blob: b16da7a5a68de212d794d283c60ad6a678f6df13 [file] [log] [blame]
/*
* Copyright 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <sys/types.h>
#include "aaudio/AudioStreamAAudio.h"
#include "OboeDebug.h"
#include "oboe/Oboe.h"
#include "oboe/AudioStreamBuilder.h"
#include "opensles/AudioInputStreamOpenSLES.h"
#include "opensles/AudioOutputStreamOpenSLES.h"
#include "opensles/AudioStreamOpenSLES.h"
namespace oboe {
/**
* The following default values are used when oboe does not have any better way of determining the optimal values
* for an audio stream. This can happen when:
*
* - Client is creating a stream on API < 26 (OpenSLES) but has not supplied the optimal sample
* rate and/or frames per burst
* - Client is creating a stream on API 16 (OpenSLES) where AudioManager.PROPERTY_OUTPUT_* values
* are not available
*/
int32_t DefaultStreamValues::SampleRate = 48000; // Common rate for mobile audio and video
int32_t DefaultStreamValues::FramesPerBurst = 192; // 4 msec at 48000 Hz
int32_t DefaultStreamValues::ChannelCount = 2; // Stereo
#ifndef OBOE_ENABLE_AAUDIO
// Set OBOE_ENABLE_AAUDIO to 0 if you want to disable the AAudio API.
// This might be useful if you want to force all the unit tests to use OpenSL ES.
#define OBOE_ENABLE_AAUDIO 1
#endif
bool AudioStreamBuilder::isAAudioSupported() {
return AudioStreamAAudio::isSupported() && OBOE_ENABLE_AAUDIO;
}
bool AudioStreamBuilder::isAAudioRecommended() {
// See https://github.com/google/oboe/issues/40,
// AAudio may not be stable on Android O, depending on how it is used.
// To be safe, use AAudio only on O_MR1 and above.
return (getSdkVersion() >= __ANDROID_API_O_MR1__) && isAAudioSupported();
}
AudioStream *AudioStreamBuilder::build() {
AudioStream *stream = nullptr;
if (mAudioApi == AudioApi::AAudio && isAAudioSupported()) {
stream = new AudioStreamAAudio(*this);
// If unspecified, only use AAudio if recommended.
} else if (mAudioApi == AudioApi::Unspecified && isAAudioRecommended()) {
stream = new AudioStreamAAudio(*this);
} else {
if (getDirection() == oboe::Direction::Output) {
stream = new AudioOutputStreamOpenSLES(*this);
} else if (getDirection() == oboe::Direction::Input) {
stream = new AudioInputStreamOpenSLES(*this);
}
}
return stream;
}
Result AudioStreamBuilder::openStream(AudioStream **streamPP) {
if (streamPP == nullptr) {
return Result::ErrorNull;
}
*streamPP = nullptr;
AudioStream *streamP = build();
if (streamP == nullptr) {
return Result::ErrorNull;
}
Result result = streamP->open(); // TODO review API
if (result == Result::OK) {
*streamPP = streamP;
} else {
delete streamP;
}
return result;
}
} // namespace oboe