report << LOOPBACK_RESULT_TAG "frames.accumulated = " << std::setw(8)
<< mFramesAccumulated << "\n";
report << LOOPBACK_RESULT_TAG "sine.period = " << std::setw(8)
<< mSinePeriod << "\n";
report << LOOPBACK_RESULT_TAG "test.state = " << std::setw(8)
<< mState << "\n";
report << LOOPBACK_RESULT_TAG "frame.count = " << std::setw(8)
<< mFrameCounter << "\n";
// Did we ever get a lock?
bool gotLock = (mState == STATE_LOCKED) || (mGlitchCount > 0);
if (!gotLock) {
report << "ERROR - failed to lock on reference sine tone.\n";
setResult(ERROR_NO_LOCK);
} else {
// Only print if meaningful.
report << LOOPBACK_RESULT_TAG "glitch.count = " << std::setw(8)
<< mGlitchCount << "\n";
report << LOOPBACK_RESULT_TAG "max.glitch = " << std::setw(8)
<< mMaxGlitchDelta << "\n";
if (mGlitchCount > 0) {
report << "ERROR - number of glitches > 0\n";
setResult(ERROR_GLITCHES);
}
}
return report.str();
}
void printStatus() override {
ALOGD("st = %d, #gl = %3d,", mState, mGlitchCount);
}
/**
* @param frameData contains microphone data with sine signal feedback
* @param channelCount
*/
result_code processInputFrame(const float *frameData, int /* channelCount */) override {
result_code result = RESULT_OK;
float sample = frameData[0];
float peak = mPeakFollower.process(sample);
mInfiniteRecording.write(sample);
// Force a periodic glitch to test the detector!
if (mForceGlitchDuration > 0) {
if (mForceGlitchCounter == 0) {
ALOGE("%s: force a glitch!!", __func__);
mForceGlitchCounter = getSampleRate();
} else if (mForceGlitchCounter <= mForceGlitchDuration) {
// Force an abrupt offset.
sample += (sample > 0.0) ? -0.5f : 0.5f;
}
--mForceGlitchCounter;
}
mStateFrameCounters[mState]++; // count how many frames we are in each state
switch (mState) {
case STATE_IDLE:
mDownCounter--;
if (mDownCounter <= 0) {
mState = STATE_IMMUNE;
mDownCounter = IMMUNE_FRAME_COUNT;
mInputPhase = 0.0; // prevent spike at start
mOutputPhase = 0.0;
}
break;
case STATE_IMMUNE:
mDownCounter--;
if (mDownCounter <= 0) {
mState = STATE_WAITING_FOR_SIGNAL;
}
break;
case STATE_WAITING_FOR_SIGNAL:
if (peak > mThreshold) {
mState = STATE_WAITING_FOR_LOCK;
//ALOGD("%5d: switch to STATE_WAITING_FOR_LOCK", mFrameCounter);
resetAccumulator();
}
break;
case STATE_WAITING_FOR_LOCK:
mSinAccumulator += sample * sinf(mInputPhase);
mCosAccumulator += sample * cosf(mInputPhase);
mFramesAccumulated++;
// Must be a multiple of the period or the calculation will not be accurate.
if (mFramesAccumulated == mSinePeriod * PERIODS_NEEDED_FOR_LOCK) {
setMagnitude(calculateMagnitudePhase(&mPhaseOffset));
// ALOGD("%s() mag = %f, offset = %f, prev = %f",
// __func__, mMagnitude, mPhaseOffset, mPreviousPhaseOffset);
if (mMagnitude > mThreshold) {
if (abs(mPhaseOffset) < kMaxPhaseError) {
mState = STATE_LOCKED;
// ALOGD("%5d: switch to STATE_LOCKED", mFrameCounter);
}
// Adjust mInputPhase to match measured phase
mInputPhase += mPhaseOffset;
}
resetAccumulator();
}
incrementInputPhase();
break;
case STATE_LOCKED: {
// Predict next sine value
double predicted = sinf(mInputPhase) * mMagnitude;
double diff = predicted - sample;
double absDiff = fabs(diff);
mMaxGlitchDelta = std::max(mMaxGlitchDelta, absDiff);
if (absDiff > mScaledTolerance) {
result = ERROR_GLITCHES;
onGlitchStart();
// LOGI("diff glitch detected, absDiff = %g", absDiff);
} else {
mSumSquareSignal += predicted * predicted;
mSumSquareNoise += diff * diff;
// Track incoming signal and slowly adjust magnitude to account
// for drift in the DRC or AGC.
