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// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef NINJA_THREAD_POOL_H_
#define NINJA_THREAD_POOL_H_
#include <functional>
#include <memory>
#include <vector>
#include "util.h"
/// This class maintains a pool of threads and distributes tasks across them.
/// It only executes one batch at a time. It is mostly lock-free, and threads
/// retrieve tasks using atomic size_t fields.
struct ThreadPool {
virtual ~ThreadPool() {}
virtual void RunTasks(std::vector<std::function<void()>>&& tasks) = 0;
};
/// Configure the number of worker threads a thread pool creates. A value of 1
/// or lower disables thread creation.
void SetThreadPoolThreadCount(int num_threads);
/// Get the optimal number of jobs to split work into, given the size of the
/// thread pool.
int GetOptimalThreadPoolJobCount();
/// Create a new thread pool. Destructing the thread pool joins the threads,
/// which is important for ensuring that no worker threads are running when
/// ninja forks child processes or handles signals.
std::unique_ptr<ThreadPool> CreateThreadPool();
#endif // NINJA_THREAD_POOL_H_