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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.plausiblesoftware.drumthumper
import android.content.res.AssetManager
import android.util.Log
import java.io.IOException
class DrumPlayer {
companion object {
// Sample attributes
val NUM_PLAY_CHANNELS: Int = 2 // The number of channels in the player Stream.
// Stereo Playback, set to 1 for Mono playback
// This IS NOT the channel format of the source samples
// (which must be mono).
val NUM_SAMPLE_CHANNELS: Int = 1; // All WAV resource must be mono
val SAMPLE_RATE: Int = 44100 // All the input samples are assumed to BE 44.1K
// All the input samples are assumed to be mono.
// Sample Buffer IDs
val BASSDRUM: Int = 0
val SNAREDRUM: Int = 1
val CRASHCYMBAL: Int = 2
val RIDECYMBAL: Int = 3
val MIDTOM: Int = 4
val LOWTOM: Int = 5
val HIHATOPEN: Int = 6
val HIHATCLOSED: Int = 7
// initial pan position for each drum sample
val PAN_BASSDRUM: Float = 0f // Dead Center
val PAN_SNAREDRUM: Float = 0.25f // A little Right
val PAN_CRASHCYMBAL: Float = -0.75f // Mostly Left
val PAN_RIDECYMBAL: Float = 1.0f // Hard Right
val PAN_MIDTOM: Float = -0.75f // Mostly Left
val PAN_LOWTOM: Float = 0.75f // Mostly Right
val PAN_HIHATOPEN: Float = -1.0f // Hard Left
val PAN_HIHATCLOSED: Float = -1.0f // Hard Left
// Logging Tag
val TAG: String = "DrumPlayer"
}
fun setupAudioStream() {
setupAudioStreamNative(SAMPLE_RATE, NUM_PLAY_CHANNELS)
}
fun teardownAudioStream() {
teardownAudioStreamNative()
}
// asset-based samples
fun loadWavAssets(assetMgr: AssetManager): Boolean {
var allAssetsCorrect = true
allAssetsCorrect = loadWavAsset(assetMgr, "KickDrum.wav", BASSDRUM, PAN_BASSDRUM) && allAssetsCorrect
allAssetsCorrect = loadWavAsset(assetMgr, "SnareDrum.wav", SNAREDRUM, PAN_SNAREDRUM) && allAssetsCorrect
allAssetsCorrect = loadWavAsset(assetMgr, "CrashCymbal.wav", CRASHCYMBAL, PAN_CRASHCYMBAL) && allAssetsCorrect
allAssetsCorrect = loadWavAsset(assetMgr, "RideCymbal.wav", RIDECYMBAL, PAN_RIDECYMBAL) && allAssetsCorrect
allAssetsCorrect = loadWavAsset(assetMgr, "MidTom.wav", MIDTOM, PAN_MIDTOM) && allAssetsCorrect
allAssetsCorrect = loadWavAsset(assetMgr, "LowTom.wav", LOWTOM, PAN_LOWTOM) && allAssetsCorrect
allAssetsCorrect = loadWavAsset(assetMgr, "HiHat_Open.wav", HIHATOPEN, PAN_HIHATOPEN) && allAssetsCorrect
allAssetsCorrect = loadWavAsset(assetMgr, "HiHat_Closed.wav", HIHATCLOSED, PAN_HIHATCLOSED) && allAssetsCorrect
return allAssetsCorrect
}
fun unloadWavAssets() {
unloadWavAssetsNative()
}
fun loadWavAsset(assetMgr: AssetManager, assetName: String, index: Int, pan: Float) : Boolean {
var returnVal = false
try {
val assetFD = assetMgr.openFd(assetName)
val dataStream = assetFD.createInputStream();
var dataLen = assetFD.getLength().toInt()
var dataBytes: ByteArray = ByteArray(dataLen)
dataStream.read(dataBytes, 0, dataLen)
returnVal = loadWavAssetNative(dataBytes, index, pan, SAMPLE_RATE, NUM_SAMPLE_CHANNELS)
assetFD.close()
} catch (ex: IOException) {
Log.i(TAG, "IOException" + ex)
}
return returnVal
}
external fun setupAudioStreamNative(sampleRate: Int, numChannels: Int)
external fun teardownAudioStreamNative()
external fun loadWavAssetNative(
wavBytes: ByteArray, index: Int, pan: Float, rate: Int, channels: Int) : Boolean
external fun unloadWavAssetsNative()
external fun trigger(drumIndex: Int)
external fun setPan(index: Int, pan: Float)
external fun getPan(index: Int): Float
external fun setGain(index: Int, gain: Float)
external fun getGain(index: Int): Float
external fun getOutputReset() : Boolean
external fun clearOutputReset()
external fun restartStream()
}