// Must be a multiple of the period or the calculation will not be accurate.
if (transformSample(sample, mInputPhase)) {
mMeanSquareNoise = mSumSquareNoise * mInverseSinePeriod;
mMeanSquareSignal = mSumSquareSignal * mInverseSinePeriod;
resetAccumulator();
if (abs(mPhaseOffset) > kMaxPhaseError) {
result = ERROR_GLITCHES;
onGlitchStart();
ALOGD("phase glitch detected, phaseOffset = %g", mPhaseOffset);
} else if (mMagnitude < mThreshold) {
result = ERROR_GLITCHES;
onGlitchStart();
ALOGD("magnitude glitch detected, mMagnitude = %g", mMagnitude);
}
}
}
incrementInputPhase();
} break;
case STATE_GLITCHING: {
// Predict next sine value
mGlitchLength++;
double predicted = sinf(mInputPhase) * mMagnitude;
double diff = predicted - sample;
double absDiff = fabs(diff);
mMaxGlitchDelta = std::max(mMaxGlitchDelta, absDiff);
if (absDiff < mScaledTolerance) { // close enough?
// If we get a full sine period of non-glitch samples in a row then consider the glitch over.
// We don't want to just consider a zero crossing the end of a glitch.
if (mNonGlitchCount++ > mSinePeriod) {
onGlitchEnd();
}
} else {
mNonGlitchCount = 0;
if (mGlitchLength > (4 * mSinePeriod)) {
relock();
}
}
incrementInputPhase();
} break;
case NUM_STATES: // not a real state
break;
}
mFrameCounter++;
return result;
}
// advance and wrap phase
void incrementInputPhase() {
mInputPhase += mPhaseIncrement;
if (mInputPhase > M_PI) {
mInputPhase -= (2.0 * M_PI);
}
}
bool isOutputEnabled() override { return mState != STATE_IDLE; }
void onGlitchStart() {
mGlitchCount++;
// ALOGD("%5d: STARTED a glitch # %d", mFrameCounter, mGlitchCount);
mState = STATE_GLITCHING;
mGlitchLength = 1;
mNonGlitchCount = 0;
mLastGlitchPosition = mInfiniteRecording.getTotalWritten();
}
void onGlitchEnd() {
// ALOGD("%5d: ENDED a glitch # %d, length = %d", mFrameCounter, mGlitchCount, mGlitchLength);
mState = STATE_LOCKED;
resetAccumulator();
}
// reset the sine wave detector
void resetAccumulator() override {
BaseSineAnalyzer::resetAccumulator();
mSumSquareSignal = 0.0;
mSumSquareNoise = 0.0;
}
void relock() {
// ALOGD("relock: %d because of a very long %d glitch", mFrameCounter, mGlitchLength);
mState = STATE_WAITING_FOR_LOCK;
resetAccumulator();
}
void reset() override {
BaseSineAnalyzer::reset();
mState = STATE_IDLE;
mDownCounter = IDLE_FRAME_COUNT;
}
void prepareToTest() override {
BaseSineAnalyzer::prepareToTest();
mGlitchCount = 0;
mMaxGlitchDelta = 0.0;
for (int i = 0; i < NUM_STATES; i++) {
mStateFrameCounters[i] = 0;
}
}
int32_t getLastGlitch(float *buffer, int32_t length) {
return mInfiniteRecording.readFrom(buffer, mLastGlitchPosition - 32, length);
}
private:
// These must match the values in GlitchActivity.java
enum sine_state_t {
STATE_IDLE, // beginning
STATE_IMMUNE, // ignoring input, waiting fo HW to settle
STATE_WAITING_FOR_SIGNAL, // looking for a loud signal
STATE_WAITING_FOR_LOCK, // trying to lock onto the phase of the sine
STATE_LOCKED, // locked on the sine wave, looking for glitches
STATE_GLITCHING, // locked on the sine wave but glitching
NUM_STATES
};
enum constants {
// Arbitrary durations, assuming 48000 Hz
IDLE_FRAME_COUNT = 48 * 100,
IMMUNE_FRAME_COUNT = 48 * 100,
PERIODS_NEEDED_FOR_LOCK = 8,
MIN_SNR_DB = 65
};
static constexpr double kMaxPhaseError = M_PI * 0.05;
double mThreshold = 0.005;
int32_t mStateFrameCounters[NUM_STATES];
sine_state_t mState = STATE_IDLE;
int64_t mLastGlitchPosition;
double mInputPhase = 0.0;
double mMaxGlitchDelta = 0.0;
int32_t mGlitchCount = 0;
int32_t mNonGlitchCount = 0;
int32_t mGlitchLength = 0;
int mDownCounter = IDLE_FRAME_COUNT;
int32_t mFrameCounter = 0;
int32_t mForceGlitchDuration = 0; // if > 0 then force a glitch for debugging
int32_t mForceGlitchCounter = 4 * 48000; // count down and trigger at zero
// measure background noise continuously as a deviation from the expected signal
double mSumSquareSignal = 0.0;
double mSumSquareNoise = 0.0;
double mMeanSquareSignal = 0.0;
double mMeanSquareNoise = 0.0;
PeakDetector mPeakFollower;
};
#endif //ANALYZER_GLITCH_ANALYZER_H